Teardown is an upcoming sandbox, puzzle and action game developed and published by Tuxedo Labs. The game features levels made entirely of destructible voxels. Each mission features a set of objectives to be completed within one minute. During the setup phase, which has no time limit, a path to complete these objectives as quickly as possible can be created by reshaping the game world.
User Score (Steam): 9.5 / 10
Game is really amazing! Even after some features were removed from the alpha due performance. However, it’s still impossible to obtain good performance on AMD video cards (And I have a 5700xt). So yeah, hope the dev can make something regarding the legendary bad optimization of OpenGL on AMD.
This game is very diffrent and has more style than the other games on this market. It’s not your normal shooter and its not your normal driving sim its a mish mash of both plus incredible destruction physics. I found this game trough Drae who you gave early access to and you can tell how much he loved it and i love it too. The destruction is realistic and satisfying and the shooting feels great with the recoil and the damage. The driving is fun and realistic and the vast array of vehicles makes it more fun. This game is revolutionary and 5 stars all around, every mission is unique in its own way and every map is fun with cool secrets. I doubt multiplayer will ever be a thing but that would be cool, I cant wait to see where this game goes and i hope more maps will be introduced. My only gripe is the 20$ price tag… it’s way to low! this is a gem and $20 is a steal. Overall 9.6 out of ten thanks Devs for this incredible expierence.
The destruction in this game is absolutely great, but I wasn’t really excited when it came to most of the missions except maybe the helichopter levels and the ‘protect the safe from the rain" level. That’s because most of the levels were the same and the ones the standed out when it came to destruction had some unique twist to it. I think that every level or every map should have this kinda twist; Maybe one map has zombies and it’s your objective to survive using what you have and a destructible environment, maybe another map could be like that one area in gta 5 where there is a trailer park and you have npcs with guns and you have to blow it up or something, the game shouldn’t just be about getting through an envrionment as quickly as possible in under a minute, It shouldn’t be just you and a destrictible world. I think adding npcs or ai that acts as a road block towards your objective is way more exciting than just a timer and this reflects exactly in the helichopter levels which were definitly the most fun for me at least.
Game is very good, especially for being early access. There is one issue however that has put me off the game for the time being. The game will occasionally crash, meaning you lose all of your preparation. Recently, I spent 3 hours planning to perfect the hardest mission in the game. Right towards the end when I was getting ready to test it, my game crashed and I lost all my progress. I would love to see multiple saves as well. Sometimes you really want to test something, but because there is only 1 save slot, you are forced to wing it. This can be seen as a feature, but on the harder missions it becomes a real problem.
Absolutely phenomenal. This game is only in early access, and it’s already this polished? Freaking brilliant.
I haven’t had this much fun destroying things since Red Faction: Guerrilla and that was made by a whole TEAM of people. This is one of my favourite games so far, and without a doubt within my Top 3 games of the year. Great work, can’t wait for the full release!!
Maybe the best Physics-Based destruction / puzzle game ever made. I was looking forward to the steam release and it was worth ever cent for me.
Just watching a wooden building breaking apart by fire is eyegasm for me.
The game has some technical problems when a lot of destruction is happening at once (bombs going off, vehicles crashes into building) the fps can drop significantly (i had drops below 10fps in some cases) but otherwise it runs quite nicely for me (60fps most of the time while running around and causing mild destruction).
The only thing i dont really like too much is the focus on the timed (60 seconds) objectives in the campaign game mode. It gets quite difficult (“fine arts” comes to mind haha) but thats also the fun of it. Thinking about the map, the objectives, your inventory and getting creative to find a solution.
I would strongly recommend this game to anyone who has just a slight interest in destruction and physics.
Nothing out there quite like this. Get it.
It’s a nice new game, but personally I don’t think it’s for me.
The flow of every mission feels the same. Either destroy a building so it’s less than X feet tall. Or steal some **** under a minute. That with a floaty movement just doesn’t doesn’t sell me. (Although the vehicles feel great)
It’s absolutely not a bad game - looks nice, and is unique. If it looks good to you, give it a shot cause clearly everyone else loves it!
I’m only downvoting this game because the graphical issues are not being represented in the reviews at all. The current state of the game gives the user little control over the rendering, and therefore a lot of draw issues create a strong sense of motion sickness/eye strain. These issues do NOT come through the pre-rendered videos posted to the game’s store page.
