Post Void is a hypnotic scramble of early first-person shooter design that values speed above all else. Keep your head full and reach the end; Kill what you can to see it mend; Get the high score or try again.
Post Void Rating
User Score (Steam): 9.8 / 10
Post Void Reviews
I can I have never seen anything like this and probably never again. Very focused on speed and reaction time to survive. I love the art style. Even though this game messes with my head with the art style and fast pace I love it and will come back to it again and again. It will be the best 3.00 you have ever spent in your life on a game,
Post Void is like a never-ending fever dream. A mindless, hyper-charged sequence of gore and violence that often feels like it’s over before it starts – if you can even identify the seams between your runs. You sprint and you kill. Rinse and repeat. Anything else will end you in seconds, as the giant, bold count-down reminds you of whenever you find a lull in the action.
After a while it even hits that Hotline Miami edge, where you’re completely desensitized to the visual spectacle of the action. And that’s saying something, considering how uniquely expressive the game is with all its trippy and grotesque imagery.
Everything turns into snap calculations and muscle reflex, with a relentless pacing that constantly has you on-edge; constantly within death’s grasp. In any other game, in any other setting, the loop of never-ending restarts and retries would be a frustrating grind. Here it’s just par for the course, and so elegantly designed it’s hard to put down.
It’s an exciting experience if you can stomach it. And definitely an effective and dizzying escape from reality. Even if it’s only for ten or fifteen minutes at a time. Recommended.
If I had to describe it with the games I’ve previously experienced, it felt like playing a rogue like in 3D version of Hotline Miami, with the speed of Titanfall 2, all while being on a constant cocaine & acid high. For it’s price point of $3, it’s a steal for the kind of experience you can get.
You can beat the game in 6-7 minutes, that is, if you can survive the constant acid trip you’re on the entire run. The speed you can have while being overstimulated from the environment can mess with your sense of time IRL once you stop, but this game has become my goto aim trainer that trains your brain by throwing you in constant sudden death situations that can end your run in seconds.
Don’t be fooled, as hard as this game seems at first glance, it can be played with a patient and methodical pace. The music and style just oozes from this game creating a unique aesthetic that does not go easy on the eyes. It’s all part of the unique charm Post Void brings to the table. It’s brief and honestly you get about three bucks of video game from it. If you enjoy fast paced shooters and want something familiar with a bit of spice, I’d recommend it. The whole game is just memorable and honestly I would like to see it get expanded on. 3/5
I’ll start by saying I really wish I could review without recommending or “not” recommending, but nonetheless. This classic shooter style game puts you on an extremely tight timer as you tear through each level, requiring precise shots to keep your timer (which is also your health) full. While that would be a turn off to quite a few, I found the surreal and violent imagery to be an incredibly cool aesthetic and the fast pace to be pretty engaging.
But man, oh man, is it disorienting. The walls, floors, and everything else really, constantly shift around or at least appear to ebb and flow around. Paired with the repeating patterns of the walls and floors leaves you in an incredibly dreamlike (or nightmarish) feeling as you play. This game has some really neat visuals, but it is absolutely not, NOT for anyone sensitive to motion sickness or flashing visuals.
I ultimately refunded the game after about 15 minutes of attempting to get through the first level, as I had developed a headache. That’s considering each life was about 20 seconds of attempting to precisely headshot the enemies for maximum speed and navigate around a level that was making me nauseated and kept turning me around. And that was after turning off as many visual things as I could in the menu.
I really, really wanted to like and play this game, but it was a bit too “much” for me.
Game is far too difficult, you have to get a kill every two seconds or something to refil the timer. There are no difficulty levels, just insane and frankly impossible difficulty. No response from Dev over if easier difficulties for normal gamers will ever be a target audience so although I have only 8 mins of playtime, I’m already refunding this as it’s utterly impossible to survive more than 15 seconds.
The title being reminiscent of the adult swim logo is fitting, because it reminds me of those 3AM fever dreams that Adult Swim would show from time to time. Keep moving, keep killing, don’t stop. By the end all you are left with is an accelerated heart rate and a headache. It’s not very long, and I don’t think I want it to be. Extremely tightly designed, amazing art, and perfect for an hour or so at a time.
Post Void is a short but fun roguelike FPS that is all about speed. Your health is constantly depleting and the only way to refill it is by killing enemies. Hang around in one spot for too long and you’re dead. Headshots work best but are hard to pull off with how fast you move but you still need to pull them off. Overall, it’s a pretty fun game that you’ll 100% in probably an hour-hour and a half. For $3 at full price, can’t go wrong.
