Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Solasta: Crown of the Magister Rating
User Score: 9.2 / 10
Solasta: Crown of the Magister Reviews
This game has a potential to be one of the best. It has good mechanics , very open and understandable UI. Good conversion of 5E D&D rules. Character creation mechanics are great. Levels design is fine ( maybe too much jumping and enviroment puzzles sometimes) and story, as far as it can be seen in earlly access is good, little slow and mundane at a start but getting better as it progresses. Now visuals and graphics are not on the same level as rest of the game. Character models, animations and visuals (faces, hair and beards especially ) are kind of outdated and simple , with limited pool to chose from during character creation, for todays standards, looking like some games from years back. Especially conversation presentation and mechanics, with all four party members shown on screen with one sentence under each ones feet. Little archaic and old school so to say. I dont mind, but more modern take would benefit Solasta a lot. Compared to BG3 this game is more stable, character creation and advancment mechanics are more fluid and UI is more friendly. On the other side animation, visuals (enviroments, models and UI ) and graphics are less impresive. Also the enviroment in BG3 is richer with more details, more “lived in” so to say. Mini map in BG3 is also more informative, if you lok that. As a game, for now, just compairing mechanics, stability and “draw factor” , Solasta is better, but BG3 is finer looking and more lived in and detailed (it has whole Forgotten R. to draw on after all). Both games are good and ,this is important, have somewhat different starting ideas on how to tell a story, on what to focus and on game mechanics. So direct comparison is not so simple. Solasta should get one big cosmetic enhancment to character creation, models and environment , if possible, but even now it is great because it catches a spirit of D&D just right and makes you wish for more.
Wait for release.
It’s in a playable state but there’s sooo many QOL things missing that it will frustrate you, unless you really want to play another D&D RPG.
– The tactical combat is nicely done
– The map is very informative
– The overland map travel is quite well done. Loved it
– Magic items are actually rare. Only found 4 or 6 +1 items
– You can fast travel quite a bit which is nice
– Magic feels good
– Staying close to the 5e rules is also nice
– Surprise mechanic is well done
– No “Loot all”, so you end up spending alot of downtime just looting every corpse
– Highly restrictive weight limits
– Inventorry management is a nightmare with bugs galore
– Melee combat is not fun. You spend most of the time running after ranged, or shooting flying mobs
– It’s very hard to hit anything. Fights last 60-75% longer because of MISS MISS MISS
– Balance between magic users vs ranged vs melee is way off
– Limited options of classes.
– Feats are useless. No way to build exciting melee builds
– Rogues don’t detect traps because skill uses wisdom?
– Dual wield doesn’t work correctly
– Loading times is a bit much
– If you dont have a ranger you’re gonna starve on your travels since you can only buy 10 rations
– You’re always fighting with disadvantage because of dim light and no way to cast light on monsters
A CRPG which follows the 5e D&D rules quite strictly. You start with a group of four custom-made or pre-generated characters and do not acquire new party members except for some temporary npcs.
I would recommend this game in early access for players that like e.g. the XCOM games or pen & paper D&D.
– Challenging combat on a grid, the combat feels very much like the XCOM series, it’s cool to see all the dice rolls taking place.
– Nice 3D levels where you can exploit high ground but next to this also fly or crawl on walls! Quite innovative.
– Enemy models pretty enough, enemies nicely use the 3D mechanics flying and crawling.
– Beautiful levels that render smoothly.
– Few game-breaking bugs
– Story currently very linear and generic, it does not feel like your choices and alignments really matter and there are hardly any side quests.
– I had a 16 cha paladin doing most of the talking but he failed all but one of the persuasion checks in the whole ea campaign so I had to murder everything all the time. Might as well have made cha a dump stat if it matters so little.
– Game world feels empty, largely devoid of npcs.
– Inventory system clunky
– Weight limits can be annoying but did not feel very limiting.
– You find lots of scrolls and can craft them as well but few classes can use them?
– You need to eat food each long rest, and during travel to other areas you need to rest frequently as well. This means you have to make sure you have lots of food, or get lucky and find some during traveling. Finding enough food can be a pain and was not enjoyable.
Some suggestions for improvements:
– make the food management system optional.
– inventory management could be more streamlined, like add a quickloot option and make inventory items a bit smaller so you can see your whole inventory without scrolling
– make the levels more lively by e.g. adding npcs in the main city, animals in the countryside etc.
I’ve only just started Solasta, but I’m quite impressed with how they’ve handled what I’ve seen so far. I’m going to compare a lot against Baldur’s Gate 3, since that’s the other big 5e game that’s out right now (i’ve put around 50 hours into BG3 for comparison).
