Ori and the Will of the Wisps is a platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios for Microsoft Windows, Xbox One, Xbox Series X/S and Iam8bit for Nintendo Switch. Announced during E3 2017, the title is a direct sequel to 2015’s Ori and the Blind Forest, and was released on March 11, 2020 for Xbox One and Microsoft Windows. A Nintendo Switch version was released on September 17, 2020. Xbox Series X and Xbox Series S versions (the former getting an optimised version) are planned for release later in 2020. The game is a 4K UHD, Xbox One X Enhanced, and Xbox Play Anywhere title.
The game was developed by Moon Studios, a collective organization without a set location. The game’s visuals were given an overhaul from the two-dimensional artwork in Blind Forest, to the three-dimensional models played in multilayered backgrounds in Will of the Wisps. The game maintains narrative continuity with Blind Forest and introduces new melee combat.
Upon release, the game received universal acclaim for the Xbox One and Nintendo Switch versions and favourable reviews for the Microsoft Windows version, with players and critics praising the game’s visuals, improved combat, elements of exploration, environments, chase sequences, and soundtrack. However, criticism was aimed at technical issues such as frame rate issues and visual bugs, which were largely resolved with a day-one patch.
Ori and the Will of the Wisps Rating
User Score: 8.8 / 10
Metascore: 90 / 100
Ori and the Will of the Wisps Reviews
If you played the first one the second is even better! Usually sequals are duds but this was is the opposite. They put so much more into this game than the first I can’t even describe it. Everything you felt missing from the first is included in the second. The enemies are easy which allows you to enjoy the play and the story more. They add NCP which I swear are taken right from Hollow Knigh but the side quests make the game so much more rewarding. If you get this I highly suggest taking your time and exploring every inch of the map to get the best experience. Paying $30 for a game is a lot to me but it was well worth it in this game.
I really love the the first and this one is just as good if not better. Filled with challenges and exciting. If you enjoy the first one then you will for sure love this game as well. I highly recommend it to everyone that enjoys advantage style games and anyone that played the first must play this game.
Alright i wanna start with the good. this game has the best artstyle i have ever seen in a video game. if you want a good looking game this is it chief. however, i just personally dislike almost everything else. the music feels bland and generic, it all sounds the same. The movement, while it can be fun, can be very jankey at times. the story has great presentaiton, but, beyond that, there is nothing of real substance. its too busy trying to be a work of art to be an actual story. This game’s story feels generic, like there is nothing interesting here. go find owl, get thing for owl, defeat depressed owl. I don’t know i just feel like it was not worth the 30 bucks for it.
Hauntingly beautiful visuals, story and soundtrack. Silky smooth gameplay that is extremely hard to match elsewhere. Almost impossibly, it improves on the first game in almost every way. Games like this come around only once in a great while and even fewer have the emotional impact. The story that is told, in tandem with the first game (Blind Forest), is a masterpiece of narrative exposition, told mostly with visuals. I would recommend playing Blind Forest first so you get the perfect symmetrical arc of the story (and Blind Forest is a fantastic game in its own right).
Some side notes: Both games will generally ask a lot out of you as a player, though it strikes that perfect balance of never really rising to the level of frustrating. Perhaps due to the way both games deal with death and because of the stunning beauty and pacing. Also, I recommend bringing a box of tissues. Maybe some chocolate and coffee. This series has a habit of taking a hammer to the heartstrings and really sticking with you afterwards.
It was OK with some really big highlights. gameplay was really fun pretty much all the way through. some of the bosses are incredibly fun. gfx good although samey samey everywhere. e.g. literally always vegetation blowing in the wind even in the deepest caves. kinda weird. animations are detailed and well paced. music sometimes good but a lot of the time really trying to force a mood which I found hard to get used to. sfx are statisfying but the ambience sounds don’t match the animations and don’t help the immersion which I think the game could’ve really benefited from (e.g. a massive rainstorm sounded like a few occasional drops of water. Generally everything sounds like it’s washed out & distant. Like the whole game is supposed to feel like a big blur.). Game has good length. no bugs encountered. Story generic magical bs with trees of life and ♥♥♥♥. . I am mean but it really is a good game worth your money. For me I feel it didn’t really hit like they intended with all the emotional extravaganza, but even without that there’s plenty of fun stuff to be had.
