Game of the Year - The Game Awards 2019 Best Action Game of 2019 - IGN Carve your own clever path to vengeance in the award winning adventure from developer FromSoftware, creators of Bloodborne and the Dark Souls series. Take Revenge. Restore Your Honor. Kill Ingeniously.
Sekiro™: Shadows Die Twice - GOTY Edition Rating
Metascore: 88 / 100
User Score: 7.9 / 10
Sekiro™: Shadows Die Twice - GOTY Edition Reviews
The best combat mechanic of all Souls Franchise, also with a recent patch we can fight bosses as we like, adding replayability to a new level. Story is good, not so deep as any souls game but is the first of the franchise. If you played Tenchu back in the days, this game would be a perfect fit, swords clashing, weird enemies, sinister story. Very Good! You should give it a try!
Stealth is broken in a fun way. Combat is redone compared to BB and Dark Souls and is all about deflecting and managing your posture while pressing and breaking the enemies. Gives it a different, more aggressive feel. Some bosses are almost impossible to defeat without a posture deathblow
This game’s gameplay, bossfights, lore and simplistic yet stunning graphics make this a worthy 2019 GOTY winner and an absolutely fun experience. FromSoftware’s take on Japan’s brutal Sengoku period is an absolute masterpiece and I really hope this game gets some proper expansions or sequels in the future.
This game is incredible. The highs you get when you actually learn enemy attack patterns and succeed at playing the game how it was meant to be played is second to none for me. The environment and atmosphere, like all games from “FromSoftware” is verrrry pretty and also has a very nice creepy/melancholic vibe to it.
The biggest notice for me is the one on one fights with bosses and mini bosses. The movements and combat are soooo well done and feel “organic”. Everything flows so well in that niche area FromSoftware continuously excels in and gets amazingly better and better with each new game. That’s what makes the challenge worth it to me. You FEEL the fights you are in and the game forces you to completely immerse yourself in it. The more you lose yourself in the combat the more fun you have.
The game IS challenging but it’s not as challenging as people might think. If your goal is to quickly go from point A to point B you are going to have a very rough and unpleasant time. BUTTT if you give each and every situation the thought, appreciation, and undivided attention it deserves along with a true love for whoopin ass, you will have a great time! It honestly doesn’t ask a-lot from you. Remember, no matter how unfair the game may seem at times, YOU as an actual thinking learning human, ALWAYS have the biggest and most “unfair” advantage. It is an A+ game for me. Good job FromSoftware.
The combat mechanics and boss encounters are expertly crafted. The rhythm of battle, the setting, and music are incredible. I have about 100+ more hours on PS4, and i got all achievements twice. because shadow’s die twice. Mikiri counter alone makes this game 10/10.
Free content update added Sakura Dance and new outfits just to further cement this game as a classic in my mind. Not to mention the Gauntlets of Strength. I didn’t expect this game to get what is essentially free DLC.
This is the second From Software game I’ve played, BLOODBORNE being the first. Despite being a huge Lovecraft fan I didn’t care for BLOODBORNE. SEKIRO I have played for about 3.5 hours now. I’ve just found the “NPC” with whom you can practice/train. I spent at least half an hour training. SEKIRO reminds me of BUSHIDO BLADE (a fighting game from original PlayStation days which is my all-time favorite fighting game) with a bit of TENCHU STEALTH ASSASSIN thrown in. What did I like so much about BUSHIDO BLADE? Instant death from a single strike: it was actually realistic. So when I hear about how “difficult” SEKIRO and other From Software titles are, all I can think to say is… “kids these days.” Every single game from my youth was at least as rigorous, demanding, and difficult and many make SEKIRO seem downright fair and simple in comparison. I am so far finding SEKIRO to be a very fun “period piece” type game that appeals to my appreciation of Japanese history and culture as well as my appreciation for realistic combat. I’ve died many times so far, not once have I thought it was unfair or undeserved. Not like the old games, which I swear openly cheated and laughed at you for dying endlessly. How else were they going to make money back then? I don’t know if SEKIRO deserves “game of the year” accolades but I’m enjoying it and recommend it if you’ve a similar appreciation for the things I’ve mentioned.