In BG3, you aren’t told anything about possible sub classes until you’ve played through the game enough to hit the relevant level. Here, everything is laid out right from the start. The tutorial in Solasta is also very comprehensive, much more so than BG3 (it took me an embarassingly long time to find out I could pan the camera with the arrow keys in BG3.)
The personality trait selections for newly created characters lets you create a personalized character in a way that is coherent, without being invasive. I am a big fan.
Being able to build your own party is also a very nice touch. I already like my Life Cleric Grandma Dwarf more than most of the abrasive NPCs from the BG3 early access (Gale is great though.)
Solasta isn’t anywhere near as pretty as BG3, but the pathfinding is better, the party control is less clunky, and stealth feels much more like a finished mechanic.
The game feels more faithful to the tabletop, and has a lot of promise. If you’re at all cranky about the BG3 homebrew additions, definitely check out Solasta.
Some disappointment with the direction of the game in this EA, but wouldn’t feel right giving it a thumbs down given all the things it got right.
-Well executed UI/mechanics compared to BG3’s EA, for example readied actions, reactions, dice rolls
-Combat, character creation, exploration all feel very pleasant
-Very loyal rendition of D&D5E rules (minus a few confusing exceptions)
-Does a surprisingly good job at feeling like a tabletop game (maybe in part because some of the writing is a tad janky? lol)
-Expected of a smaller studio, but the writing, voice work and cinematic/dialogue animations are a bit weak
-Dialogue options & the use of social skills is lacking
-When a studio sets out to build a video game around D&D5E, subclasses and feats are the last things I would expect they feel the need to pivot away from and take liberty changing. Some of the game’s homebrew subclasses are unnecessarily strong, for example all of the Wizard options. As for the Feats, almost none of 5th edition’s Feats are available at level four, instead replaced by badly remixed or generic alternatives, that completely remove several fun and effective 5E builds from the equation. I imagine the missing subclasses and feats could very well be added later, but the homebrew also needs to be tweaked (and in my opinion was mostly unnecessary)
All in all, I recommend this to any die-hard fan of the genre, but if you’re hoping for a loyal reflection of D&D5E, the EA is still missing some puzzle pieces that I hope make it in eventually.
Join My Bones
We’re lucky that the CRPG genre found such a huge resurgence, because we get to relive the glory days of the Bethesda vs. Bioware CRPGs, now played out through several rapidly growing indie developers as they attempt to revitalize and master this classic formula of games.
Tactical Adventures is the newest developer to step into the ring, and let’s not chew around the fat - it shows. The game has considerably less polish than some of the games being developed by its competitors, namely Larian Studios' Baldur’s Gate III, which is also recently released to EA with more hours of content (although Solasta is ahead of BG3 in other ways), and both games are based on the 5th Edition DND Ruleset (only BG3 is officially licensed by Wizards of the Coast, of course. Solasta is using the public, fair use version of the ruleset which includes only the core rules without any of the extra fluff and flair).
All of that isn’t to say that anyone should dismiss Solasta right off the bat, however. More so, I think it highlights the main problem that they will likely face during the game’s development : support and attention. As far as the game design and gameplay goes, I think that the game shows a lot of potential. Visually, it is lacking, but many of the mechanics you would expect from an adaptation of the SRD 5.1 ruleset are present. I would go so far as to say that, having played both this game and Baldurs Gate at the time of this review, Solasta is more fleshed out mechanically with more spells, subclasses, and important levels implemented. Specifically, Solasta allows character to reach level 5, which is a huge turning point for most classes in the 5.1 ruleset as it unlocks many strong in and out of combat options.
The game is impressive in its dedication to the translation of the SRD 5.1 ruleset into reality, and it has its own distinctive feel that separates it from BG3 outside of the obvious setting and genre similarities. The story, however, feels pretty bare bones currently, and the world building just feels empty. There are very few sidequests or interesting side characters, and while the dialogue system is interesting (instead of having the typical 4 options that your character can say, each of the members of your party have 1 option each that you can choose between), it doesn’t currently feel like there are many diplomatic interactions that are meaningful or branch the plot in a different direction depending on your choices.
The addition of more interesting sidequests, npcs, and a larger focus on choice and exploration in some of the environments that you travel to would help the feel of the game considerably in my opinion, but I also appreciate that the developers are a smaller team, and trying to compare this product to BG3, Divinity: Original Sin 2, Pillars of Eternity 2: Deadfire, and the like is a bit unfair, it would be more accurate to compare this to its competitors' first titles, and in that regard, it already shows the promise of stacking up nicely.
This is a game to keep an eye on as it develops, and purchase early if you are a superfan of the crpg genre and BG3 isn’t enough to keep you sated until launch. I know that I’m personally excited to see its direction and growth as time passes.