If the gameplay of Doom Eternal and Dead Cells had a child with the aesthetics of Hylics, this is what would result: a high speed, epilepsy inducing, headache of a game that rewards high speed and accuracy. My only complaint with the game is even though the core gameplay loop is absolutely phenomenal, the game does get repetitive and you kinda end up feeling like you’ve experienced everything the game has to offer in the first 2 hours or so. However, the game is still being updated with new content and in the state it is now, it’s worth the measly 3 bucks that it costs. 8/10
An absolute blast of an experience. Post Void has a similar feel to it like in Hotline Miami, except Post Void doesn’t hold back on the player in terms of speed. While the selection of perks and weapons is limited, it actually makes sense for a game where at certain points the decisions you make are more muscle memory rather than actual thought.
In regards to difficulty - yes, the game is quite tough, however you notice yourself improving with each play very rapidly. First game I played was a measly 6 kills, second went up to 14, and so on. The best thing about Post Void is that you never get too frustrated to go for another try, I found myself smashing R for restart every time I died just to keep the flow going.
The one negative thing I should mention is that, due to the nature of the game, it does a number on your eyes. You do get used to it after some time (hell, I even enjoyed this eye-gouging experience) but it does mean that you can’t realistically spend hours upon hours playing this game.
Ultimately, this game might not be able to offer much in terms of variety but it sets out to achieve one thing, and, oh boy, does it do it well. Feeling absolute ecstasy of blitzing through the levels, trusting into your instincts and, at last, seeing the end is absolutely magnificent. And hey, if you don’t make it, you can always say to yourself the good-old “Just one more run”. 10/10
Post Void is what I would recommend for anyone wanting a step up from heroin.
It is an insanely fast, action-roguelike with fps elements.
At the end of each level, you pick a new weapon/skill which will change your approach to the next level.
The weapons are all fun and unique, with my favourite being the shotgun which is stupidly powerful.
The game is blindingly bright and colourful. I love the art of the game and the visual designs of the monstrous enemies from suit-wearing assassins to the skittering, blue peacocks which now haunt my waking thoughts.
The differing enemy types allow for interesting level progression as each have their own unique mechanics.
This game only has one track but that one track is great and fits great with the game. The track titled, “Post Void Single” is a barrage of fast guitar and synth lines that are both quirky and blood-pumping- perfectly showcasing the surreal nature of the game.
Oh, and it is HIGHLY addictive.
The game is £2.33, so if you’re interested then try it out and support the devs.
Post Void is a gleefully violent and eccentric roguelike first-person shooter which brilliantly calls upon a unique and wild energy in the player. Its clever gameplay hook forces you to play at top speed at all times, as you health is constantly draining, with only progressing and slaying foes to restore vitality. The gameplay is magnificently fine-tuned. Gunplay is responsive and thrilling, especially the delightfully crunchy headshots. Control is tight, with the slide providing an excellent way to hasten your charge. You’ll always find yourself operating on split-second twitch reactions. Every time an enemy appears on screen, you have a sliver of a moment to make a crucial decision. You’ll either need to scramble to down the foe for its health drop, or zip by it and hope you won’t pay the price. I found myself wildly firing off shots any time anything so much as entered my field of view; it’s crazy, chaotic, cathartic, and just plain fun.
The power-ups you accrue are a mixed bag. Some can turn the tides in your favor tremendously, while others seem simply outclassed by other options. The shotgun seemed by far the best weapon in the game. It disposes of enemies ruthlessly, and synergizes best with the other upgrades. The uzi is powerful, but its recoil makes it less reliable. The knife is more useful than one might expect, but its range leaves it woefully ill-equipped to handle scenarios which will inevitably arise within the eleven floors. The reload speed upgrade feels negligible in effect, and I feel the greater immediacy - a crucial commodity in this game - of the ammo clip upgrade was wholly superior. Powering up your backwards run speed can be useful, but most of the game encourages moving ever forward, so it’s quite situational, especially since you can outspeed most incoming threats by default if you’re skilled. The compass is also situational, and often, when you most need it, you’ve already killed the run. If you need to reorient yourself toward the exit, you may have already turned yourself around, leaving your health sapping away with little to slay for recovery. Explosions on kills can be very powerful, especially in later, more cluttered areas. I avoided Ghost entirely, because the in-game description didn’t convey its effect well, so I didn’t understand the benefit. Slowing down bullets seemed like a downgrade, as it stalls progression in some cases, forced to wait longer for bullets to pass. The health upgrade is straightforward, but consistently beneficial. Finally, the bouncing bullets are probably the most powerful upgrade in the game, especially with the shotgun, as you can damage foes with less regard for precision, or you can even snipe enemies from safety with a well-placed ricochet.