I played Shadows Die Twice back when it first came out in March of 2019 on PlayStation and I recall being about 20 minutes into it and thinking to myself, “Yep! This is my favorite game FromSoftware has put out.”…
Shadows Die Twice was my 4th FromSoftware title I have played and the 3rd title of theirs I have beaten.
I talk so highly of this game because, this story is one of the best stories a video game has delivered in the past decade, and definitely one all gamers should play (or attempt) at some point. It’s truly a masterpiece.
Of course it’s a typical Souls game in terms of difficulty but, that’s what makes progression in these games so much sweeter.
At least that is how I look at it.
My score: 10/10
If you enjoy a game where you have to successfully block an enemy’s attack 100 time with split second reaction time without getting hit once, you may like this game. Unfortunately, I can’t get past the 4th boss. I wish there was a difficulty setting, but as it is, this was a very short game for me. I enjoyed the stealth aspect and the game looks great, but I just can’t play it.
I really, really wanted to like this game. I came back to it many times but due to there being only one difficulty, one which does not offer any mercy for people with an average or lower skill in games. I enjoy difficulty in games but this was just way too much, and that paired with how linear the levels and combat are? It really felt like From’s only objective for Sekiro was to make it as difficult as possible.
Amazing game, got 36 hours and finished one of the endings. Time to go get 100% achievements as i have on the other souls games. I Love the katana fights where it just feels so smooth and feels comfortable, especially when deflecting. The Grappling is one of the best features which lets you just breeze through the level. Boss fights where quite tough, i had to die at least 3-5+ times to learn the ability even though i am a souls veteran. If you are a Souls Veteran i highly recommend playing this game since even you will need to learn new patterns and also capture that feeling of finally beating a boss after so long, even just a pinch of that feeling. My only problem is the stealth, sometimes the enemies can just see me through walls after they find me with a yellow mark and i go hide without them seeing me ever again and someone they are just staring at me as if they were looking at me through the walls. Other than that the voice acting, the fight scenes, the scenery, the boss battles are all masterpieces. As expected as From ;)
Red - 2518
Imagine bloodborne but everything is clunky and rng. Your character moves at half the speed of the malnourished soldiers and your block animation takes at least three times as long as most attack animations because the button inputs are so unresponsive. Sometimes you can hit an enemy and stagger them (not posture just canceling attack animation) and sometimes it just wont so you take massive damage. theres no consistency on how your character interacts with the enemies. bloodbornes parry system was absolutely perfect. every time i pressed that button i knew my parry would go off exactly when i pressed it whether or not it was the right time but in sekiro theres an insane delay between your characters seizures.
TLDR: If you are curious about the aesthetics of Sekiro or love the idea of a super interconnected open world with minimal loading screens, that curiosity is enough for you to pick this game up. This game will teach you how to be a more patient human, in playing this game you learn to conquer challenges you tell yourself are impossible. The feeling of accomplishment from conquering these challenges is unmatched in any other video game that you can find.
I have had this game collecting dust in my library for over a year. A family member bought it for me for Christmas 2019. The first time I played it I got to a boss named Jouzou the Drunkard. I died to him more times than I care to admit. I got so defeated by the difficulty that I uninstalled the game. Months go by and I find out that Dark Souls was made by the same developers, so I gave that game a try thinking it be easier because it’s a bit older and that maybe it warm me up to Sekiro. I talk to a friend who only plays fromsoft games. He always makes statements like: “Once you know you like a fromsoft game no game feels the same”. To convince me to push through dark souls he teaches me about the more advanced attacks I didn’t know about, like backstabs, parries, and ripostes. After years of owning this old fromsoft game I beat Dark souls 1. This was a feat that I didn’t think I’d ever be able to accomplish, because I thought the game was too hard, and my excuse was always “it’s not my type of game”. What I found was that no other game gave the same sense of accomplishment. The Dark souls felt easy after I beat it because I was objectively better at it.