Very nice artwork, responsive mechanics and smooth gameplay and monst important, good emotional story in which you just get lost and forget time like the old times when you were a kid and played games without a care in the world.
10/10 VERY NICE !
Once again a beautiful game! The gameplay was even more advanced and challenging than in the first game.
Story is so heartbreaking but awesome <3
Got at least 25 hours great playtime until I reached 100%, all was worth my money. Buy it if you like the first game, it is a really good sequel!
With the first game, i made everlasting memories with my sister of a game we would play together, just hanging out, bringing us back to the old days when we were kids and would play games together then, too. With Ori and the Will of the Wisps, that feeling is once again brought back. No other game seems to be able to instill that old child-like wonder and amazement quite like the Ori franchise can. With fluid gameplay, beautifull graphics, and a breathtaking soundtrack, Will of the Wisps is definitely the sequel we were wanting, and, as few sequels do, it lived up to the grandness of the first.
A must experience series if you are a fan of Metroidvania or not. For its breathtaking visuals and moving musical adds a great value to the simple yet touching story of love and kindness. controls are excellent. Any newbie or casual gamer can play and get through. In fact, the sequel is easier. But, still it can be played a little different with different playthroughs.
Highly Recommended !!!! One of the very must series to be played before death.
Absolutely magnificent. I loved every moment of the game. I don’t know if anything will ever surpass this. I cannot praise the game enough, and especially when it comes to the visuals and music. As an animation enthusiast, I get chills just thinking about it. I was afraid I wasn’t going to enjoy the new combat/skill system (compared to Blind Forest) when I first started, but I got over that within 30 minutes of playing. It works very well, and the boss battles are epic. I was also worried that the story wouldn’t be as good this time around, as they use much more text and narration here, but boy was I wrong. I could rant about this game for 4 years straight and still not have gotten out every feeling I have, but it really got to me. Will play again, many many many times.
Easily the best game I have ever played. A massive improvement on its spectacular predecessor. The combat and platforming are much more challenging and involved, the story may not kill your character in the first few minutes but it strums at your heartstrings all the more regardless, and the music is perfectly atmospheric; calm or intense as the situation calls for, with every one of the 60 tracks a beautiful composition. This is the closest to perfection I’ve seen anything come.
A truly memorable game that will stay in your heart forever.
Thank you very much Moon Studios and Gareth Coker for sharing with the world the tale of Ori.
This game is relaxing, tension filled, moving, amusing, all at the same time, like a roller-coaster of a ride.
This game also helped me post surgery, the beautiful imagery and storytelling helped me cope with pain.
The graphics, the movements, fighting mechanics, the challenging boss battles, puzzles and the environment is outstanding. Not to mention the amazing background music. It gives me goosebumps everytime when i start up the game and just take a moment to listen to the music at the main menu. The storyline just drags me into the game.
Part 1, is a good intro to the game to get used to the game mechanics and the game overall. Part 2, is just amazing the combat they added into this game is really outstanding, you can perform unique combo’s during a battle and can switch from weapons during the battles.
The sky is literally the limit,, i will definitely play this game more than one time!
Overall rating 9/10 (because i haven’t completed the game yet.
To be continued…
I have mixed feelings about this game.
On one hand the story is one of the worst I have ever experienced.
On the other, the gameplay is among the greatest I have ever experienced.
I’ll explain what I mean starting with story. Without going too much into spoilers I will say this: The foreshadowing of events is awful, you know those really good twists in stories where the twist is so good that you can rewatch or replay and see how it all lead to that moment? Yeah, Ori WOTW fails in this regard. The foreshadowing is so vague you could pretty much put any outcome after it and it’d fit.
The writing is so unsatisfying. Dust: an Elysian Tail for example has an amazing ending which is satisfying and the story up to it actually fits extremely well in hindsight. With Ori WOTW you can tell the story wasn’t one of their top priorities.
There is also a moment near the end of WOTW that I like to call the “Exposition Cave” which is an embarrassment to the whole game imo. That they had to present this information right at the end to force a particular event at the end.
If they did it properly they’d have spread this information out around the world.