The game itself is a great idea and I am not going to return it, but I’m definitely going to hold off on playing it more until these issues get fixed.
I may be writing this review at 19 minutes but I’ve played through the entire game before actually buying it on steam,
This game is pretty fun and has a lot going for it. If you’re a fan of really good physics and overly destructible buildings in a very sandboxy game its for you. The campaign is pretty easy to get through in a few hours, but I feel like a huge part of the value of this game for me is just how enjoyable it is to go into different levels and destroy them entirely in any way I want, burn them down, blow them up, with mods you can even drop giant moons on buildings.
This game has a lot of potential for mods too, I hope some day that the devs add in workshop so everything can be just downloaded without having to go to any third party websites and click through sketchy ads, The devs have their own level builder on their website and while I haven’t used it I have played a few custom levels, people are very creative. The devs also have a few of their own custom maps in by default which were fun to walk around.
I will say, when you are destroying very large buildings and they are falling the game does generate a lot of fps issues, sometimes its cinematic watching a bridge crumble around you at 5fps, but when it lingers afterwards and you have to reset the stage its a little annoying.
In regards to the campaign, there is a story, you are a demolition dude and you take jobs to destroy things or steal things. A lot of it is timed, and at first I didn’t like it, but when you get used to all your tools you can basically build your own paths around the stages and each mission just becomes you destroying the stage to create the most optimal path.
I know there is more coming to this game in regards to missions (given how the game ended) and I’m very eager to see the future! Really hope workshop and co-op is in the work!
PS: cars are optional. If you want to go really fast learn how to ride on planks of wood or objects around the map. You can’t normally stand on something you are holding, but if you attach a piece of wood to it, and hold that, you can use the wood to drive pretty much anything around. A little clunky at first but overall pretty controllable and fun the just fly around the map on 2 planks built into each other. I could totally see obstacle course maps created by the community in the future centered around it.
I’d give this game a 4/5. The only thing that would make it better would be more realistic physics. At 1st they may seem pretty impressive, but a small block could keep an entire building from collapsing when 99% of the 1st floor is already destroyed. Other than that, the story is amusing, the puzzles do require much thought and planning, good purchase and I look forward to the new content in the future.
I expected fun heists with wanton destruction but all i got was a meh physics engine speedrun game . The content is unfortunately very repetitive and boring . It is literally just a few 60s levels where you do the exact same fetch quest over and over again . Blow through a few windows or brick walls and take item A to point B . I really wanted to enjoy this game. Do not buy this at its full asking price however i believe it could be a few hours of solo fun on a weekend evening for perhaps half the price.
This is a really great game. Definitely addicted for the first 5 hours and I know I’ll play more.
I wish they’d add workshop support, so people could make levels and items or even challenges, I know its a small dev team so i bet they want to do this.
Driving the ship into the cottages at the marina causes serious chug on a 2080. I was seeing very low FPS. Totally understandable given its a bespoke engine in an early access game. With that said its also probably the best looking voxel game I’ve ever seen. I hope they make an engine publicly available for others to use. I know I’d install it just to play though I’m building a game in another engine right now.
The sound design is really good. The engines in all the vehicles sound realistic and just right, which is hard to get right. I was impressed.
The fire mechanic is really cool its too bad its alarmed in most of the levels. I was in sandbox and set a building on fire and it spread and burned the building realistically. It took me back to FarCry 2 level of fire awe. Very impressive!
I love playing around in sandbox and just seeing what would happen if I do x or y. Cutting the big ship in half was very satisfying.
I would get this now, its so cool as is. I’m sure the dev will improve it further too.
I watched several of the developers videos a while back. Had to buy it when I saw it was available on steam since I am big on physics, explosions and destruction of any kind. Graphics are great, the game does not advertise RTX, but it looks RTX quality for rendering. I’ve only tried the campaign, probably should try the sandbox. It is challenging, due to the 60 second escape time, so you really have to plan ahead.
Though I think I would like a difficulty setting, where an “Easy” mode would give you 1:20 rather than the default 1:00 escape, and a “Hard” mode with 0:50. There were many times that I am just about to reach the door of my vehicle, and the po po get me. Also, I don’t know how many times I got turned around in my destruction, and went the incorrect direction during escape (which it would also be nice to add a compass for goals, especially escape).
Update: Sad, I just realized the usefulness for the spray paint. It is not just for graffiti like I was originally thinking. Very useful for escape plan.
