Little Hope is the second installment of The Dark Pictures Anthology series. It is an interactive horror game developed by Supermassive Games and published by Bandai Namco Entertainment for a multi-platform release on PlayStation 4, Xbox One and PC in October 2020.
The Dark Pictures Anthology: Little Hope Rating
Metascore: 73 / 100
User Score: 6.7 / 10
The Dark Pictures Anthology: Little Hope Reviews
In my opinion, this game improves on Man of Medan in every way. The story is more interesting, there’s more action, better pacing, ect. My only complaint is that when playing with 4 other friends, the game doesn’t balance gameplay time for all players. Whoever plays Andrew ends up doing way more while the others sit and get annoyed.
I recommend this game with some reservations. It isn’t really a horror game, more spooky with some jump scares. I sometimes felt like it was a walking simulator, as a lot of time is spent walking down roads/paths. The quick time events are pretty easy if you game even a little bit. The acting is good. I played the game on ultra settings and the graphics are good. As with most horror(or in this case spooky) games it is best with headphones and played in the dark. If you are in the mood for a spooky game with good atmosphere, that is what this game is.
THINGS TO CONSIDER: The ending I would guess would be a let down for many people. I didn’t have a very difficult time getting a mostly good ending (one of my characters died at the very end), if you could call any ending to this story good. If you do purchase the game I would recommend watching a Youtube video explaining the ending and the clues in the game which you may not have realized hinted at the ending.
The other consideration is the $30 price tag. Unless you get a really bad ending, I feel there is not much of a reason to play through the game or chapters again. So with that in mind this 5 hour game cost about $6 an hour to play. I have a reasonable amount of disposable income, so it was mostly worth the money for me. On the other hand if you have to pick and choose your games because of your budget, then I suggest waiting for it to go on sale for $20 or below or skipping it altogether, unless this type of game is one you especially have to play.
The one thing that kind of irritated me about the game is that I don’t really know why my one character died at the end. I mean I felt good about the overwhelming majority of my choices and didn’t miss any quick time events, so apparently I must of made some choices with this one character that the game didn’t like. I would say more but I don’t want to chance spoiling anything for you.
TLDR: Pretty good game with a pretty disappointing ending, that I recommend if you don’t mind paying $30 for a 5 hour experience that most likely will leave you wanting in the end.
I really liked the story all the way up to the last 10 mins. That plot twist is absolute GARBAGE, Literally screaming ha ha fooled you. Its not even a cool twist like in The Sixth Sense Bruce Willis realises he is a dead person. If you can imagine if the end of the Shining was Jack waking up from a dream.
Literally do not buy this game. The ending was garbage and the pacing is so awkward that its laughable. I was looking forward to this game from the early reviews and my love of Until Dawn.
Look at my play time; I explored every inch of the game and that’s how long I have to show for it. Not worth even a free price tag- I’d say save your storage space.
Did the game twice and loved both the experience and the story. I personally don’t feel like there are plot holes, even though on a few occasions you can change a character’s view on something/someone to a 180°.
I didn’t play multi yet but streamed it for a few friends and we all agreed that the atmosphere and the angles shot are amazing.
I played Until Dawn and loved it, saw a friend played playthrough of Man of Medan, but didn’t really like it. If you are looking for a horror narrative game, I would definitely recommend you this one.
Fantastic, enjoyable horror designed for non gamers and movie fans. My surname is Clarke so I found the start incredibly unnerving. Highly recommended for around £10. 5 hours seems short, but it’s an intense game. Would be perfect playing with a partner like a wife/girlfriend an hour a night or something. SIMILAR experience to Until Dawn but not padded. Ending I never saw coming. While you can play for multiple endings, I wouldn’t recommend doing so. Like most adventure games, think telltale games, you tend to make choices you want to stick with. Played on Ultra settings for a beautiful and heart racing time.
I loved this game until the end. The ending made everything leading up to it pointless and with a heavy story based game the ending is the biggest part. i still think it is worth playing but it left a bad taste in my mouth afterwards.
Donut of Doom
My wife and I played this and enjoyed it for the most part, but there were some pretty glaring problems:
The absolute worst issue we had was, after four and a half hours of play time, near the end of the game, the game just disconnected from the session and booted us to the main menu. It did not crash to desktop; no errors, no nothing. However, this CORRUPTED our save. We were not able to get back into our session to finish the game, which really turned us off. We had to restart from the very beginning (where you can’t skip the long music cutscene).