Ori and the Blind Forest succeeded in its storytelling so much better than Will of the Wisps did. The latter just going for a shocking ending for the sake of it.
I’ll discuss Gameplay now: This is a triumph - a technical marvel. It is so fun to play, Ori handles like a dream. I’ve played Hollow Knight and comparatively Ori is much more lively and fluid to control.
The combat is just amazing and varied. You can do a sword strike, hit your enemies with a hammer, shoot them with a bow for ranged attacks, summon a bunch of sentries to fight for you, throw a huge powerful spear and more.
You’ll want for nothing with Ori’s moveset. Gliding through the air, wall jumping, dashing and more. Ori controls like a dream in the first game too but they made her even better to control.
Now with the inclusion of bosses although there isn’t that many, they are a welcome addition and they are satisfying to beat down using your arsenal at your disposal.
There are still escape sequences although to be honest I don’t think they are as good as the ones from the first game.
If anything I feel like the exploration in the first game was superior.
If I had to rate this game i’d give it a 7/10. If the story was actually good it’d have easily been a 10/10 for me.
Unfortunately I have to ignore the story to enjoy this game.I am hoping they make a definitive edition and add or edit some much needed scenes to make the ending less of a disappointment but I cannot see that happening.
But hey, the game part of the game is pretty sweet right? :P
*Fuill disclosure: I played most of my time on this game on the GamePass version of the game
I’m Not Sue
Short summary review:
Its a very good game. One of the most mechanically solid and praiseworthy platforming games I played in awhile, so much so that there’s very little I can critique about it mechanically and nothing worth docking a review score over. The story is just not entirely there and it shows when made in comparison to the first game, but its also not anything I can point to and say ‘this was terrible’. And that I can’t say that about the part I would critique most means that I can tell you that Ori and the Will of the Wisps is a fantastic game regardless (and not in spite of) its few flaws. There will be some spoilers in my discussion of the details below, so you don’t need to read any further for me to summarize my full opinion: I recommend it.
Most of the points will be short format, since again the critiques are for the most part so minor that there is no need to go into detail.
There’s nothing but praise I can give about the platforming mechanically. Its been 5 years since I played Ori and the Blind Forest, but if I had any frustrations about the platforming there they are not present here at all. And I really mean that, none in the slightest. The critique I would have here is that if anything, the platforming is too forgiving in such a way that you can easily bypass an intended design for how you ‘should’ complete a platforming section. In the first game missing platforming in some areas could mean falling into spikes and then having to wait to take damage ticks to die and return to a checkpoint. Platforming was more demanding because it required more of a designed approach you ‘should’ take. In this game its very easy to land in spikes and hop out taking only slight damage, which you often could not do in the first game, making doing things the ‘right’ way unnecessary. Freedom is good, but it comes at the expense of the challenge here because that above method of reaching a goal doesn’t challenge you. This also makes the game drift away from a metroidvania because the lock-and-key design typical of the genre is loosened. Its much more linear. The few times I solved a puzzle a harder way because I was missing a tool to do it the ‘right’ way were hard to notice because otherwise, the platforming is so good in the game that it didn’t feel like I was doing it wrong and only noticed when I got the power later, and even then that’s praiseworthy.
The game includes a fair amount of equippable powers and modifiers, but I feel like a ‘less is more’ approach would have worked better here. Many of the combat powers went unused because they weren’t necessary and many of the shard modifiers aren’t worth equipping over a different power, and when you do (like unequipping a platforming power for a combat one during a bossfight) its flow breaking and tedious. While an improvement in combat was a wish for many players of the first game, we’re given a lot of excess stuff for it that isn’t needed when fewer but permanent upgrades would have made it more refined.
Bosses are also a bit weird in this game. Putting them side by side with the ‘escape sequences as bosses’, the escapes make you use platforming abilities you’ve practiced up to that point to show that you have mastered them sufficiently. Its tense and exciting. Bosses don’t follow this because they don’t have the same design approach. Normal monsters don’t teach you how to fight the game’s bosses like most other games do, especially an example like Sekiro: Shadows Die Twice. In Ori, the combat isn’t difficult enough that you need to learn anything from normal monsters, and what you learn doesn’t teach you anything about the bosses. It made bosses feel arbitrary. Combo boss+escape sequences felt a lot better than bosses alone.