Beast of Traal
Fantastic first impressions! So much potential! My ham-fisted early attempts at car theft are some of the most fun I’ve ever had in a game. The voxel-based gameplay is a revelation. The missions are challenging and the freedom you have to find creative solutions is unmatched in any game I’ve played. Yes the trade-off is the blocky-looking environments but gameplay has always been more important than visuals and in any case the advanced lighting and reflections mean the game looks gorgeous and bang up-to-date regardless!
Try this, you won’t regret it.
I love this game the only thing I wish, he would implement is falling physics to buildings, I don’t like how a single pixel of glass can keep a whole building from falling, and I wish falling objects crumbled a little more or maybe wish the game atleast had the option to enable this
First off, I would recommend this game to just about anyone who like puzzles that also involve breaking just about anything in the game world. In summary, it’s a fun game, though it struggles a bit performance wise at the time of writing this.
Maybe my biggest hangup with the game is that it does not allow for any clever circumvention of the alarm mechanic. You are more or less railroaded into setting yourself up for a mad dash to obtain all or as many objectives as you can in the allotted time before it runs out and you lose. I don’t personally find the Alarm mechanic as it is right now all that much fun in the long run, and I found myself a bit burnt out on it after the third mission with its inclusion.
This game could easily be one of my long-time favourite games going forward, all it needs is a bit more diversity in how you complete your objectives in the way of allowing a wider range of paths that aren’t all “Set-up and grab” with that one minute timer.
I was initially very excited about this game coming out; great looking destruction physics, ray tracing, sandbox.. But after seeing some Youtube reviews I was concerned when I saw what kind of game it was going to be (sort grabbing stuff with a time limit?) and the fact the buildings weren’t fully simulated and don’t fall down properly.. Which seemed to be the whole point of a destruction game. But I bought it anyway!
OK.. So the buildings don’t fall down until you have removed every single pixel of support.. and the general large object simulation is slightly off which probably relates to this.
The developer said that fully simulating buildings would bring all PCs to their knees and I think he also mentioned it might break the game play.
At first this annoyed “feature” annoyed me but quite honestly it is close to irrelevant even in sandbox. Whilst I have spent some time smashing through buildings with a truck it is quite rare after awhile that you really care about this. You just don’t tend to break enough of a building to be really certain it would all down. It would be “nice” if large objects were fully simulated but it isn’t a problem in my opinion.
And as to everything else - well I love it. It is in alpha but it doesn’t crash, it looks fantastic with raytracing. The destruction is amazing. Almost everything can be broken with the tools available. Car’s and trucks have really good driving physics and each car is different and appropriate for how it looks. The sandbox mode is a great feature and provides unlimited ammo for the tools you unlock in the campaign.
Fire… wow. I can’t believe I am playing a game that has fire that acts like fire.. that burns combustible objects and materials even when I am somewhere else in the level, you come back later and it has progressed properly, things have fallen down… It looks fantastic!
The campaign is really fun and interesting to play. I normally hate time limits but it is used to make you think about how to collect all the objects. Before you collect the first object you have unlimited time to explore the level and destroy things to make the job easier. You have to be quite inventive at times if you want to get everything including optional objects. Currently the campaign has one chapter, the final game I believe will have more environments and another two chapters. Great!
Overall 9 out of 10 and it is only Alpha.
Wow. Such an amazing game! I am a big fan of destruction and physic based games and this game was right up my alley! Sure there were some frustrating parts but the satisfaction of completing a level you were stuck feels amazing! I really enjoyed it and there were also some diffrent parts too so it wasnt repetitive. Truly a wonderful experience.
I really like the gameplay, realistic physics and all that, but when it comes to the missions it’s kinda different. You have a ridiculous timer of 60 seconds to collect all the items that trigger an alarm which alerts “security”. I think there’s more missions using the timer too, which is annoying, stressful and boring. (Haven’t finished the first one yet, too hard for me). But I understand that you plan your getaway and all that using the spray paint, but it’s extremely stressful attemting to collect all of them under a minute. The workshop which is coming in the future I hope could be very helpful. I think the campaign is way to hard. The game is very well made otherwise; great performance, good graphics etc… I recommend the game for people that like to destroy things, it’s really fun.
This has to be one of the best gameplay of 2020 so far. The graphics are amazing, but the performance could get some tweaking on AMD devices. So far props to the creator on this fantastic game. Been following he development ever since it started and i am going to play this game up to 10 000 hours if i have to.