Risk of Rain 2 follows the crew of UES : Safe Travels as they try to find UES : Contact Light and any survivors along their path. They have to try and survive the hostile wildlife and environment as difficulty increases over time, navigating Petrichor V via the teleporters strewn across the entire planet. The crew loop endlessly through many distinct environments, but end upon the moon to defeat the final boss.
Risk of Rain 2 is the sequel to the classic multiplayer roguelike Risk of Rain. It is developed by Hopoo Games (the Soundtrack by Chris Christodoulou), and published by Gearbox Publishing. The game released on August 11, 2020, after Early Access began on March 28, 2019.
Risk of Rain 2 Rating
User Score (Steam): 9.6 / 10
Risk of Rain 2 Reviews
This game is very fun, but IS one of those where there is a gameplay loop. You go in, find items to power up, unlock ****, and go as far as you can until you die. If you don’t like the loop of getting items, finding teleporter, then continue forth, you may not like this game. You start off as a normal FPS then get to the point where it’s just plain stupid how strong you are. ARtifacts vastly boost replayability and the community is just amazing. One of the nicest communities you can get into, even if some of our jokes looks extremely odd from the outside. I would recommend looking at some gameplay then, if you find it interesting, buy this. If you don’t, then you do you boo. :)
Really great game. Super Casual for anyone like me. Doesn’t need a big boy computer to run good. Great team work game and a blast to play with your friends. But at sometimes I feel like the game play can be kinda slow but that is only at the low points which is perfectly okay for a game as intense as this one. But if your planning to play for a while make sure to clear out your schedule. Games could possible last a long time.
This game is great. The premise is simple: progress through increasingly difficult stages of combat against a wide array of alien beasties and fight a big boss at the end. In this regard, this game is very similar to countless,somewhat old-fashioned arcade games. Despite the simplicity, the great variety of playable characters and the massive number of collectible buffs make each session different and fresh. The gameplay is fast-paced and requires practice and strategy for success. Alone or with friends, ROR2 is immensely playable and fun.
Never have I played any other roguelike where my run was so often ended early just because I didn’t get enough damage or mobility items in time. It feels like your actual skill at the game matters very, very little and that it’s all about the luck you have with items and whatnot. And that’s extremely frustrating. I mean, if this game is trying to be a ragegame, it does a good job, but I don’t think it’s trying to do that. There’s plenty of really tough games in my fav games of all time, Bloodborne for example is in my top 3 favorites of all time, but this game doesn’t feel difficult in a way such a game should feel difficult, it feels difficult in a way that winning at Blackjack is difficult.
If you don’t get enough damage items early on, you’ll take forever to kill enemies and bosses, and therefore, due to the time mechanic, the enemies become even stronger and spongier, essentially ending your run prematurely. And if you don’t get enough mobility items later on, survival is impossible.
Maybe my luck is just terrible, but this really isn’t fun. Every run feels like a waste of time of “oh i didnt get X item, guess I’ll die”, and a roguelike shouldn’t make me feel that way. And other roguelikes usually don’t make me feel this way about them, because I can make do with bad items, and maybe even turn the tables when I get an amazing item, but in ROR2 this is impossible. If you don’t get good items, your run is over. And there are very little, if any, items that are as game changing as in other roguelikes. Here it’s all about stacking items with smaller effects that you need to stack, not big game changing items like in Binding of Isaac or Enter the Gungeon for example. And in ROR2 you also don’t get any crazy/fun synergies until you’re like 1-2 hours into the run.
And to unlock some of the better items and abilities you need… you guessed it… good rng.
And then, of course, there’s also the issue of the entire game’s damage items revolving around chances to proc, so any character with lower firereates, such as artificer, are awful later on, because you can’t proc as many effects quickly. And with most characters you’ll usually just spam M1 later on and ignore all other moves because they usually don’t scale as well with items. And then there’s things like every character needing other certain specific items to be good, and having no use for most other items which is just annoying and dumb. Mushrooms only being good and almost mandatory on engi with default turrets is a good example.