Lastly, some of the elements of the game design felt like tickbox inclusions done well. That is to say, it felt as if someone went down a wishlist of what players of the first game wanted and added them to the sequel. ‘Better combat! More skills with customization! Quests for some of the forest creatures! A forest den we could build and improve!’ Even some of the zones are like this. Watermill zone, Forest zone, Sand zone, Winter zone, Water zone. They’re gorgeous of course, but the first game had ‘Hollow spiky sky mountain’ and ‘giant forest tree that is a wellspring of pure water’ and ‘ice and fire forge mountain’ along side its more typical forest and cave environments. Again, well done, but it does feel tickboxed.
This is where my main critique comes in. Its something where I feel the summary of the story makes more sense than its execution, and that the premise just didn’t make it across in the design. ‘Ori and Ku venture out after trying to teach Ku how to fly. They get caught in a storm and land on an island suffering from a similar fate as the first game, and Ku is injured. Ori must rejuvinate the spirit tree to save Ku, and at the same time must realize his destiny to become a spirit tree to both save the land from the creeping forces of Decay and save his friend.’ This is okay I suppose, but it comes across flat in the actual game and a lot of little details contribute to this.
‘Jumping on a novice Ku and getting caught in a storm’ into ‘save the entire land’ feels arbitrary. There’s no context for the powers you gain like there was in the first game, they just kind of are there with no story behind it. NPCs telling the player how Ori will save them doesn’t feel like proper buildup, it feels like at best a secret that everyone but you knows since realizing his destiny doesn’t happen as a culmination of the story. You more or less get info dumped at the end of the game by some wall murals and Seir saying so. Similarly bosses lack context for being bosses: A monster possesses local sage frog, you beat him up and it just… vanishes? Or you get the sprite from the sand zone and a sandworm just appears arbitrarily, you run from it, and its done with not a smidge of context for its aggression given at all. Also of note is that Ori just doesn’t show much expression in many of the game scenes, and I think more facial expressiveness and body language could have gone a long way to make him feel like his place in the story made sense. He’s incredibly stoic and it’s offputting. It all adds up to a feeling that I just can’t connect to the story this time around, and the sense that the story just kind of happens around Ori instead of involving him. In the first game the players could connect to Ori as desperate loneliness / separation from family is an almost universal sympathy that anyone could attach to, and that worked pretty well. The story in this game doesn’t feel relatable, so it lacks punch. I have heard that Moon Studios planned this ending for the original game. With that context it makes total sense. This game’s ending would have fit the first game perfectly and that is what makes the juxtaposition so jarring.
Fewer things to say here, notably that the musical score lacks some punch and frequently pulls motifs from the most popular track in the first game. Unsurprisingly, those tracks are the most catchy. It would have been nice for that callback to the first game to have been less ubiquitous and for some of the other tracks to have been more standout on their own. The entire soundtrack is quite excellent either way and Gareth Coker did a wonderful job with it.
If you were to ask me which of the two Ori games I’d recommend, I would have to say the first one if just only for the story issues and sense of concise design mentioned above. Its subtle but significant. That’s all fine and good though as both are excellent games well worth a full recommendation. I ran into no bugs or issues and the game plays excellently on a Steam controller.
It’s with a rather heavy heart that I don’t recommend this game, because I really, really want to love it. The gameplay, the world, the sense of discovery and progression, it’s all amazing. It’s all just brought down by a horribly written and poorly executed story, with an ending so unsatisfying that it barely delivered anything to me besides confusion and disappointment in the poor progression of the story. I haven’t been able to return to this game at all since my first playthrough, and I don’t know if I’ll ever be able to, because my experience was ruined by the poor storytelling.
If you don’t care about the story, get this. If you’re anything like me, then please save yourself the bitter disappointment.
Ori and the blind forest set the standard for this type of game a few years ago, and this sequel improved on almost every aspect of the game. Traversal is even more challenging, and yet the difficulty modes allow you to fit the challenge to your liking. At first I was annoyed with the difficulty at some points of the game (especially when it comes to certain jumps), but by the end I realized, that if something is overly hard, then it’s maybe not yet time to get there (there might be an ability missing, that could ease the pain). The soundtrack is once again wonderful and the story is beautifully written.