If your looking for a DnD game that is fairly close to the rules. Then look no further. Character graphics are a little crude atm but I expect that to be fixed by release. There are a few bugs in the game and a few changes from raw. But it is much closer then anything current on the market. It doesn’t have multiplayer and there is not a current plan to add it but we can hope it might still come.
Apologies beforehand for the length. Yes I will make a few comparisons to BG3 but understand these are two totally different games, and that Larian is a much larger studio than Tactical Adventures. In the end I enjoy both for different reasons. Also take note this is about a solo run and not a multi-player run. I have run into a few glitches and bugs but nothing game breaking….yet.
For a more true pen and paper feeling this is a great game. It brings back the nostalgia of the old school D&D games (Ruins of Myth Drannor, or Icewind Dale). I love the feeling of connection with each of my characters. In the end they are MY characters and I get to play them how I want (quirks and all). This has earned a place in my RPG library. I have high hopes that this will only get better as the devs refine and optimize the game!
The characters in BG3 are without a doubt beautiful.But the downside is that you can only create 1 character and the rest of your party is made up of origin characters. In Solasta you can create your own character or use a pre-made for each of your 4 starting party slots.
In BG3 there is no rolling for your stats (just a point pool) whereas in Solasta you get to relive the joy of rolling your character(s) or you can use a point pool. This brings you the chance of getting that coveted 18 (not counting bonuses). For me I love rolling for stats. this just seems to make it where I have a closer connection to the character.
I like the story in both games. Even though in BG3 i don’t feel like it is my story (more like the origin characters story), there is no denying it is a rich and very entertaining story. Here in Solasta it is my characters story. It feels like playing the old pen and paper games where even though it is a linear story you get the feeling that you are in control. So far I am loving the story.
The graphics in Solasta are good (you will not walk away thinking they outdo Cyberpunk or Witcher graphics).
Gameplay: Love the turn-based (otherwise why would we be here). Even with the ability to rotate the camera you get some weird angles and that does make it har to see at times. So far I am enjoying all the gameplay aspects of this game.
Sure it’s EA, very EA in some parts. But it is very faithful to D&D 5E rule set.
It suffers mainly from the fact that it doesn’t have the budget of BG3. So the graphics aren’t as great, interactions with the environment don’t really exist. But the rest is really great. I spent 2 hours creating my party of 4 - a nice upside is that you create your own party so you can play how you want to play and not have annoying sidekicks.
The combat system is where the game really excels, as you can micro-manage pretty much every aspect of it from character creation to the actual combat. The sheer amount of dice usage in the game may be daunting for some, but for those that like the encounters to be more decided by the die (and thus levelling up characters to mitigate against bad dice rolls, etc) then this is the game for you.
It is, as I said, rough in appearance. And given the small studio making it, it will not look as good as BG3, however so far I have both EA games and I’m enjoying this one a lot more.
It’s hard to judge the merit of this game based on only 10 hours of early access content, but here are my first impressions.
Combat and character building is super fun and satisfying due to a combination of things.
First, Solasta tries to faithfully recreate the D&D 5e RAW to the letter in mechanics and in spirit, only making few changes that are either minor and for the sake of gameplay(for example the way darkvision works in this game is changed so that you’ll still need to manage lighting, in order to prevent full darkvision parties trivializing this aspect of the game) or are results of licensing issues(archetypes). Compared to BG3, Solasta is way more authentic, and is generally a fuller implementation of the tabletop ruleset, for instance there’s reactions in the game which is missing from BG3. The contextual casting in the game is also pretty fun, being able to cast feather fall when you teammate is falling is super cool. Short/Long rests are also pretty well implemented(short rests anywhere without enemies and long rests which costs rations at fixed camp locations scattered like checkpoints), with the traveling system akin to a simplified version of kingmaker’s.
Second, it would seem, at least in early access, that we would be fighting different enemies requiring different strategies in different zones, which makes combat less repetitive which usually is a huge problem for me in turn based games.
Third, the map/spell design is very 3D, and creates unique situations when enemies have 3D mobility.
There are a few things that I don’t like though
The story and the writing are both lackluster. Very underwhelming. The in-party chat is pretty fun(the intro is especially tabletop-like) and is really similar to real tabletop conversations, but unfortunately the writing is just not pulling this off. The story also seems cliche but it’s still too early to tell.
The level design is uninspiring, basically a loop of combat - looting - combat - looting (with the occasional stupid puzzle)…. You don’t run into fun events or encounters like you would in kingmaker or even BG3 at all.
I HATE and LOVE the UI in this game. I love it because how concise, readable, effective and beautiful it looks, but I hate it at the same time because it looks too clean, reminding me of Endless Space/Legends' UI. I would definitely prefer a more rustic UI like in Icewind Dale and Baldur’s Gate etc.
