The Outer Worlds is an action role-playing game developed by Obsidian Entertainment and published by Private Division. The game was released for PlayStation 4, Xbox One, and Microsoft Windows in October 2019, with a Nintendo Switch version released in June 2020. The game received generally favorable reviews from critics.
The Outer Worlds Rating
Metascore: 82 / 100
User Score: 7.3 / 10
The Outer Worlds Reviews
Ball of Bread
I enjoyed everything about this game, and it easily is one of my favorite games of all time. The companion interactions with each other were perfect! And I enjoyed the representation of Asexual people with some of the characters. Every planet and interior felt different and fun! The DLC peril on Gorgon was really unique and also felt like it was meant to be there all the time as a side quest and not just a DLC. All I could really think with this game is Space Cowboy.
TLDR; Overall, it is a fun game with reasonable levels of character choice. I enjoyed the playthrough and it felt worth the sale price for a fresh diversion from COVID and politics.
I would rate the game as a solid 6.5 or 7 on my own personal RPG deep-dive scale. For reference, I’d put Fallout 3 as a 5ish, New Vegas as a 7.5, and FO4/Skyrim as an 8 or 9. There’s fun to be had, and the character development spurred some thought, but ultimately it felt like a little short, and a little shallow.
Though the plot elements are fairly straightforward and easy to predict, the game still rests fairly well on a solid backbone of choice, character development, and decent combat. I would have loved to have a bit more to do along the way, but for a contained narrative it was reasonably satisfying.
For those coming from a Fallout game, expect many of the same tropes and feel - but understand that this is a smaller game than something like Fallout 4. This means that what is there is refined and polished, but lacking somewhat in depth. The weapon and armor modding/tinkering felt like a good start, but never quite led to a deep progression like I would have hoped. The perks and companions have interesting benefits, but largely fall away into a few categories to check off as you progress beyond the early levels. Get a weapon skill up, get a dialog skill up, and the rest is fairly irrelevant, especially if you get your companions to double boost you.
Fun game with fantastic world building elements and very robustly voiced NPC’s for all your social interaction needs. The story of The Outer Worlds is a story of a desperate space colony settled on solar system light-years away from ours, with everything controlled by corporate bureaucracy gone absolutely mad. The worlds are great looking and having the opportunity to explore a solar system in a spaceship is a lot of fun. having your own spaceship has a lot of appeal to it and gives you a feeling of excitement and freedom throughout the game. All of the planets are gorgeously detailed in terms of landmarks, flora and fauna, the nature of all the planets you gain access to gives you a real feeling of exploring alien planets. The cities have the appropriate feel to them but none of the cities really feel like big cities, even the capitol city feels tiny even though it’s intended to have a grandiose feel to it. Combat is nothing new with the TTD feature being a slightly improved sub-in for the VATS system of fallout, in general the combat is essentially the same feel as fallout 3, not that that’s an issue but it’s just getting a bit tired, if you’re looking at this game thinking the combat will be super engaging then i would avoid. As for me i take a lot of pleasure in finding routes around combat and trying to avoid it using social skills, stealth, picking open doors and hacking systems to get past combat and this game gives you plenty of opportunity to do so. My biggest criticism of this is that if you crank certain skills up to the Nth level you can avoid even fighting the final boss, the game becomes rather easy to cheese when you have the appropriate skills maxed.
At the end of the day this is a fun romp through space with a high stakes story and lots of personality to the world and the characters. Whilst it does seem a bit derivative in some senses if you have a lot of experience with this company’s games, it does end on delivering a fun and quirky game experience in spite of these flaws.
The Outer Worlds is a game best bought on sale.
Its biggest strength is its biggest flaw: this is a good game with a classic RPG gameplay style.
It has everything you’d expect from an RPG: attributes that you can advance with points, and a dialogue system with a good, a neutral, and a bad selection. It has a story that is the same no matter how you play, and ‘consequence’ decision trees to decide how NPCs react to you.