The only gripe I do have is, that with Ori’s newfound agility, the controls don’t seem to be as precise as the ones from its predecessor.
It’s fine as far a sequel goes.
The platforming has been dumbed down from the original and there are less insta-kill obstacles. Which I think is a detriment to the game. It doesn’t provide that level of satisfaction that the original game did, because you can screw up but continue without dying. So you feel as though you just bumbled through the level, Instead of providing a feeling of mastery of the systems.
Combat suffers the same issue in the later stages, you get so much life you can just run at things and mash attack. A far cry from the start of the game! Where small mistakes can cause death.
Other than these issues, it’s enjoyable enough to play through once. Just wish it were a bit harder!
I never bother to write a review so please listen:
This masterpiece (really no other way to say that) truly moved me in body, mind, and spirit. I choose to write this review only because of how emotionally moved I am from this story and want to actually convince you to buy this game so that Moon Studios can continue to make more masterpieces. I love this story so much, and there are so many lessons in life to learn just from a videogame you could finish in a weekend if you wanted to. The simple truth is that if you don’t purchase this game, you truly miss out on something that is unique to your life and can be one of those things you will point to years later in life and say “that changed me."
I’m aware that I’m selfish in that this story is so good that I really don’t want to share it with anyone else, but I know if I were to do that then this game wouldn’t get the praise and attention that it deserves and wouldn’t influence the world the way it has influenced me. I’m a frugal dude who can and will always save a dollar wherever I can, but I would gladly pay my hard earned dollars for this as the cost benefit is just too good to pass up. It might not be for everyone, but for those that do connect with the story I will warn you that it will be one of those stories that stays with you forever. It’s changed my outlook on life, death, and the world - and where my priorities lie in it.
Be brave, move forward, and learn the story of Ori - for it is one that will move you, in both happy and sad ways. But the joy and the pain is what makes it something important and something powerful. I still struggle with my emotions over this story, but I wouldn’t trade it because it has changed me - and few things in life do that anymore.
Buy this game. Support Moon Studios, and let’s keep these stories coming - because these guys know how to craft masterpieces that we desperately need in the world today.
All the best!
A beautiful sequel to a beautiful game. Touching story, satisfying combat, wonderful soundtrack, fluid animations, artistic graphics.
One could say that Ori and the Will of the Wisps is too similar to Ori and the Blind Forest - for example the main antagonist is an owl again, Ori is supposed to save the forest again - but none of that was bothering at all. This game is bigger and better, it expands most, if not all, great aspects of the first one.
Delivers absolute justice from it’s prequel. Solid recommended game specially if you played Blind Forest (if you haven’t, play that one first).
Combat: Felt a bit weird at first coming from the first Ori game (replayed Blind Forest before starting this one) but the melee somehow worked. Skills were interesting but my loadout for Ori was pretty much fixed.
Art and Music: Exquisite. Can’t say anything wrong about it.
Story: Amazing. The writers have provided a very satisfying ending to this sequel.
- movement here feels smoother comparing to Blind Forest
- variation of skills were improvements, but not all were as interesting to use
- puzzles-wise, some items adapted from the first game. Similar to the new ones, they are still both fun and challenging
Just like the previous one, this game is beautiful: the art, the music, the animation, the story. I’m truly truly amazed, it’s beyond my comprehension how much work, talent and heart has gone into this game. It’s not perfect, and it has some annoyances here and there, but the good completely eclipses any issue.
Visually it’s fantastic, with great textures, lighting effects, and lots and lots of tiny details. The pictures don’t do it justice, it has to be seen in movement; everything seems alive, a sensation which is reinforced by the way many elements react to the player, stretching, bending, swinging, in a way that we can “feel” even if we don’t pay attention to them. The character animations are also great and feel completely smooth. The backgrounds are also fantastic; it’s probably one of those things that we usually don’t pay so much attention to while playing, but in some places I had to stop for a moment just to look at them.
The only issue I had with the graphics is that, in some occasions while moving, it wasn’t so easy to differentiate some objects from the background (of course depending on the specific object and background), like some characters, static hazards, or platforms. My eyesight is not great, though.