The second-largest issue we had was the controls themselves. During dialog events you have to kind of “fight” the compass selector. At times, we had to constantly jiggle the right thumb stick to make sure we selected what we wanted. The game characters themselves get stuck on each other if they get too close. The flashlight control is horrendous. You control the flashlight and camera with the right thumbstick. However, the flashlight will move at a faster rate than the camera, so they are not synced up. This results in a constant fight to actually see what you want to look at. The flashlight will re-orient itself to the center of the camera, but it takes a full 5 seconds of not touching the controls for that to happen.
The camera will often times change from a leashed camera to a fixed camera and, due do the 3D controls, our characters will suddenly go from the direction we were initially moving to a completely different direction, which will often result in them moving backwards, where the camera changes back to a leashed camera.
Subtitles were broken for me (player 2), but not for my player partner (player 1). I enabled subtitles in the game options, but they only worked during pre-rendered cutscenes. The printed text when reading an inspect-able item would work sporadically for me (they worked about 20% of the time), but my partner got them every single time, so I often couldn’t read the small print on the items.
The pacing is sometimes FORCED by the NPC characters. In at least two parts of the game we are forced forward instead of being allowed to look around. In two specific instances I was able to spot an inspect-able object, but while my character was bending down to pick it up I was forced out, because my partner (who is not controlled) decided to move to a advancement trigger, which starts a cutscene and pulls me out.
The ending of the game is rather lame, in my opinion, since it’s very cliche. I was able to figure out what was truly going on just a couple hours into the game. I do like the subtle nuances that are in the game that hint toward what is really happening though. I think they’re added in a well-done way.
Overall, I don’t think I can recommend this game in its current state since the buggy controls really take you out of the immersion. Because it’s using the exact same system as the previous game (Man of Medan) they should have been able to iron out the bugs to smooth out gameplay. Honestly, I’d get a refund if I could. Perhaps they’ll get it right next time?
The game is at its currently state literally unplayable. The coop mode is not working at all. This game seems very rushed and should´ve released when its playable without out those many bugs. Didn`t they test the game before releasing it? What a waste of 30 euros! I hope there will be a patch soon so i can change my opinion, but for now i am very disappointed with “Supermassive Games”!
For 50 AUD, I can in no way recommend this game. It is a 4 hour walking simulator with a VERY cheap jump scare every 10 - 15 mins that might get you the first time, but as it becomes a plot device for the time jumping back to the 17th century story line, it becomes pretty obnoxious after a while.
The entire story is cheapened by the ending which makes every choices you made pretty much pointless. Man of Medan was at least sort of entertaining with different endings (even if it was poor in comparison to Until Dawn). This somehow is even worse than Man of Medan. The script is bad, the story is bad, and holding forward and just moving through the game was tedious at best. Co-op was kind of a laugh but for 50 bucks it is in no way worth it. These games should be released at 10-15 each then charged s a full priced game for all four. Not 200.00 for four 4 hour games…. You’ve been warned!
Little Hope is an entertaining and often scary ghost story set in an abandoned small town. The setting is perhaps less ambitious than Man of Medan (or the next chapter set in the Middle-East), but the creepiness of the town and the surrounding darkness are definitely unsettling. There are several endings possible, but each has subtle variations depending on the actions you take from the start of the game until the very end.
As with Until Dawn and Man of Medan, this game is a mix of exploration, dialogue choices, and quick time events. I played single player and streamed the game to my friends, but two players can play together cooperatively.
It takes about four to five hours to get through the game. This might seem relatively short, but that length fits the story well and makes subsequent playthroughs less daunting as you get more impactful choices quicker. The short form experience of the Dark Picture Anthology games compared to Until Dawn allows for much more experimentation in the storytelling, as not all stories can easily be stretched to more than ten hours without losing their impact.
Overall, this is a perfect game for Halloween or to have a spooky evening with friends. And it’s arguably cheaper than going to the movie theater (when there’s no pandemic)!
In my eyes this one was amazing. the alternate or “true” ending everyone is complaining about left me and my sister speechless. it was so unexpected and honestly such a good twist. I’ve always been drawn toward the more psychological horror themes, and that ending really tickled my pickle. you’ll either love the ending, or hate it. but it is definitely worth a play through.
due to the nature of the ending, it doesn’t leave a lot of reason for replaying, but as a narrative it’s a gem for sure.
