Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent.
Metascore: 80 / 100
User Score: 7.7 / 10
I am very fussy when it comes to strategy games and I must say i really had fun playing this game. Easy to learn and really lets you think more logically which is great. Its a must have in any steam library.
I’ve played this game quite a lot, it works out ok if you can expand and win before you really get in to the late game, but if it draws out for only maybe half hour or more it’s just frustrating and IMO unplayable.
The consumption of your clan constantly increases and the happiness constantly decreases, i imagine to push you to constantly expand to find more food sources and gain more territory, but the effect is that you run out of food quicker and quicker, and the moment the clan goes hungry, if only for a few seconds before you buy food, the happiness shoots down to minus 20 something, a bunch of your clan get a sickness which drains their life slowly and due to being unhappy new villagers don’t spawn to replace them, also due to being unhappy the farmers/fisherman etc have a lower productivity, which means you can’t get yourself back in to positive food production, all you can do is watch your clan population fall drastically until you can produce enough food to support only a few members, then start again.
The maps i believe are generated from tiles so sometimes you get a bum deal with few food resources, but games where i’ve had a good amount of food have still gone this way.
Overall the game looks pretty, it’s ok for 15 minutes, but you’ll generally feel like you’ve wasted the past half hour of you life when you get to that point.
I feel like if you made Skyrim into a RTS that is focused on exploration and economy, you would get something incredibly close to Northgard. There are a lot of features in Northgard that are very unique among RTS’s. It eschews the standard RTS late-game of giant hordes of units in favor of smaller and more manageable raiding parties, hit-and-run tactics are key! The game also puts more of an emphasis on managing the economy than most games in the genre.
My best way of describing this game so far (I’ve only been playing Multiplayer-mode. Will likely update whenever I get to play the singleplayer/story mode.)
A very well made game that can be considered as a mixup between Warcraft and Civilization. Start with a town hall, and expand your base by colonizing. There are four different ways of winning, which is very good.
Like, if you discover a nice “tile” and colonize it, a losing player can quickly become the leading player. It’s about not giving up.
Big props to the developer of the game!
Whereas so many other RTS-s feature the standard and very linear progression: build resource sites, build unit-producing buildings, then spam units: Northgard is not like that. Population matters. WEATHER matters. Environmental factors assault you as much as enemy forces. Good Game. In Northgard you build a building to allow you to take a member of your population and convert them to that function. Even military units.
Wings of Ouroboros
The ideas are solid and the approach is really interesting, but the difficulty is just all over the place and the game does very little to help you understand its mechanics. You find yourself hemorrhaging resources with no idea why and no way to fix it, you bounce from crisis to crisis, and the game just shrugs its shoulders and leaves you to flail around helplessly.
I don’t want to sink time into researching how to even survive this game instead of playing it. I’d rather play something that doesn’t withhold so much from me.
Northgard is one of the few quality Viking-themed RTS and it is an incredibly enjoyable game, but not without it’s faults.
Firstly, it is possible one of the slowest pace RTS I have ever played. The Map is split into territories, which you must colonize one at a time for an increasing cost, and each Territory can only hold 2 - 5 buildings (+1 with an upgrade) and each barracks only allows you to recruit 2-3 troops. These slot limitations are really annoying at times, but also add a great deal of strategy to what you must build, and when to build it. If you like slowburn strategy this isn’t an issue . . . until a freak blizzard tanks your economy and pretty much throws a game you may have been playing well into the trash. This game may be slow to advance, but boy when it wants to set you back it does so quickly and by a far margin.
Second is balance, and I imagine this is more in pvp than pve, but some clans are just objectively better or worse than others and it really shows. Though most of the base game clans are pretty similar, you’ll have to drop an additional $5 per DLC clan if you want to play with the weirder more unique ones. This shows itself in PvE though where some clans will pretty consistently dominate while other clans can be crushed by a rough start.
If you can look through these two issues though, everything else is wonderful. The music and art direction is extremely thematic and lovely. The campaign is simple and teaches you how to play the game. The skirmish mode is pretty fun, and the map editor + workshop support gives you a great deal of tools to create your own custom scenarios too!
Best Game i have ever seen. ist a RTS that is not to fast paced and micro-heavy like AoE and its not to slow and time-consuming like Civilisation. It has a good story there u learn about most of the mechanics. It has an interresting conquest mode in which u have new challenges which u can try with a friend. And The Multiplayer is absolut Gold, it is competetive and relaxing at the same time.
I rather liked Northgard, it was a satisfying RTS with solid mechanics.
Rather than go the Warcraft III route of tonnes of units and so many powers you can’t even do any of them, this aims for simplicity and small-scale combat. I felt it was original, vastly better than Frostpunk, but not as exciting as Rise of Nations.