The music is also excellent. It feels organic and expressive, thanks to the use of real instruments instead of samples, which fits the rest of the game perfectly. The sound effects are great as well.
Gameplay-wise, the controls are very responsive and intuitive, even when you have to juggle many buttons during some difficult platforming sequences (though at some of those moments when you have to act quickly I found myself pressing the wrong buttons from time to time, but mostly at the beginning). Though the combat system is simple (which in my opinion is good, at least for a game like this), different enemies require different approaches and strategies. In general it’s not an easy game, during either platforming or combat, but I never found it frustrating, only challenging (I played in the normal difficulty mode, there’s also easy and hard ones).
There are many hidden places in the world, and they never feel “unfair”, they can usually be found by exploring “normally” (with no obscure actions or changes of the game rules required to find them, unlike in some other games), plus you can find maps or other items that can help. There’s backtracking involved, since to reach some places you need some specific abilities that you may not have yet, but I never found it to be a chore at all thanks to the quick movement and the teleportation points, and actually I enjoyed it.
Like in the previous game, the story is simple but beautiful. And also bitter, and even dark at some points. And like with the previous game, I cried at the end like a damned baby, both with sadness and joy. There are several characters you can talk with, and some of them will give you some side quests. The moki are usually funny in a cute way, but there’s a certain moki side quest that broke my heart…
Ori and the Will of the Wisps managed to outdo its predecessor in every aspect. The gameplay is without a doubt much harder, yet the clever timing of the introduction of new skills usually makes the game feel intuitive. The fight system is on a whole other level than it was in Blind Forest, and I see many potential for different combinations of skills in the future runs. The time challenges were probably one of my favourite additions, because I’ve always loved moving around quickly, effectively and mixing as many different skills I can.
And finally, the audiovisual aspect. Oh boy! It has me in awe, it has me uplifted, it has me in bittersweet melancholy, it does what it is supposed to do, brings out strong emotional reactions, it engages the player.
I cannot recommend this game enough! ^^
Ominous Blue Bell
An amazing sequel! I couldn’t have asked for anything else. The creators made specific moves from the last game more smooth and/or made them easier to obtain. I adore the new abilities, and the use of weapons. My weapon of choice is the Spirit Smash. I love doing quests for the various NPC’s. It helps me explore the map more. Rumours help for map exploration as well. I recommend this game in every way, shape and form. The only problem I’ve had is with the first Kwolok scene. There are some textures in the background that are broken, but I’m sure if I verify my files, I can fix that.
A++ would play again. If you enjoyed the first game, you’d also really appreciate this one. In Ori & blind forest I cried at the beginning of the game, and in Ori & Will of the Wisps I cried at the end of the game. Overall I enjoyed the mechanics, light puzzles, getting more powerful, side quests in helping the cute Moki et al (great addition btw). Spirit races were more maddening as in someone as unskilled as I am would need to try many times to complete them (knuckles hurt in the end as I was using a controller), but satisfying to finally succeed. As with Ori & Blind Forest, the music, story/theme/narrative, and artwork were stellar and greatly enhanced the experience. I was deeply immersed. Overall a very satisfying game. This, and the prequel are imho must-buy game for fans of platformers.
Basically if Hollow Knight and The Blind Forest had a child. Combines the fantastic platforming and movement puzzles, artwork, soundtrack, etc of OatBF with the worldbuilding, combat, boss fights, and playstyle variety of Hollow Knight.
Beautiful game, fantastic story, and if you liked the first one it is scientifically impossible for you to come away from this one feeling disappointed. It is an improvement is pretty much every regard, just be prepared for some challenging fights that take you beyond the simple platforming trials that the first game offers.
Gameplay wise, this is just like the original but even better. Platforming, combat, and activities have been improved upon and are some of the most enjoyable things to do. There are a few gripes here and there with certain controls (namely auto-targeting of projectile/grapple/bash-based things), but for the most part its all great and good fun.
Story wise…. It pretty much feels like an Ori game, but I feel like the story was rather weak this time around, and the ending felt rushed. If you go into this game expecting to get to play as the owlet as well, you will be disappointed as there are pretty much only two super short sections with them.