By the time I beat Dark souls there sat Sekiro, untouched, my save state being the death animation after getting decimated by Jouzou for the 3 millionth time. It sat there, as an itch, a feeling, I had this little urge I pushed away that said: “You can kill that fat drunk bastard, you beat that fat bastard with a hammer”, but largely I ignore this feeling for a few months.
A few more months go by and I beat Dark souls II feeling largely disappointed, there sat Sekiro, Jouzou the Drunkard just sitting there laughing at my corpse. Finally, after beating 2 dark souls’ games I decide its time. If I can overcome Orstein and Smough (the hardest bosses of Dark souls) then I can overcome Sekiro. Lo and behold after taking my time, practicing my move sets, and understanding how Jouzou fights I drop him.
Then I find out that Jouzou was just a mini boss. He wasn’t even considered a “real” boss. I was crushed by this idea. So, I stopped playing again for a few months and went on playing Dark souls III, and wishing I had another game besides Dark souls, pushing that pesky Sekiro to the back of my mind.
Another few months go by and I see a gif of someone fighting a “real” boss and using the animations of a large attack to dodge the hits of the boss’s attack. I thought to myself “that’s not something you see in dark souls”. At this point I’m motivated to push through Sekiro. (It also helps that everyone had to lock down because of COVID so I had no shortage of time).
Finally, I spend the last few months in the Fall of 2020 playing Sekiro, making a conscious effort to take a break or stop for the night the moment I start making mistakes I usually didn’t. This was my first sign of frustration and anger. The Angier at the game I got, the more stupid mistakes I made. The more stupid mistakes I made the more I died.
I had a moment about halfway through the game where I understood probably the most important message that the game was trying to teach me.
If you want to be successful you must be patient with yourself.
If anything is to be taught in this masterpiece of a game, it’s that you are the only enemy. You are the hardest boss. Your inability to be patient with yourself and take the time to learn what the group of polygons are trying to teach you is what is killing you over… and over…. and over. Take time to learn about each enemy’s attack by playing the game. Take each death and ask yourself “what did I do wrong, and what can I try to correct in the next fight. Realize that each enemy attack has an equally powerful counter, or reaction that you can make. This game is a dance that has a flow, and rhythm to it.
Do yourself a favor. Buy, and play this game. Not doing so is a mistake. You will learn more about yourself in playing this.
I have completed Sekiro 100% on PS4 and have about 150 hours into this game. Now I’m enjoying the PC version (imported 100% save) and going crazy on the newly added Gauntles. For me it is the best fromsoft game I’ve ever played. Once you get the feel for this game it will deliver the most intense battles with as much flair and grace as you want. It is amazingly rewarding once you get past the learning curve. It is a challenging game (in my opinion harder than DS1, DS2, DS3 and Bloodborne) for sure, but without challenge no reward. There’s no hiding behind a shield in game, which only motivates getting good even more.
The graphics look great (playing 2k res Max settings, HDR, 55 inch tv), the music fits the vibe and tenses up battles. The general feeling of the game is as smooth as butter and the animations are very well done. It feels very polished and responsive.
The boss battles are also great. Each boss has its own style and flow. Some are better than others but now with the new update I still enjoy battling all of them (except for one certain boss due to bad design imo). The combat is just wonderful once you found your style. My favorite Fromsoft fight used to be Lady Maria from Bloodborne. In this game nearly all bosses (hell, all serious non trash combat) feels like that fight x10. Making the jump from PS4 to PC made me love this game even more.
If you dont like a challenge or wish hard games had an easy mode this might not be the game for you. This game will break you, chew you up, spit you out and chew you up again. If the default difficulty is getting to easy there’s a few options to make the game harder. You can pretty much make it as challenging as you need it to be.
If the gap between DS3 and Sekiro foreshadows the gap between Sekiro and Elden Ring then ohh boi…
This is a game that is deffinately worth getting onto. The longer you play the better you get, which in turn makes you enjoy it even more.
Hesitation is defeat!
Enjoy, and don’t give up!