The enemies are suitably eclectic, and make for excellent challenges. Crucially, none of them are too threatening on their own as to consistently threaten to end your run out of bad luck. Each is manageable by itself, with the danger coming from their placement in the environment and the combinations of monsters in a given area.
Visually, the game is striking, with psychedelic colors, bizarre monsters, and more. I especially enjoyed the constantly warping environment giving a sense of motion and urgency even in the off-chance you stop to breathe. I do feel the film grain is perhaps a bit too much when coupled with the constant motion of the scene, but it can be disabled. I also wish there was more than one song, perhaps one for each act, as the single track is solid, but it does get repetitive after several runs.
Post Void is simple, yet it achieves its goal remarkably. It’s heart-pumping, frenetic gunplay bliss, and I can’t think of any FPS that delivers the same rush.
Play this game if you need help boosting your accuracy in shooters. Your reliance on headshots (unless you have the knife or shotgun) will be high. A short yet captivating, pick-up-and-play FPS based on high-tension games like Quake but with the technological aesthetic of 1993’s Doom. Not only will this game put some hair on your chin, but it’s perfect to play when you need ten or fifteen minutes to kill. Would recommend to anyone without epilepsy.
This is an audiovisual headache, which I think is what they were going for. I might have been able to tolerate it, but didn’t find enough going on in the gameplay itself to compensate for the assault on the senses, especially when I found the most effective strategy was just to run forward shooting madly. There’s some interesting stuff going on I think, but you don’t get time to appreciate it.
Note that there are accessibility options that reduce the visual barrage, but they can only do so much. I appreciate the developers commitment to their vision, but this isn’t for me.
Post Void is one of the best FPS I’ve ever played.
A haiku of a game; its music, visuals, and game-play fit together to craft a feeling impossible to pull off with any other art form. The closest feeling is that of violently dancing in a mosh pit while drunk, but maybe with a bit more coordination. The world of Post Void is a migraine: a continual visual and aural assault in a nonsensical labyrinth of boxy corridors with gaudy wallpaper. It’s the dingy motel at the end of the world. The life force is literally draining from your desiccated head. Escape before you are overwhelmed.
Given the price, if you like twitchy frantic arcadey shooters and can stomach the visual, go for it.
Post Void is fun to pick up when you’ve got a little bit of a break. I honestly find the first few levels to the the most satisfying (running through with the pistol head-shotting all the… things, is very enjoyable). Although the later levels feel like they almost require the shotgun with specific upgrades. The Telehand (drone looking things) are a nightmare without a good spread shot and exploding enemies. I think my successful runs were mostly dictated by the upgrades I got.
Despite my frustrations with the latter half of the game, I still enjoyed the experience.
Post Void doesn’t seem like much at first blush. Sporting a mere 6 enemy types - that’s including doors - 4 weapons, a handful of upgrades, and 3 acts (which barring a fresh coat of paint and a new floor, are all alike), it’s not offering a particularly varied experience, and given that I beat it in half an hour - albeit with a powerful mixture of traits - it’s not a very challenging one either.
With what is the main draws for many games off of the table, Post Void more than makes up for it by offering a maddeningly addictive pace, fever dreamlike presentation, and above all, superbly tight design that leaves you hitting the restart button as reflexively as one pulls the trigger.
All elements of the game work together in perfect concert - The soundtrack (can I call it that when there’s one song?) makes you want to drive forward at a pace that matches its' intensity. The visuals make identifying enemies a breeze, meaning that not only are they easy to spot, but identify their type at a moment’s notice. The level design is claustrophobic (taking focus away from aim and towards reaction) and easy to get turned around in, especially when verticality is introduced - not looking back is a good idea not only because you’re wasting precious time, but also because it’s easy to lose a sense of which way is forward in a game where accidentally backtracking for even seconds can mean death.
All in all, I would recommend this especially to fans of games like Nuclear Throne, Roboquest, and the Build Engine Trinity. While the lack of variety and relatively short time-to-beat may turn some people off, I would argue these elements are essential for making Post Void what it is - a frenzied rush to the finish in a realm where frustration or boredom dare not tread. It’s a fragile beast - were even a single element out of tune it would not draw me in as it did - but all the more beautiful because of it. I will definitely be checking out YCJY’s other games and keeping a close eye on their future endeavors.