Overall the game is more of a tactical combat focused RPG than a CRPG. It’s giving off a really strong Temple of Elemental Evil vibe. I would say the full game is probably going to be worth it, but you’ll never know. If you are a fan of Temple of Elemental Evil, Pathfinder Kingmaker, Icewind Dale or old Baldur’s Gate games, then you are likely going to love this.
The game is, like all early access games, still a work in progress - so caveat empor. It is quite possible, that the final product will fall short of the ambitions of the development team. That being said, my first impressions are very positive. Character creation shows a lot of good background material from DnD 5e and it will be interesting to see, if all of the available skills are useful and important in the game.
The choices for character appearance and voices are a little limited, but since this is not a AAA-budgeted game, I think that’s fair - I’m more interested in the gameplay.
What I found very well executed is the use of personality tags to steer how the characters talk and interact, as this gives customised characters the same depth as premade characters. This is something that I feel they can further build upon (perhaps with a choice of one of 20 or so background quests in a DLC later) to really increase replayability. A good example of how well this works is the tavern scene at the beginning of the game, which expertly interweaves a tutorial with getting to know your characters.
Ultimately it is this system which makes the party members interesting for me, making me care for their stories and thus binding me to the game. I am very interested in seeing how well they execute this for the rest of the game. As to the games story itself - it seems ok, fit for purpose but not anything that stands out. This is ok though, as the players party members feel 3-dimensional and interesting, so we have a decent enough story but one that is really well told.
A great implementation of D&D 5th edition, both rule-wise and feeling-wise. I heartily recommend this to any D&D 5e player - just seeing the rules simulated so well in a video-game setting is delightful.
Below are my thoughts. Keep in mind I’m reviewing the early-access version!
What I think is great:
– I like how dialogs are composed of different party members saying different lines; it really feels like a D&D party talking with NPCs.
– Despite the combat having a lot of depth, it is handled well and can be played relatively quickly.
– There’s a lot of verticality - flying monsters, climbing monsters, fly spell, levitation spell, etc. It makes combat interesting.
– The enemy AI in combat is pretty good, especially for monsters that have more abilities and spells available than just simple attacks.
– I like how you create your whole party, and I like the party size - 4 is really a good sweet-spot.
– I like the whole implementation of lighting. This is something that’s hard to track at a D&D table but much easier in a video game setting, and it really makes you conscious of lights - for example, sometimes a sword and a torch are better than a sword and a shield, which makes total sense to me but is usually absent from D&D tables.
– Likewise, I like how you have to think about food, ammunition, carrying weights, spell foci, and other minute D&D details. I’m sure others would find it tedious, but for me it adds depth and realism to the game.
– The world is rich in magic and backstory, and yet there aren’t walls of text to read - a great combination.
– I like the implementation of world travel, with rests, random encounters, and the small interesting messages and random loot.
– For an early access, I encountered very few bugs and omissions.
Stuff that might make you reconsider:
– There’s an emphasis on combat and exploration over role-playing and meaningful choices. I’m fine with it, but if you’re looking for deeper role-playing, you won’t fine it here. This game really reminds me of old-school D&D in that regard.
– There’s a very strict adherence to D&D 5e rules; there are deviations, but they are really the exception here. If you have zero familiarity with that system, your learning curve will probably be steeper than with other RPG games.
– There’s a fairly involved crafting system, composed of collecting recipes, ingredients, and crafting tools. It’s too good to skip - for example, even at low levels, you can generate a steady stream of valuable healing potions as you travel - but I find it a little tedious, mostly because: (1) there are a lot of different ingredients, and the inventory system does not have adequate ways to organize them; and (2) having to reselect crafting as you travel, again and again, gets old quickly.
– The interface is clean and intuitive but sometimes requires a lot of clicks to do even basic things.
– When exploring there are occasionally “secret” containers or pathways, but they are always highlighted and sometimes even appear on the map; so finding these secrets if often easy (even though sometimes reaching them isn’t, for example when you must use a jump spell).
– The faction system is cumbersome. It requires you to go to different agents at different locations in town, and you have to remember who is who, what kind of wares they sell, and politically where do they stand. I like where they’re going with it but I just think there could have been a more user-friendly way to manage all of that.
Finally, some comparisons:
– This game reminds me a lot of Troika’s Temple of Elemental Evil - strict adherence to the rules, clean interface, and very dungeon-crawl feeling while minimizing hard role-playing choices. If you liked ToEE, I’m sure you’ll love this.
– Compared with old-school D&D-based RPGs like Baldur’s Gate, this game has (1) turn-based combat, (2) less text to read, in dialogs and in books, (3) less meaningful choices to make, (4) less containers and less secrets, (5) more interesting combat areas. Also it’s much slower in distributing magical treasures than BG1 and BG2, which I like.