Sure, you can trade your unwanted items in against other items at printers, but more often then not I found the printer items to not be desirable either, or barely any scrappers and/or printers spawning at ALL. And sometimes, early on in like level 1-5, I get entire stages just full of printers with barely any chests in sight, which is usually a run ender.
Just… frustrating. Not difficult, frustrating. An exercise in patience. I guess there’s a good reason why so many people play with Artifact of Command, which lets players choose their items instead of getting random ones.
I really wanted to enjoy this game; and I DID, for a while, but after time the problems became more and more prominent and the game started to fall apart for me.
This game is good with friends, but I think it’s even better solo.
Going through the levels at your own pace and slowly learning the enemy types and locations and discovering your preferred play style is so much better than blindly rushing through the levels.
And the absurd amount of items and power-ups combined with the different playable characters makes the game extremely replayable. I don’t even enjoy roguelites/likes that much, but this game is different.
I didn’t enjoy it at first, but the more I play the more I enjoy it.
I love this game and the feeling of satisfaction it gives, the game itself isn’t scared to make you a god towering leagues above your adversaries. RoR2 also gets constant updates and fixes as the devs try and genuinely succeed at balancing the issues in game. The only time I have ever genuinely raged at the game was during a monsoon run on the XBOX as everything was going well until myself and party all black screened for a long while. Turns out the game lost my information specifically as once I left the game went back to normal. The rage part of that was a hilarious now (not so much then) experience where all my logs and survivors were wiped allowing me to start at a semi-clean slate (don’t worry this is patched as far as I can tell). The game itself still requires a good amount of skill, whether that be in choosing important targets to making a good build (or becoming the embodiment of a living landfill) to learning the best ways to dodge and use environment to do so. As a side note to any new players, don’t get too frustrated at the beginning, we’ve all been there, RoR is hard (mostly). You may not start off being able to destroy universes but one day something is going to fall into place, whether you learn one of the skills above or get some lucky drops. That’s what Risk of Rain is about, that adrenaline in struggling all the while destroying boss after boss until you’re able to just press one button and see that immense amount of damage cascade across the map.
P.S.: Mithrix is a Chad of Chads and will beat yo ass without mercy
Pretty fun experience best enjoyed with friends… like many games. Can get repetitive after a few hours but luckily the wide variety of items that have a huge impact on the game can make it more enjoyable and almost like a new experience. Finding your and mastering new build seems to be the fun of the game after experiencing all the weird things that happen in it.
Beautiful game with some unique mechanics that’s simple to get into, fun to play with friends, with variety of playstyles and associated skill ceilings. What more could you ask for in a lightweight co-op game? Strongly recommend giving this a try with 1-3 friends!
I enjoyed the base, soldier-like class for a game or two, but really got into the loader class, where I got to swing around like Spider-Man after an eight-ball of speed, power-fist punching giant ants to death on a magical asteroid. 10/10 would punch again
On an era where roguelikes are like the open world games were a few years back, and the market is full of proposals, Risk of Rain 2 is one of those gems that suddenly appears and refresh the sector.
RoR2 completely breaks two of the basic pillars of the most important titles from the genre: dimensionality and difficulty. First, RoR2 is a 3D game, not a 2D game (like most of the big names are: Isaac, Enter The Gungeon…). This is interesting and gives to the player a vast array of options and a new level of depth (alongside gameplay mechanics to cover the third dimension added). Second, RoR2 reinvents completely the difficult scaling of this genre and turns it around. Usually on roguelikes the hardest part is always the beginning (at least once you master a game), because as the run proceeds your character will become more and more powerful. In RoR2, not only you, but the enemies on the run and hazards will become more dangerous as time goes by. This is also interesting because you will always have to consider the clock and the time on the decisions you make. If not, you will not be able to cope with the enemies in the harder difficulties of the game (because once you start the run you can choose from easy to difficult, and this marks how quickly the game will evolve… and I will remark this, the game, because it won’t take into account how you are doing, and will probably tear your run apart if you do not play cautiously).
Taking other aspects into account, RoR2 offers a wide array of characters, each one with a different set of abilities and very different gameplay. Graphics are cool, music is nice, and the game has that component that will make you try one more time (or a dozen times).