The first third of the story does a good job at playing towards Ori’s personality, on top of showing us new parts of the world, letting us meet the residents and all the cute flavortext, and you get a lot of lore- But this game does have the issue of eventually failing to perform its “show dont tell” routine, as past a certain point you begin to get a lot of exposition.
The faults of the game generally reflect some things that were still a problem in the previous game, but this time the story’s faults also make it eh.
Gameplay-wise, the faults are pretty much what I mentioned about the auto-targeting, on top of the fact that you receive a bunch of new abilities (which feels fun and interesting!) but then proceeds to very quickly either remove the need for them, or replaces them with an ability that does the same thing but a lot better.
Honestly you should play this game for the unique and fun gameplay rather than the story, which is its weakest part.
This game is the definition of a perfect sequel. It adds and improves so much stuff compared to Blind Forest, and yet it doesn’t try to take away or remove/forget anything that made the first game so special, allowing both games in the series to have their own special things.
Will of the Wisps is absolutely incredible, there’s no other way to say it. A fantastic game for an insanely good and unforgettable series that has stolen my heart, making me love every moment from start to finish.
Really an amazing platformer. Probably the best I’ve ever played. Just be warned: the part of you that got sad when Mufasa died and Simba was crying over him or that thinks owls are cute and Lilo and Stitch was hilarious? That part of you? This game is going to kick that part of you in its gonads. Then it’s going to pet your head and make you feel better, bring you some tea and an ice pack. And then its going to whisper: “I’m going to do that multiple more times.” And you’re gonna be like, “do you have to?” And the game is going to nod solemnly. And because you are now in an abusive relationship with the game, you’ll open your knees and close your eyes and wait for the blinding pain to come.
Simply put: Ori and the Will of the Wisps is a delight to play, and a feast for the eyes and ears. It improves on some aspects of the original while also being larger in scale and with a stronger, more definitive ending that wraps up the story nicely.
I don’t feel I need to go into much detail about the visuals and sound, other than to say they are high quality with an abundance of detail. There is an excellent feeling of three-dimensional depth, with a lot of use of both the foreground and background, and there is a motion to everything, whether it be plants around you blowing in the breeze or a piece of wood bending under your weight, that makes everything feel alive. The music has distinct and remarkably memorable tracks for each major area, and re-uses the leitmotif of the main theme very well in many places. It suits the game very well, both for setting atmosphere and for evoking emotion.
Ori has very fast and very responsive movement and controls well on gamepad, and while the platforming has a slightly float-y quality to it, it’s rarely enough to make any jumps arbitrarily difficult or frustrating. It’s a joy just to move around in the game, and you are constantly being drip-fed new ways to traverse obstacles. Some of these abilities feel situational and aren’t often used outside of the area you get them, but they’re all fun to use when you get the chance.
The main complaint I would have is similar to my issue with the original: It’s just a bit too short. Even for completionists, assuming you don’t do multiple playthroughs for achievements, you may find yourself finishing the game before you’re ready to put it down. I don’t typically bother getting 100% in games, but by the time I beat the final boss in my first playthrough I was surprised to see I had a whopping 95% completion. It took a mere half an hour past that to go back and collect everything I missed, and after all was said and done I had a fairly paltry 11 hours on my 100% save file. It’s far more substantial than the original, but may still leave you thirsting for more.
It is a very good game, and again, like the original, is a great example of quality over quantity. For its price, 11 hours of gameplay isn’t particularly good value for money, but it WAS a very fun 11 hours, and I can’t say I regret the expense. Your mileage may vary, of course, but if you’re on the fence and don’t need a game with a lot of staying power, Ori and the Will of the Wisps is an absolute delight.
At it’s core this is an incredibly good metrodvania game, but sometimes games take the step beyond and become something truly greater. This is one of those games.
The controls are tight and the skills you obtain flow effortlessly into the next making progression feel perfect, as if each skill is a foundation for your next giant double jump forward to help Ori on his quest. The story will genuinely bring you to tears, even if you didn’t play the first, the characters are so enchanting it feels almost as if it does not matter (it does go play it) as the journey you go on with them the second time is about as great as games can get. Truly a game deserving of all its plaudits, for me a rare 10/10 must play.
Do yourself a favor and play this game, also pixar make this into a movie already.