Unfortunately, it has everything you’d expect from an RPG. Nothing about this game or its gameplay feels new. It feels like the same game I’ve played 100 times before. The visuals are a mixture between Fallout NV and Bioshock Infinite, and the story is fairly predictable. I knew how the game would end as soon as it began. The process of playing was mostly collecting the same junk from locked boxes, and managing an inventory of things that mostly didn’t matter.
Generic video game #10 aside, the things I really liked about The Outer Worlds were the offbeat comedic aspects and the not at all subtle nod to how corporatism is ruining everything. The game depicts wage slavery in a fairly accurate light and is unsubtle about the cruelty of taking everything from the lowest classes to give it to the corporate bosses and those who are already moneyed and in power. Social commentary 9.5/10.
Overall, the game meets my threshold for recommendation, but I’d only get this on sale due to it being the same old game retold through the lens of space oligarchy. Eat the rich!
Let’s get this straight. This is not nearly complex as New Vegas. It is a mistake to compare these two games. And yet probably at the beginning, everybody is searching for everything that there isn’t. Like deep exploring, lurking around corners exploiting dark secrets, branching story. But despite these differences, The Outer Worlds is still a highly enjoyable ride for anyone who likes this kind of game. It has its soul. It might not strike you within the first few hours, but it is there.
I do love Outer Worlds for its take on our world, it is a (dark) parody in many ways. Advertising, bureaucracy, money driver world where nobody wants to work but to live in luxury. And I notice at least one joke about game quests design when you are about to switch something and your character can ask what’s the catch if you have to go to several places and do something before you will be able to pull the switch, and NPC answers “What? Who would design that? That’s stupid”
I’m probably going to keep playing this just to get my money’s worth but the game is feeling increasingly like a chore. There’s just too much “in between” stuff. Even though there’s not that many different weapons they still managed to make inventory management a pain. The ethical choices are “flavored” for story telling but some choices have distinctly better rewards than others and it’s not at all apparent from context what the consequences will be. There’s not really anything to look forward too when leveling up. There’s no shiny new ability that’s going to add a funny twist to combat I’ve come to expect from well made RPGs. I guess I’m pretty early into the store despite being almost 30 hours in but its just not compelling. I loved Fallout New Vegas and I wasn’t expecting a clone but there’s just none of the feeling of magic that game gave me.
I feel like it’s no exploration and its all just dialogue CHOICE. But we’re not going to tell you which of these choices are objectively better because it will give you more XP and money. Or maybe killing everyone will give you the most XP. It’s anyone’s guess! I mean, there’s a right answer, but not unless you play with a guide open. The constant choices feel like a grind more than they feel like they’re building an immersive experience.
I’m very torn about this game. It’s impossible not to compare it to fallout. It’s well-written and funny, with good characters. The combat is fine, if not exceptional. But I was really disappointed that it just doesn’t have the depth of a fallout game. It’s not really open-world - it’s a series of relatively small planetary maps, each with about 4 locations on them. There’s nowhere near the same depth of worldbuilding or reward for exploration. There’s not that many different weapons or armours. Maybe my expectations were too high. This game is fine, really. But if you’re looking for an openworld game that you can get lost in, this is not it.
Damn, i’m very sad. Started as a cool and promising game. Then went from cool to okay. Then it went from okay to dull, short and bland. Pretty disappointed that such a cool, monopolistic and dystopian world is as deep as a puddle. I’d rather play Fallout NV 10 more times, than having to go through this dung again.
The dynamic characters and comical yet thoughtful story-line reeled me in immediately. It’s been a while since I actually enjoyed a game’s personalities and listened to dialogues, so that was refreshing.
It’s not technically challenging. Combat on “hard” wasn’t problematic (admittedly I died a few times out of sloppiness or overconfidence, plus I also was constantly modifying weapons). The straightforward mechanics and movement certainly helps, and there wasn’t time wasted on a learning curve. The game ran perfectly and the cartoon-y graphics were surprisingly pleasing. A thoroughly lazy-paced exploration through the game’s entirety took me 44 hours. A bit short for these days' standards but I never grew bored.