– Compared with old but not really old-school RPGs like Neverwinter Nights and Dragon Age, this game feels more like you’re playing a group rather than a protagonist with followers. And also it has the same combat differences mentioned above.
– Compared with Baldur’s Gate 3, which also started early-access recently, this game feels much MUCH more like traditional D&D, whereas BG3 is more like Divinity running on a lax variation of 5e. Don’t get me wrong; I love Divinity: Original Sin 1 and 2, and I also have a blast playing BG3. But despite running on very similar rulesets, they really do have a different feel to them.
Summary: If you wanted true 5E SRD as a computer game, this is it. The execution of its implementation is deeply satisfying and proof that 5E combat fits on the computer exceedingly well. Therefore, this should be considered an automatic buy for people who want Dungeons and Dragons 5th edition transmitted to computer games.
I have noticed that people have talked about this game being low budget, but I certainly didn’t come away with that perception upon playing it. Seeing the characters I created (Paladin squad of course) bantering in a tavern with their backgrounds woven into how they read their lines left me deeply impressed and of the opinion that quite a lot of work was put into this early access title. Character creation options appear to be quite limited in terms of art assets, but for the d&d player this is second to mechanical creation which appears to represent the 5E SRD quite faithfully which is what we tend to actually care about.
Not all 5E classes are available (to be expected due to the limitations of the SRD), but those available have their multitude of options ready to deploy onto whatever character combinations you wish to make. What’s really great is that the game allows you to create a party of 4 and the game uses that party. While the game does insert personality in your creations, this appears to actually be influenced by your background choices which make everything tolerable. Since it’s 5e, there’s no real way to screw up creating your character either so you have a large freedom of choice in party creation. As is my want, I quickly activated Paladin Squad and Cleric Squad for the ultimate in Holy Rollers. If anything, the game’s challenges made unbalanced parties more satisfying to play.
The tutorial is woven into the story in a satisfying way as a tale told by each of your created characters. Each character is assigned a part of the tutorial to carry out and is generally very fun to watch. The problem is that you inevitably end up in a situation where my chainmail clad paladin is claiming he is “of the stealthy sort” while the game explains stealth mechanics for you. You are faced with the ridiculous situation of your paladin clanking around a stealth section in full chain, but it still went pretty smoothly. The only problem I have with these tutorials is that it forces you to play a certain way in order to explain game mechanics to you. There is a situation in the combat tutorial where you are faced with an enemy that will crit you 100% of the time for a one hit kill; the game expects you to throw a boulder onto a bridge to collapse it with the creature along for the ride, but this went against the core of my being. It didn’t help that the enemy was a mere wolf against a fully armed and armored warrior. Once you get past that, however, the game gives you an acceptable level of freedom in interacting with its environments. You are still railroaded on the plot, but you are given mostly free reign to tackle its challenges as you desire (in my case, that means completely ignoring all pretenses of stealth and ‘word of God-ing’ every creature to death in a wall of chain/plate).
The story, such that is, appears to be typical a typical rush to save the kingdom from an impending threat which may or may not put the entire world at risk. Unfortunately, I’m not a fan of these types of things since it’s so generic and I’d much just rather watch my holy rollers solve more mundane problems. Several times whilst playing I kept missing bits of the story because I kept wondering, during cutscenes, how much better this would be if I was playing through one of the published 5e campaigns: not even the official wizards ones mind you, just a staightforward campaign published by third parties.
That’s my primary issue: despite utilizing 5e, the game is still centered on how computer role playing games were constructed in the past. Not the glory days of the TSR gold box games, but the more recent history blighted by Baldur’s Gate, Pillars of Eternity, .etc. While I understand why those games have their audiences, they are fundamentally different experiences than tabletop role playing games and I am not referring to the single player aspect. I feel that, since this game utilizes 5e for its combat, it would vastly benefit from a story built more like a classical D&D campaign than a story like Neverwinter Nights. It’s a real shame too since it is my understanding that Pathfinder: Kingmaker does exactly what I am talking about (albeit using the loathsome real time with pause for its combat).
As an aside, I’d rather more rogue-like campaigns with variety and focused on more mundane issues because it’s a joy to setup new parties and throw them at things. I would pay top dollar for new campaigns to throw new parties together at: it’s that much fun to throw together new characters and watch them grow.
Conclusion: So many so-called AAA titles tend to spend their dollars on art department assets while spending no time on actually satisfying gameplay: this game clearly went in the opposite direction. What you get is deeply satisfying 5E turn based combat which is almost tailor made for computer gaming and a world to contain those combat situations. Despite being Early Access, this is already setup to be a genre defining game. The developers did an outstanding job implementing 5E and I am really looking forward to the finished product.