In summary, if you like roguelikes titles, buy this one. Play it because you will not regret it, but take care, the monsoon does not wait.
This has been one of the best purchases that I have ever made. The replayability is insane. If you are a fan of rouge-like games, this should be on your list. For the money I have not had this much fun in a while. I can see where playing only single player would turn you off to this experience, but with at least one friend it is an experience that I will continue to pour hours into. Please take a chance on a smaller publisher and give this a shot.
Perfect balance of casual and hardcore gaming. Surface level gameplay and mechanics are addicting to say the least but once you get into the details you can really exploit how items stack and scale to take it to the next level. The challenges are thoughtful and engaging, allowing you to unlock secrets ranging from characters/items/enemies/worlds.
Don’t underestimate the world design once you start finding the boundaries, there are so many details hidden throughout the levels. That’s not to say it doesn’t become visually mesmerizing as you start to rampage through hordes of enemies.
I don’t love the music tbh, I usually put on a playlist and just leave the SFX up.
Give it a shot, if you find yourself not loving it then you can always return it if you’ve played under 2 hours. I’m willing to bet you won’t though
It’s pretty fun, but they need to have more servers. I downloaded a dedicated server app, but it won’t run for some reason.
Note this though: depending on how far you progress in a session, you move from moving around and shooting things to just making sure youre moving around so much that nothing can ever hit you. Loader is one of the funnest characters in the game but for the life of me, I can’t see how people use her without risking getting hit, since her only “viable” move according to Woolie is her charge punch and grapple hook.
I also play with a controller on PC, so understand that for all the fine movements and precision things, you may be gimping yourself a bit.
This is my first review on steam so bare with me. I like to write a lot btw so be ready for a long review.
I have played a lot of games and I am even learning and making some right now.
Among all the experiences I have had with video games, I have to admit that I rarely enjoyed playing a game as much as I did playing ROR2.
Even though, I did not put a tremendous amount of time in this game and played it very periodically.
Every time, I had a blast whether alone or with my friends.
There is just so much to say about this game. I don’t know where to begin.
First of all, let’s talk about the early access period.
According to the creation of the folder on my drive, I first downloaded the game on May 6th 2019.
This game was off to an amazing start. The fact that you could immediately understand and discover all the aspects in the game in one or a few runs was very enjoyable to me.
I immediately knew that I would enjoy the fast pacing, the movement options, the multiplayer moments, the progression, the level design, the enemies, the feedbacks, the boss fights and especially the endless amount of combinations of mechanics with an arsenal of objects which I’m still discovering today.
It was giving out content on a platter of infinite fun which I was barely starting to scratch the surface of.
From this point, I enjoyed making my own strategies, trying out all the characters, thinking about elaborate plans to make it as far as possible with my friends and much more.
Today, I finally beat the game and killed Mithrix. This experience alone made me want to make this review.
It took me 78:29s and as I am writing this I’m still holding on to the amazing feelings I have had beating this boss.
It was a tremendous and sweaty experience. Something, I had rarely felt playing games, it made me think back at earlier childhood memories of my first boss fights on WoW wotlk.
I didn’t really know if I was capable of it, I even died once during the last stage of the boss and got saved by a Dio’s friend who secured my victory.
The soundtrack is beyond amazing and the fact that they still managed to make it better than it originally was is very impressive. I salute all the people who made this game a reality and still continue to think about ways of making it better.
Amazing job and good luck with your future projects !
You know, I completely forgot that a friend of mine gifted this game to me for free way back in Early Access. If he hadn’t of done that, I likely would have never played this absolute gem and my life would be more sad than it is now. If I had the ability to, I would gladly buy this game at least three times over as it is well worth it and provides way more entertainment value than most “triple-A” titles nowadays.
Watch Woolie play it, or just a video or two on it to see if the style and rather sparse levels (with plenty to them, just not at first glance) are appealing, as I highly recommend the game loop. Very satisfying to kill things especially with decent items, as well as plenty of updates, characters to play, loadouts to switch around. A run can last from 10 minutes to several hours plus and the combat itself is very satisfying. You will find the urge to play and stack cool items making things explode or bleed or erupt in dozens of dopimine inducing numbers. You will probably burn out on it after many hours, but you will also probably come back to it within the same week to get even further. Highly highly recommend.