The game has a strong start and initial build up. The prologue is unfortunately the best part of the game. The creature designs are also great but the reliance on the same tired jump scares runs boring quickly. Ultimately leading to an underwhelming and unsatisfying ending. Give this one a miss. hopefully next time the developers will just embrace the supernatural and mystery story with an ambiguous ending.
It’s a shame such a good game had such a terrible ending.
I genuinely enjoyed my experience until I got to the end, which colored everything I had just played in such a poor light. It totally ruins the interests and intrigue that had been building up during the whole story, and destroys any replayability that these games should be known for because ultimately very few of your choices actually matter.
If you stop playing right before the end and then let your imagination figure out an ending, then it’s a fantastic game
This game is much stronger than Man of Medan. Most flaws in the previous one have been reworked here:
Characters act more reasonable, no stupid jokes
The Jumpscares are still not the best, but they are less annoying
The game builds atmosphere instead of breaking it
The environment is bigger and interesting to explain
These were the problems in the first one and they have improved. This game is still not perfect, but I believe that later games in this series could become really interesting if they continue to adapt the feedback.
Despite a few great moments, the story is a train-wreck, and the ending is underwhelming. There was a very promising subplot that seemed to have been dropped entirely, the connections between the story lines are not as developed as they could have been, and the Witch-Trail setting is barely explored in a meaningful way. The twist that can be seen from over a mile away, and when it arrives, it will illicit frustrated sighs rather than any kind of surprise. The twist itself also limits the possible pay-off the plot could have had. Overall, it is a step back from the earlier installment of the Dark Pictures Anthology.
Tried playing with a friend. Both in Germany with steam and game set to english. The non-hosts language gets overwritten to German when either person is hosting. seemingly not the only ones with this issue so I’d advise againt purchasing if in Germany and wanting to play in English.
In spite of the title, my hopes for this game were high. Man of Medan(MoM) wasn’t exactly good, but I still enjoyed it a lot, in the same way I enjoy watching horror B-movies. It had the right amount of honest camp to it that made up for its shortcomings to me. Not a good game, but a fun one. As such, I expected to at least get that from this game, too.
Sadly, I was disappointed.
Compared to its direct predecessor, Little Hope goes for a much stronger start. While the opening seems confused in terms of pacing, the game quickly settles in for creepy imagery and a much slower buildup, which helps capture a tense atmosphere.
As the plot progresses, the mysteries keep piling on. Where MoM struggled to engage due to its basic premise being so painfully obvious, this time around I wanted to learn the answers to the questions the game posed. The characters, though one-dimensional, were at least a big enough step up to make me care for them. Their lack of depth this time comes more from a lack of development rather than being one-note.
Sadly, the game flip-flops on what to do with them. Instead of exploring the characters and their dynamics, which seem to be the focus for the first half of the game, buried under the mystery of their mysterious dopplegängers in the past, towards the end the game simply rushed for the “hidden test of character” for each of them. Demoting terrifying demons to mere metaphors for their own personal shortcomings could have been an intriguing concept had it been developed from the start. Instead it painfully contrasts with the buildup the game had done up to that point.
The same is even more true for the main plot. After a lot of buildup, puzzling developments and hinting at a larger picture connecting it all, literally all of that is dropped for a last minute twist that reminds me of the worst days of M. Night Shamalayan: A twist for the twist’s sake, even if it makes for a worse story. The “subverting expectations” meme in a nutshell.
The ending throws out all the development, all the mystery and with it all the appeal of the setting and plot. Even more annoying, upon replaying the early parts of the game, it outright contradicts information given in the game’s very opening, making it fail to live up to its own internal consistency. That the game dares to pat itself on a back with a “guess you missed all this foreshadowing” montage just adds insult to injury in light of that.
Little Hope’s plot could have been another fun B-movie horror romp and that would have been fine. Instead, the story flatlines on the last second, leaving a conclusion that is neither cheesy bad fun nor well-written good fun. It’s just bad.
No changes here. The same formula was carried over 1:1 from Until Dawn(UD) and MoM and remains just as serviceable as it was prior. The controls still feel wonky in exploration moments and the slow movement can get more frustrating than anything when the lack of hurry while trying to explore every nook and cranny of a level clashes with a supposed sense of urgency in the story.
The personality trait and relationship system first seen in UD is also around again, but still just as an empty shell of what it could be. While there is a veneer of it having some actual relevance to the story early on, it quickly become apparent that none of it has any impact other than changing a line of dialogue here or there. The major consequences still are tied to singular decisions. There is potential here, as always, but while the game at least acknowledges the system more properly this time, there is a lot of work to be done in future installments of the Anthology before it becomes an actual feature.