I’ve just gotta say, if this is just in early access right now, I can’t wait to see what the developers have in store for us.
This game has a very unique yet also familiar feeling set of game mechanics. It feels like the developers have observed the culmination of many years of watching our old faves such as Neverwinter Nights, Baldurs Gate, and other such games like Pathfinder, and made a serious rethink as to how the mechanics might benefit into a smoother and more enjoyable gaming experience.
And it works really well. While I was playing it, it felt like a perfected version of the prior mentioned games. Gone are wasted mechanics, without simplifying the game too much. Character development is a much fresher and more enjoyable experience. I felt no drudgery at all here, where there is usually at least one tedious aspect to an RPG game in this regard (not all of course, just in general).
I think in the future we will be seeing people compare this to games such as Grim Dawn. Personally, I think this game’s mechanics will make it eventually better than Grim Dawn, but it’s too early to say right now in early access.
I wanted a 5e game. Plain and simple. This was a duel between Baldur’s Gate 3 and SOLASTA Crown of the Magister. Out of the two I think I’m going to have to give my money to SOLASTA (I own both games and have 20+ hours on BG3).
Baldur’s Gate 3 has the ruleset for a 5e game but doesn’t follow in its entirety. SOLASTA remains strictly to fifth edition and has the fun of making its own homebrew campaign, including subclasses for each of the 6(?) classes that you’re available to use including subraces to boot.
The price is nailed straight on the head for what it was wanting to achieve and it is a very gorgeous game from an artistic perspective during loading screens and scenery. The character interactions are unfortunately a bit lack-luster
Really well done and quite a faithful expression of the 5e ruleset. The camera controls are really solid, the UI is clean and nicely presented, and the attention to detail is impressive — including a fatigue system for travel, random encounters, Factions, a bestiary for trakcing levels of lore discovered about creatures you fight, and a READY action – I’m incredibly impressed so far and Tactical Adventures deserves enormous credit for what they have pulled off. The cinematics/cutscenes and character creator system are a bit basic – however, it is clear the team focused on gameplay over anything else and that focus has given us a more polished experience than I expected at Early Access. And I’ll confess – I’m a hardcore dice fiend … and the depth of options to see all dice rolls, pick different dice for certain rolls and even (coming soon) show effects on dice rolls based on the damage type (eg, Lightning effect for rolling Lighting damage!) .. WOW! Love this game
Bringing You The Future
I like the mechanics and it starts really well, character building was a lot of fun, and all the skill checks give it that gritty feel I like - combat it satisfying but pretty easy, I believe I am playing on normal but not sure if there is a hard difficulty at the moment. I would not call this game open world but maybe I haven’t gotten far enough. It is very much a strategy RPG for me at the moment in the sense that you have a mission and you must accomplish it to move on. The story is a little stiff but the gameplay is making up for it, and it started so well I can’t imagine it not getting better. I think the story might flow better without the cut scenes, but I appreciate them all the same. Of course it is early access so rough around the edges but am getting some fun out of it. Great job all in all!! This is something they can easily expand on, the game engine itself is pretty great.
I will add that all the tutorial stuff is a little over handed, they went maybe to far in explaining everything, I have played so many CRPGs that I definitely don’t need that, but if it was my first one I would really appreciate it so I am torn on this point :)
I’ve been waiting for this and for Baldurs Gate 3 - while i’ve enjoyed both, THIS is a 5e D&D game. Now you wont spend as much time on physical character customization as BG3(please for the love of all that is holy, give non human races curly hair, ie black people hair options - it also wouldn’t hurt an elf to have a brown skin option…), but in this game, if you know 5e rules, you know how to play this game. It even gives you a choice on reactions when they happen! still has shove as well - and not all the ground effects. dark light disadvantage..it goes on and on. Larian says they tried to stick to 5e strict at first but it wasn’t fun……well this game does it and it has great potential so far as i’ve played in early access
One Piece of Kenny
As of now, it’s a pretty fun game. I am hopeful for future developments and I do hope they add in more character customization. A big part of DnD for me is being able to customize a character myself. Having limited faces and such does not bring me joy or connection to my characters. Even having a variety of hair colors makes things much better. Please if developers read this, allow us to skip the tutorial. The tutorial was very well done but after the first time it is useless and makes me not want to play because it is a long tutorial (plus auto dying to the wolf instead of pushing the rock is stupid, i forgot it was the disengage tutorial and had to reload, please change that)
Solasta is a solid RPG.
The go-to comparison is BG3, but I’ll only touch on some of those points.
The first thing you may notice is Solasta may not be as visually stunning as other games, but lets be honest, graphics don’t matter ‘that’ much if the game doesn’t work. It is suffice to say, Solasta looks good enough.