Definitely recommend to anyone who enjoys a proper RPG.
If Borderlands, Starship Troopers, and Fallout New Vegas had a 3 way baby with Mass Effect as the uncle.
The storytelling is very entertaining, the combat is satisfying, and the exploration is fun with unique rewards.
There are many factors that contribute to immersion which is nice. For instance if a companion is rambling about something during your exploration, and then you go into combat during their ramble, after the combat is over they will say, “Ok now where was I?” and then pick up where they left off. One of many very small details that just makes me go, “Well done Outer Worlds. Bravo”. It makes it feel like the companions with you are real people and not just programmed to ramble random things when things are slow, just to fill the space. Companions will even have full blown conversations with each other.
That being said, I do wish there was a little more depth to it all. The Outer Worlds does a lot of things but they only go so far. I found myself very quickly (about 2-5 hours in) already discovering all the weapons, weapon mods, and armor. It seems like every body I loot, vending machine I open, or crate I raid had the same rotation of items in them.
There are even 4 vending machines all next to each other at some points with every one of them offering basically the same items. And they are supposed to be different companies competing with one another. (Vending machines are merchants out in the field just like in Borderlands. They are branded with in-game companies that compete for business within the planetary system.) Even merchants within towns and cities have the same items as the vending machines making it nearly pointless to go to merchants.
Loot level with you, but they are the same things throughout just stronger stats. There are only about 2-3 weapon mods in each category which makes for extremely limited character builds. You can “tinker” a piece of equipment at a work bench to upgrade its level to increase the damage so you don’t have to abandon your trusty hot iron just because you leveled up 4 times. However there is a good chance you will loot the same weapon easily with a higher level anyway so there isn’t really a point unless you are emotionally attached to that specific rifle.
It is a very fun game to shoot up some badies, and one planet is full of arachnids making it feel like Starship Troopers. But do not expect the character development and equipment depth of Fallout, Borderlands, or Mass Effect.
Would recommend on at least 20% sale.
Rating 3 out of 5 Rabid Sprats.
Solid game, but lots of room for expansion. They could have taken this a lot further and made it GOTY easily.
“It’s not the best choice. It’s Spacers Choice!”
The game will give you back a little taste of Fallout New Vegas because Obsidian (even if it’s no the same team) puts the same philosophy, it’s direct but still immersive and built around a bullet proof gameplay just like this good ol' New Vegas. The story is very interesting and will give you a wide variety of choices during the main and the side quests but also in companions quests. The game is refreshing and I think I will spend some more time on this piece of art.
Can’t recommend this game enough, there’s clearly a strong influence from Fallout New Vegas but just saying that doesn’t do it justice. I absolutely love Skyrim and New Vegas but they don’t hold a candle to this game, The Outer Worlds takes everything good Bethesda was known for and does it better.
Gameplay: Incredibly smooth and fun, on the standard difficulty the game is a little easy if you take your time to hunt around for the best weapons and armour, by no means a bad thing though. Huge variety of play styles. If you want to sneak through a hills with a suppressed sniper, picking bandits off from long grass you can. If you want to grab a shotgun and upgrade movement speed and play it like Doom you can do that too.
The range of perks, weapons, armours and companions means you can essentially play the game however you want.
Visuals: The graphics are really pretty when cranked up, but the real magic is the design. Every area feels unique and the bright colours, alien landscapes and distinct art style are a really refreshing contrast to the grim worlds of fallout. Even on low settings the game looks great.
Audio: Unsurprisingly this game has great sound as well. Voice acting is good considering the huge variety of characters. Guns sound good to shoot with each type having a distinct sound. The soundtrack suits the locations really well and might even be as charming as the ambient music in Skyrim.