The rest of the gameplay works just fine, but is disappointing for a different reason: It is altogether too easy. You mileage may of course vary, but with the preceding two games as my frame of reference, this is by far the easiest of them all. MoM and UD weren’t super difficult, but there were a few moments where I hit a wrong button, screwed up an input, failed to keep still. Little Hope never had me stressed over any QTEs and as a result the only way to really get something wrong was via a ‘wrong’ choice. It says a lot that this is the first of Supermassive’s games that I completed without any deaths and missed QTEs on the first try.
It’s not the end of the world, but in a game that wants to be frightening, easing on the difficulty (and not providing the option to adjust it) feels like a step in the wrong direction.
The production values are a step up from MoM, but seem less impressive at the same time. Most of this is due to the very limited scope and drowning the entire surroundings in fog. While part of the story, it means the graphics can never really shine.
The animations are improved over MoM and the times where a person talking looks off are fewer in between. However, blending from one facial animation to another still looks very uncanny, often making “cuts” in the dialogue that are there to facilitate multiple outcomes of previous choices all the more apparent.
For the first time in a Supermassive game, the music stood out to me, and in a mostly good way. While towards the beginning and the end, it tends to go overly dramatic, a lot of the tracks, especially during the flashbacks, proved very effective and are actually a decent listen on their own.
UD and MoM never quite delivered “horror”, but “terror”. Chase scenes, scares, all to get your blood pumping. Never the sort of stuff that makes you deeply uncomfortable and afraid to turn the next corner.
Little Hope had the opportunity to finally improve on that, as the setting and slower pacing in the beginning lends itself to that quite well. However, though the initial buildup starts off well, the game tries much too hard to present a sense of danger at the same time. It seems at almost every other corner the camera reveals a spooky presence creeping through the woods, or watching the characters unseen, often accompanied by a scare chord.
It is this worry about losing the players attention, this lack of trust in its own atmosphere that makes it fall flat. When terror hits, it still hits decently, but for getting much closer to actual horror than the previous games, it makes the failure to actually achieve it, and for such a silly reasons, all the more disappointing.
Any chance of tension building is further ruined by the game’s insistence of “spicing up” its exposition heavy moments by starting them off with frankly silly jumpscares, instantly deflating any fear build up to that point. Whether the developers were trying to meet a certain quota of “scream worthy” moments or were unable to execute a more subtle and scary transition between scenes in the present and scenes in the past, I don’t know. It’s a damned shame either way.
This was by far the most disappointing of Supermassive’s games so far, which is a damn shame. It had potential like no other. It also seemed to by trying harder in some areas. But for various reasons, many of them unnecessary, it falls short of those ambitions and loses much of its fun camp factor in the process. The result neither works as something fun for how bad it is, nor fun for how good it is. It’s simply not fun and not good.
If there is anything nice to say about it, it’s that there’s indication that Supermassive is learning. Some parts are improved over MoM, and with a bit of luck, future installments of the Anthology could reach the potential that is there, either in a truly good sense, or in another fun B-movie horror style.
But for now, massive flaws in the writing and an inconsequential approach to presentation make this the worst Dark Picture yet.
One can only hope House of Ashes, which I am still looking forward to, will remedy this regrettable downturn.
The Mighty Swash
I’d rate this as a must-have in the horror genre, provided you have friends to play with.
The pacing is improved over Man of Medan, kicking straight into the mystery where MoM felt a bit sluggish early on. Quicktime events seem a bit less make-or-break and the personality changes you inspire in the characters appear to play a much larger role.
The story is quite compelling, with a similar vibe at times to The Shining, Silent Hill and Blair Witch, but with a thoroughly satisfying twist in the works that completely changes how you see things. That alone is enough to encourage a second playthrough, but there’s also the fact that, depending on who you choose at the start, you’ll follow a slightly different path through the narrative, so your second playthrough can take you through the scenes you missed keeping the mystery alive.
A reasonably paced playthrough should clock in at 4-5 hours.
I enjoyed it. It’s a really unique experience of a game, that really gives you the interactive movie vibe. I still don' think the story was as strong as in Until Dawn, but I enjoyed it more than Man of Medan. I hope this series continues, as they make improvements each time. The key to getting the most out of these stories is to replay them with different choices. I enjoy that, although some might find that repetitive.