Steam randomly recommended this game to me in the Steam pop-up upon launch. Post Void is a hecking fast paced shooter with interesting pixel art style, focused on quick reflexes and thinking on your feet. If you’ve played Devil Daggers from a few years ago, this is a similar premise; 1 life to run 11 randomly generated levels. Whilst choosing an upgrade between levels, and new enemies being constantly introduced.
This game is hard, but rewarding and really hooks into that ‘one more run’ mentality. I’d highly recommend if you love fast paced games, shooters, or just want to try something new. Though beware the flashing lights if you’re photosensitive, the game does have a mode which limits them though.
The only complaint I have is the frame-rate can drop quite hard on a i7 6700k and 2060 set-up. Outside of that, it’s a great game!
This is the only game where I take the seizure warning seriously, even if I’ve never been at risk for one. It’ll probably never happen, but the fear is there and it is real. Definitely play this one in a well-lit area, drink lots of water, and do everything else those video game seizure warnings tell you to do. Your eyeballs will pop like microwaved eggs and your brain will melt out of your nose if you don’t.
The game is really fun. You skate down randomized maps and kill everything. For the price of a plate of tacos, it’s worth it. Don’t even wait for it to go on sale. Pay the literal $3 and support the dev you cheapskate. They deserve it.
Post Void is probably the most unique new fps I’ve played this year.
1 . The cool unique art style might be a turn off to some but personally i love any game that breaks the norm of hyper realistic shooty game
2 . The music in this game is a single track overarching track that plays throughout the whole game only having slight remixes between level transitions and the pause menu. This gives the game a feeling of non stop action, a feeling that there is no breaks, some people may not notice this at first, but this is one of the small things that makes this game great
3 . The length of the game is in my book perfect, the game doesn’t over stay it’s welcome nor does it end to quick it’s really great to see a game know when to end
4 . The weapons are really fun to use, the generic pistol is a great beginning weapon and isn’t all that bad for the first couple levels, but by around level 3 you should have access to one of the extra weapons which can all lead to different play styles, like when using the uzi you can pretty easily kill off enemies without needing to get a headshot, or with the knife you can play more on the edge in a constant state between nearly dying and getting just enough fluid for the idol, or with my personal favorite the shotgun you can basically play as chaotic as you want since it’s basically a one hit kill, but you really wanna make sure you’re full with ammo before running head first.
5 . Another fun thing about this game is the slow progression of getting better and better at headshotting enemies it’s absolutely integral to hone this skill to the best of your abilities as it’s the easiest and fastest way to kill enemies, it’s really fun to start off sucking a$$, but as you keep on playing being able to chain headshotting an enemies from half a mile away
6 . And last but not least the gameplay!!!! The gameplay is such a unique concept I can’t even wrap my head around it, I’ve never quite seen a fps game that focuses so much on speed and trying to finish a level as quick as you can. Throughout the game you need to carry your own head which is filled with fluids, but as you go on the head slowly drains away and once its empty you die, but for every enemy you kill the idol refuels more and more, to play well you really wanna hone your headshot kills since it’s happened quite often to me I spend too much time hitting an enemy in the chest I run out of time with the idol. This one of the most unique fps gameplay mechanics and is a really great breath of fresh air from a lot of fps games blending together being the same old same old every year so it’s really refreshing to see a change of pace for once in a while.
It’s not all good, just mostly. So anyways it’s time to see what isn’t so great about Post Void.
1 . The difficulty really is something here, personally I never unironically got upset at the game, but I could definitely see someone getting a little peeved off while playing, but this is really all subjective so I guess I couldn’t call this a con really
2 . Sometimes you can get really bad choice of perks, this isn’t too bad of a thing to me since it’s kind of fun to need to decide which of the worst you’re gonna pick, but it definitely be obnoxious
3 . Since all the levels are randomly generated you can so easily lose a really good run because you might not be able to find any enemies in time before the idol runs dry, you can also easily get stuck at dead ends especially if you’re trying to dash through the level and have a horde of enemies chasing after you
4 . Now even for how much I love the art style in this game it can really get straining on the eyes if you’re playing for long periods at a time
5 . And I don’t know if this is a common occurrence, but whenever I start-up the game it runs really smoothly at the beginning but slowly starts lagging and slowing down more and more which kind of messes up the flow of the game. Now this could fully be caused by me often alt tabbing out the game to check texts and such, but it is quite a downer for a super fast pace game to kind of be ruined when it’s slow as molasses, at times I could perfectly dodge enemy bullets cause it was going so slow
But all in all Post Voids a really amazing game and for such a low price its absolutely a steal.