Performance: I’ve got a fairly low end PC by today’s standards. I built it 7 years ago with an AMD FX8350 CPU, GTX 770 Superclocked GPU, 8gb of DDR3 RAM, a HDD for storage and on low settings the game runs fairly well. Occasional frame rate drops when entering new areas and pretty brutal texture pop in, but most of the time I get 60fps, maybe going to 30fps when in the larger areas. Generally I’m surprised at how well it runs.
Overview: Great game, fun to play, well optimised, no microtransactions(so refreshing to play a game that wasn’t compromised by unbalanced pay2win mechanics). My favourite game ever.
Huge, HUGE hopes for this game. I was waiting for this since it came out and I finally bought it thinking it would be comparable to Obsidian’s work on Fallout : New Vegas. I’ll start with the one negative that I found with the game : its length. The path to the ending of the game was way too quick. I felt there could have been a much more diverse and complex plot to drive the narrative and the adventure, but I was disappointed on that front. However the game overall is excellent. From the animation, to the side quests, and the environment. The dialogue is great too, as are the characters you meet. I really want this game to be bigger than Fallout in my mind. The Outer Worlds has so much potential that it is worthy of any accolades the creators can get. I easily recommend this game with hoped for the future.
Its a nice game and i can recommend it to be played, but way too easy and short (base game)
If you start playing the game the first time and you have experience with such kind of games, play in hardest difficult mode - its challenging, but the game feel a lot more “real”. Just playing it in the options below will give you the feeling it might miss something. For example, fighting your way from Monarchs “dangerouse” landing pad to the city might take a while, but with a specific (no spoiler) gun from the groundbreaker you can get, its possible and by the end you got more than 10 level.
Also the game is short. Doing all sidequests possible and a bunch of quests from the crewmates plus the main story just take around 30 hours. Looks quite an impressive number, but it feels like the main story ends in a stage where you regular expect the real start of the storyline. They stop at the point when its get quite interesting (for me)
Recommended with a caveat: don’t buy at full price because there’s just not enough content to justify that huge price tag for a game that’s already been around for one year.
Technically is about as polished as it can be: I haven’t suffered a single bug or crash in the game so if you are tired of paying for half finished games you may want to look into this.
Controlls are excellent, very responsive with a gamepad, combat system is very good especially at range. The learning curve is actually very gentle, and you soon understand how to cause carnage and mayhem with relatively little risk to your party.
However all the rest is basically a 5 in a 0-10 scale: just mediocre.
The story is mediocre, the characters are mediocre, loot is mediocre, gear customization is mediocre, map size is mediocre… even the humor is mediocre. I expected some sort of Weyland-Yutani/OCP evil corporation but instead ended up with something that looks out of Fallout lore.
So in conclusion: it’s a good game, but at full price it just doesn’t give you enough to justify the price tag. Buy on sale and enjoy.
The Outer Worlds is a magnificent game which managed to scratch that Fallout 3 itch I have had since finishing the original Bethesda title. The thing that I most appreciate is its simplicity: quests are varied but never too long, the several open world areas are relatively small but they all have a very particular personality. It is overall a very relaxed and fun experience, marked by the typical Fallout humour.
Graphics are very pleasing to the eye, every environment was handcrafted with its own colors and layout, very “fairy tale” like. I particularly appreciated the character models and gear design. Although not too varied (most armors are recolors/variations of a base model), the items you collect really help you look the part, whatever you decided play as.
The gunplay was probably the part I enjoyed the most: although also being relatively simplistic (just a bunch of weapons to choose from), the mod system allowed me to modify my regular space shotgun into a plasma weapon, literally pulverizing foes on death! And like that, many other possibilities allow you to have a blast in your own style through the Halcyon colony.
Very important for this kinda game is obviously the story. As expected, your choices matter and guide the protagonist towards different endings. Although being also relatively short (circa 30 hours including side quests), it branches into different possibilities on many levels, allowing you to access certain sections much earlier than it would have been possible if you had taken a different path. Full Fallout style skill check dialogues also play a very important part, adding to that feeling of role play that many AAA nowadays are unfortunately missing.