Solasta is a very combat-oriented RPG. It operates true-enough to D&D 5e. But it is very character-to-character focused. You won’t be interacting with the environment during combat very often, save for the occasional trap, dim light, and cover. If you’re looking for exploding barrels, play BG3.
The greatest appeal to this game, I think, is the character creation. Solasta is a team-driven game, and so you get to create all 4 of your party members if you want. It is mostly going to be selecting pre-designed features, like race, class, background, face and hair, but there is enough mixing and matching to keep things interesting. Tactical Adventures even went above and beyond to give each of your characters a voice!
I will say this game’s weakest aspect is the RP, but to be fair, it’s hard to RP 4 characters yourself. You do get to choose how you go about negotiating, but that’s about it. And I also found myself failing those checks more often than succeeding. I may need to try again with a character with Charisma modifier higher than +2. But until the Sorcerer gets implemented, Charisma is a dump stat again.
I cannot say much about the story without risking spoilers. I will say, it has been interesting so far, and it seems like it might be a bit more low-key than an epic against mind-flayers. And that is okay. Sometimes low-key is good. Not every team of adventurers has to rise to the ranks of living gods and goddesses.
Ten Wild Badgers
If you need a game to teach you that Dungeons and Dragons 5th Edition is fun and enjoyable as a game played on the table-top, with a Dungeon Master with a vested interest in everyone having fun, but is actually just frustrating garbage if played strictly rules-as-written with an uncompromising DM, then here you go: Solasta’s your poison.
I backed this on Kickstarter what feels like forever ago, so I didn’t technically get it for free, but I don’t remember how much I paid for it. Either way, I’m annoyed and frustrated.
What’s good and interesting here is the system for your party- you custom-make all 4 characters, but they’re all voiced, and their voices change based on the backgrounds you gave them. I was blown away by how good a job the Tutorial missions did slotting each of my characters into a fitting story for what they were getting up to before they came together- Some of them are clearly kinda generic, but the game puts on some brilliant smoke-and-mirrors to make it all feel natural and convincing. I dunno how much is coincidence and how much is good algorithms, but it works really well.
I’m interested in what else this game has going for it, I want to make it work, and the demo remains excellent from start to finish… but I’ve had to restart fights in the same section so many ******* times that I need to just walk away from this game for at least 48 hours before coming back to it, and that’s a “Maybe I’ll make it work on another attempt”. And this is from someone who actively plays 5e every week: I like these systems in their native enviroment, but I cannot do instantly failing missions because the NPC got shoved off a cliff and auto-died, I don’t care how good the game replicates the feeling of 4 player-made goobers adventuring together.
With luck, the game is just failing to compensate for the fact that low-level d&d is hilariously lethal, and is smooths out later. I hope so, but I might never actually get deep enough to see it. If I do, I’ll revise the current Rage Quit Angry Review. Don’t hold your breath.
I loved the demo! So much so, my wife and I backed the game on Kickstarter! The Early Access is even better than the demo. You can create your own party, up to 4 members; some quests allow you to control the NPCs during that time (sorry, I don’t remember how many that can be). It just came out yesterday for EA and already sunk about 10 hours into it. I’m also not a fan of D&D 5E, but the game is still very much enjoyable. So don’t let that deter you if the videos and such draws you into trying the game out. Love the fact you also have to picture the world in 3D. You have to look at the floors above and below you to figure out some puzzles and etc. Truly a very well thought out concept and the developers did an amazing job bringing their thoughts to the game.
If there is a class not in the game you want, it may come in another DLC (maybe). It’s also straight up single player, so no multiplayer. The player characters you can make in this game are also very interesting. You may use what is called the Point Buy System; each stat that you go up (Strength: 12+1=13 costs X points example), making it where you have 1 or 2 good stats, the rest being average. Or, you can use the “dice” in the game and roll your stats. If that doesn’t entice you, have a favorite character? Go to point buy, then tic the option to make the stats whatever you want! That way all people are represented with the option they prefer when making characters.
At this point, I’m running out of things to remember to say. So, I am enabling comments here that you may ask later on. Will try to answer them as much as I can, to the best of my ability. Not always on my PC so if it takes a while for me to answer, my apologies. Best of luck and, hopefully, you all enjoy this game as much as I do, too! Thanks for reading!
This is a good out of the box D&D game. It plays more like tabletop than many other versions. In EA it makes me happy. My issues: squares not hexes (original D&D was miniatures, you measured distance in inches, thus MOVE rate 12" in the first iteration; you moved in absolute directions (like the way the arrows fly). & there is no facing here, when you move you cannot adjust your direction. Maybe could tie it to face the camera direction, would be nice to see it. But this is D&D 5.whatchamahoosey; basic edition w/ their own edits for sub-classes & such. Again nicely done overall. Buy it ,play it, be happy.