Too hard, objectives to unlock things are obtuse, and the teleporter sometimes doesn’t even appear and you end up wasting your time. RNG is too harsh and more often than not you get duplicates of more passive items rather than ones that help out your damage output. You’re constantly racing against the clock to be able to level up before the difficulty ramps up even more and a lot of that time gets drained because you’re running around the too wide open maps finding the chests and lockers that are honestly too far in between. The stars do align sometimes and you feel unstoppable, but only after going through even more hours of frustration and failed runs because the items you get just aren’t good enough to help you level up fast or dish out damage
This game is so much fun. I originally got this game to play with a friend before 1.0 released, thinking it would just be something new to try out, but I have enjoyed it so much more than that. I was not sure if this would be fun solo, but it certainly can. Play with friends, play by yourself, the game is fantastic either way. And with the way the game changes each run, and the number of things to unlock, you are sure to never have the same experience. The graphics are perfect for the game, and the surround sound is something Rainbow 6 Siege should take notes on. A couple balances to survivors would be nice, but that’s about the only thing I can come up with. Just a great game.
So, before everyone jumps on me for rating negatively, I want to qualify this downvote. I purchased this game to play with my 13 yo who is new to gaming. THIS GAME IS HARD…like nearly impossible hard, unless you get lucky on portal placement and run a perfect run. Even on the lowest setting, you will get quickly swarmed and overwhelmed. I would not recommend playing with anything but a full party of well experienced gamers, and for the sake of your children’s sanity and self esteem, DO NOT BUY THIS TO PLAY WITH YOUR KIDS OR NEW GAMERS. I’m now having to do damaged control with my kid so that she doesn’t walk away from gaming forever. I’m sure the game gets a little more manageable once you have different classes, but those unlock only after multiple successful runs, so it’s a huge catch-22. Unless you are an elite gamer, or have the patience to wipe for hours on end with no improvement, then I would steer clear. The devs also might want to think about a slightly more family/new gamer friendly difficulty under the lowest, but I work with devs daily, so I know how little they value suggestions and feedback, so that’s probably a wasted sentence.
I was talking to a friend of mine about trying to find something new and fun to play, ideally with the option to play with others. He mentioned Risk of Rain 2. When I got home later that evening, I found that he had purchased a copy of the game for me as a gift. This is one of the better gaming gifts I’ve received.
The controls are simple, which is always a plus when going into a new game. The graphics are also simple, and almost feel retro with the pixelated style, yet it still provides a sense of exploration and wonder as you travel these alien locations. The music, well that’s what brings the whole thing together. I think there’s only one track that was just mediocre to me, but the rest of them really get me into the level and the gameplay. The mood of each location’s track is perfectly selected to help convey distinct emotion and depth to each level.
I got stomped… a lot… in the beginning, but that’s the fun of roguelikes. As you continue to play and learn about the game, they throw more things to learn at you, but not in an overwhelming way. Once your run is finished, it merely tells you, “Hey, you did this neat thing, so we’re going to give you more items to find on your next journey!” I’ve had this game for 24 hours and have already played it for 9. If you want a simplistic looter shooter that you can jam alone or with friends, pick this up. Borderlands and Destiny are out. Risk of Rain is in.
I have never before desired to unlock every achievement, find every collectable, and learn every character in a game before. Then I played this game. Risk of Rain 2’s core loop of battling enemies, collecting loot, and playing the hand you’re given is so fun that I have never been able to fully put it away, even after a whole year of playing. I don’t have a ton of time to play games these days, but I still make time for this one. It’s brutal, sometimes unfair, and expects you to learn its own language. Usually I get beat down by games like this and leave, but Risk of Rain 2 does it just right. The small amounts of progress you make, the multiplayer aspects, the drip-feed of new content to keep you going… it all just fits right. Combine that with hands-down one of the most unique and excellent soundtracks and masterful sound design and you have one of MY favorite games of all time. If you’re on the fence, give this game a try. And bring some friends along for the ride too (warning: they WILL steal the items you want).