The game also obviously includes its own fully fledged soundtrack, very well made and never out of place.
Although this title is most definitely not a Skyrim or a Fallout 4 in terms of magnitude, its simplicity and character make it a game very worth playing, most recommended for Bethesda and Obsidian fans out there.
Really great game. I loved the story and characters in the game. Like, the main questline and side quests had interesting stories, but I also loved the stories told in the background on the terminals and such. If you read one terminal at one location in an aera, not much. But a lot of times, as you read all the terminals in a location, you begin piecing together a story that adds so much depth to the world. Overall, it was a very enjoyable time playing this.
If I had to change some things, the biggest would probably be inventory management. There are just way too many consumables it was hard to keep track of them all. For example, one consumable type is ‘carbohydrates’ which boost your health regen for a couple minutes. Except there are probably over a dozen different types of carbs. And there’s no way to organize your consumables. It’d be nice to at least organize them by types (carbs, meats, sugary drink, alcohol, etc), but you can only organize them name, weights, costs, etc. There were a lot of fany consumables that applied unique boosts that I just ended up never using because the inventory was such a nightmare.
Also, not a huge deal, but I wish there were mroe enemy types. Aside from the humans and robots, there are, i think, 5 other types of enemies. For a whole new solar system, I was hoping for more fauna. Again, didn’t take away from my enjoyment, just something that could have added more enjoyment.
This game is okay at best. This is my second time playing this game through and a second time that I feel very disappointed. The main story is very short. Takes about 5 hours to beat and can definitely be beat faster if you don’t loot. There is a lack of side missions as well which also makes it even the more saddening. The game itself runs pretty poorly as well. It seems like no matter what setting you put the game on you will get stutters. I really wish this game met the hype that was put out for it. Oh well I’ll just play Fallout I guess.
This game has some big issues, stuff that I expected would have been polished off for the Steam release but no it’s like Metro Exodus all over again. Lazy developers.
My biggest issue is the A.I. If you want to run a long range weapon build then the moronic A.I will just stand around and let you shoot them. If you are 150 meters away with a rifle and attack them, they will be alerted and they will run towards you, but after a while they reset and just run back to their original location.
The other issue with the A.I is that they seem to be deaf, you can kill someone within a few meters of an other enemy and they will not react to the gun shots.
Finally with the A.I is their vision. I am not using a stealth build so I don’t have enhanced sneak or anything of nature yet the A.I cannot see me right in front of them. I am 20 meters away but for them, it’s just too much effort and this is using the hard difficulty setting.
Visually it’s not really my thing, there’s too many bright colours, but I thought there was a mode/option to tone that down? A lot of neon colours and bright effects, could give some people a head ache.
The indoors areas look fine but the outside, for some reason it looks like crap but that could be down to my PC.
Running this on a Ryzen 3 1600, 16gb DD4 3200mhz, SSD and RX580 8GB and I have to run it on a medium setting at 1080p to get 60fps. The outside areas just have so many jagged edges, it looks blurry and basically like Fallout New Vegas in some areas, very outdated look but maybe some ini file alterations can fix it.
Not really what I had hoped for and with a 12-15 hour main story it going to be over quite quickly but that could be a blessing is disguise.
Garbage SJW Propaganda. It’s mediocre at best, boring, unoriginal, unfunny, and no character in this game takes anything serious. Every male character you will find in this game is just.. really stupid and you will get bored talking to them and when you do they will point you to their bosses which are bad-ass, strong, and intelligent short-haired female characters (Every female in this game looks awful). Do some actual research before considering buying this game because you won’t find any beauty in it.
I bought this on impulse after watching IGN’s review of this game, big mistake. Watch this instead: https://www.youtube.com/watch?v=fHaBR7SARfU