Oh, and maybe more hair styles, faces to choose. Maybe varied armor/clothing styles and colors.
I mostly picked this up because I heard it was a 5e CRPG and I need me a new CRPG, even an early access unfinished one… but man I was not expecting to be this impressed. The party dialogue stuff is SO interesting, it feels so much more natural and RP-y, as does the world map travel system, and since it’s 5e the combat flows incredibly well because it’s all relatively simple, and the UI for it is so intuitive and clean.
If you buy this, be aware that when they say Early Access they do mean it, a lot of basic features aren’t here yet, but, if you want to support a game that I think has immense promise this is a good one to keep an eye on.
I was excited for this game when I first heard about it. This is the dnd 5th edition game, I am a 5th edition player so I have enjoyed my experience so far with the game as it is familiar enough to pick up quickly. Though I do have some gripes with the game, 3 hours in I haven’t had any technical problems.
Likes and Dislikes-
(Like)- The game is inspired heavily by 5th edition and its rule set, this makes the game easier to pick up if you know the system. Though, people who are not familiar with the system might have a difficult time with the learning the rules because…
(Like & Dislike)- This game is HARD. I think hard is over exaggerating, but for anyone who hasn’t played dnd. The low levels (1-5) can be a learning curve and characters can die with a few good hits from the enemy. The game starts you off at first level, you do some tutorials to get you to 2nd level, then you are thrown to the wind. I went in to the first mission (confidently mind you) and my silly little wizard with 12 hitpoints almost died to a single well shot bow. This fits the randomness of dnd quite well, but can be frustrating.
(Dislike)- The graphics are poor. Zoomed in “scenes” are noticeably janky. I’m willing to put this aside because it still is early access, but it is a point I want to bring up. The monsters actually don’t look to bad and the enviroments are nice looking, though both are most of the time draped in darkness.
(Dislike)- This one is a big one for me and I hope its not permanent. The game will end if one of your party members die. The game auto saves before every battle and you can make your own saves, my problem is I wish to keep going. If a party member dies, a party member dies. It sucks to have to play the rest of the mission without them but I do not like being forced to roll back an old save if that’s how the story and my planning would have went. I hope, hope, hope that this only because of the limits due to the early access.
(Like)- This game is very tactical and allows you to play how you want. Depending on how you build your team you can do basically anything and have a decent amount of success. Though I also highly suggest taking at least one healer.
(Like)- This is a minor like, though I noticed it and enjoyed it. Your party barks at each other while succeeding and failing. This is a nice touch.
(Dislike)- Another thing that I hope gets worked on is the voicing. The party barks are pretty good and sound as though they fit for the scenario. But there are moments (story mostly) in which the voices seem off in many scenarios. This is something I would like to be tuned up, I can get past the lower quality of how things look, but voice acting is what steals the show.
My end opinion.
I think Solasta Crown of the Magister is a good dnd game, right off the bat. If you like dnd 5th edition, you’re gonna enjoy a little bit more dnd in your life with this game. It is an early access game. There are many things that need tuning and the studio itself is quite small so I don’t expect it to be Baldurs Gate level, but I think the team can pull it off and make a good game here. With what’s in the game right now, they have a strong base to work off of. It’s going to be a while till the full release, but I am currently enjoying the game right now and I am excited to see what this studio team can do.
The EA lets you play with custom characters which you couldn’t do in the demo.
Graphics are not that great with character models.
Towns/markets are pretty empty.
Levels are pretty linear, only one way to choose or do a mission.
Combat is the best thing about this game, it is very satisfying and hard to beat so remember to save lol
Traveling is fun because it puts you in a simulation, where your party collects food because they saw an apple tree or they even play cards/sing songs as they travel.
Character Customization is very deep, however not a lot of face models or facial hair options.
No major bugs or any crashes during my play through.
This is a kickstarter game that I recently heard about, they have something going here, reminds me of how Larian studios got started with DOS.
In the end, this is very similar to BG3 but made by a smaller studio. Wait to buy it when its done, because you can stay busy with BG3, but if you want to support them then this is the way to do it. I Usually don’t buy EA either.
So far im enjoying the hell out of it, with only one major exception. the combat rolls; dont know if its terrible rng for me but its become quite hilariously evident that the monsters have dice weighted in their favour, with my pcs continuously rolling below 10 (4 seems to be a favorite) and the monsters consistently rolling above 12 ( with 17 coming in on top). not sure if this is an actually balance issue or the way its supposed to be. But in either case its taking a game that i am otherwise quite enjoying and turning it into a chore i might not finish.