I don’t want to talk about what aspects I like about the game, because people can read from other reviews, but only what I don’t like. I have up to 6h per week for games, but I like to play well on the game I like. Sekiro is one of those I want to be good at. Sekiro is my first darksoul like game, but I researched and was aware that it is difficult. I played 20 hours or more when writing the review, but most of the time I practiced, using boss rush, to defeat bosses. I ended frustrated. The learning curve is high, and higher every time you see a next boss. I feel hopeless because I have work to do, and I cannot spend more time to practice until I remember the moves of those bosses, to really beat the game. I was seeking excited, but end up the opposite. I don’t feel like I am play a game, but do some work with a lot of steps, and thing to remember.
TL;DR: if you cannot devote time to play a game for few hours without seeing any (or even small) progress, you may not want to play the game.
This is a great game but it is very difficult in my opinion. You definitely have to get used to it. If you are not a fan of dying a lot, then I wouldn’t recommend this game. You will need to die A LOT in order to get used to it. You cannot save when you want. You will lose half your experience and money too every time you die so don’t even think about building your experience points when you’re starting out. You wont have any. This is not the typical game where you can do all of that. The bosses are real BOSSES. They will kill you in 1-2 blows, so you have to learn to defeat them, and that means…yes, once again…lots of dying! When you finally do find a checkpoint where you can “save”, all of the baddies are also reset, so you have to kill them all again…over and over again. If you can get past all of that stuff, then its a great game.
My favourite game by From Software. The learning curve is steep but super rewarding once you git gud. I was also surprised at how deep the lore actually is. There are many subtle environment details such as item/enemy placement, damaged objects, etc. which are meant to connect the different places in Ashina and offer info on character backstories. The surface level lore is also good but will most likely leave more questions than answers. That’s partly what NG+ is for I think. Despite requiring numerous attempts at beating the final boss, the feeling of triumph led me to immediately jump into a NG+ playthrough.
Warning though, this requires commitment and not suitable for casual gaming unless you like to casually fail and be ok with it lol
Can I say it’s good. Yes. But dose improve everything? No. While the movement is better. Something feels off. It’s more on the levels map. It feels more smaller. Or less big then how dark souls big map to explore feels. Not only that but a lot of problems that I like that they fixed is good. It just feels smaller then before. Can I recommend it? Yes. To other dark souls fans? No. Nioh feels better and also code vein feels good. but Sekiro dose do good but not everything is better. Watch a gameplay walkthrough first and see what I mean about smaller levels. Nioh and code vein feels just right. Not here though. It feels off.
Let me start by saying for someone who has never played a FromSoftware title before, this game was definitely a challenge for me. a challenge that i very much looked forward to. at times sekiro made me wanna punch the screen but at the same time i just couldn’t stop playing. it’s flawless combat and physics forces you to calculate your every move, where just one step could end in your death or victory, sure it was frustrating at times but it always made me feel a deep respect for the creators for such a unique gaming experience that it kept me trying again and again. it’s japan setting is beautifully made and every aspect of it’s open world is on point. as an ending note, i hope that other studios begin making games this challenging that it defies the usual norms of difficulty in games in general and is an absolute recommend for any gamer.
An absolute joy to play, one of my favorite games. It has places and enemies I dislike, some a LOT, but overall it’s a well made well balanced game.
It is best played stealthily, but one can go absolute aggro and rush head first into the enemies, with difficulty, but win just the same. If you can’t get the deflection timings right, you will have a bad time either way.
There are some negative reviews saying they hate the “forced stealth” but I assure you, the only “forced” thing in this game is death. You can’t stealth a single boss in the game, most of the time you can’t even kill one enemy without the others noticing.
Hirata Estates for example is a nightmare with all of the flame archers around, and the enemies are typically in groups. I spend more time then necessary there, but clear it all the same.
Stealth is my preferred playstyle in games and this game has a lot of opportunities for it, but again, there is no “forced stealth.”
The giant snake and fish do require stealth yes, but 2 times in the whole game doesn’t matter to me.