I would say this game is a weak yes, its plenty of fun, but maybe not going to blow you away
I think the game is fun just not what i expected i like the whole clan different rewards and bonuses i just dont like how hard it can be sometimes with the winter,food,sickness,and for ways to win the game healers are useless if they are sick and dont heal them selfs before they die like this game is some what intresting to play but a game i woudnt call my buddys hey you know what we playing tonight na this game still needs alot more changes and better skirm system not fun if you can loose 3 easy ways instead of attacking each other also dont like the cap system and building system like be funner if i can build alot more buildings and troops and attemp a attack on my enemy like i just need troops for capture and defending ai attacks there really is no way of slowing other player down to win if there ahead in fame and blessing idk its a tuff game i wish it was what i epected but hope in the future it gets funner
When my friends and I first played this game, we didn’t understand it too well. But one day we came back and all of a sudden it started to click for each one of us. Our games have always been fun and the diverse play styles are always exciting. Every clan can win in a variety of ways (Except the Boars) and every map can make things interesting.
I will say however, I wish there was a bit more, such as the conquest game modes available in multiplayer.
The race for the boar and kobold invasion are a couple examples. I also wish a few relics were much more exciting. For example the Boars, is rather dull and boring; not serving much purpose. But I have many gripes with the Boar clan to begin with. The workshop is incredibly exciting! I can’t wait to see what mods are made by the community and maybe experiment with a few of my own.
The game works like a normal rts kind of like age of empires but the catch here is that you can’t spam villagers as soon as you obtain some food to snowball, instead villagers spawn periodically from your town center as long as your happiness is above 0. You need to colonize regions like civilizations V to open up space in order to build new buildings which slows down the game overall to give you a better experience and lessen the need to micro manage everything.
This was the explanation I was given when I just bought the game but seriously some people can still micro manage the ******* oxygen coming into their villagers lungs and develop 3 times faster than me in ranked games. Doesn’t change the fact that it is an amazing game worth the money for strategy fans.
Fun little strategy game where you manage your clan, take territories, build your different buildings, with different races that you can play, with different victory conditions, and cycles through the seasons of normal, or winter, with sometimes yearly events that complicate things. It’s simple, fun, loads quick, and has nice graphics. Basic resources are wood, food, stone, and silver, with upgrades available at your forge. Enough to keep you entertained, and keep you engaged, with plenty of challenges.
I decided to share my disappointment:
Considering all games in Northgard is usually really f.kin long, i might say it’s fun at the beggining but at a certain point nothing else goes right anymore. The healers doesn’t do the job right. Really poor gameplay where sometimes you cannot choose the exact injured character you WANT and NEED to heal at a specific moment. And that makes the game pretty f.okin annoying. Because it’s a long game and you want at least the commands to work as the way you need them to.
Sometimes the envinroment (snow, disesases, portal npcs attacks) kills alot of your characters, and it makes you obligated to change the professions of some of your characters into the ones you really need. BUT WHY THE HELL YOU CANNOT DO THIS WITH THE STUPID SAILORS? I even destroyed the ship, but unfortunately, they both died. So guess what… i lost really important characters in the middle of a long hours game.
Its annoying. Unbelivable that they didn’t fixed this nonsenses. At a certain point of the game it looks like everything gets harder and are intended to piss you off. Like a rage avalanche of disappointments.
That was my warning…
Its quite fun. It’s closer to Civilazation than a true RTS. Town Hall (main building and produces people) produces people EXTREMELY slow, Even when sped up with high happiness it’s incredibly slow. Your armies won’t get too big due to all the micro-management needed like happiness, food supply, housing etc. All in all its quite fun, but slow paced base-building/empire-building/empire micro-management/rts/“Spellforce” hybrid game. Worth buying if you like all of that combined into a snails pace.
Northgard is an interesting and unique take on the RTS genre. Fans of StarCraft probably won’t like it as much, if the friend I convinced to play this with me is an accurate indicator, but I’ve found it to be pretty fun. The art style is beautiful, the different playstyles for the clans are good, though sometimes the map generation and lack of PvP until very late can be annoying. I haven’t played the single player campaign or Ragnarok mode yet, but I’m comfortable recommending Northgard with the 15 or so multiplayer matches I’ve played so far.
I’m not great at games like this, but Northgard is a load of fun every time I settle down to play it. The UI is intuitive and it’s a beautiful little game.
Personally, I lose constantly, but this game doesn’t make you feel stupid for it when/if you do. The conditions are winning aren’t ambiguous and you can choose when you start the games what kinds of victories you want. The more you have selected the more ways there are to win. I think I got a lore victory once….I just played another game and was SO CLOSE to a Fame victory. Maybe next time.
Verdict of Odin
I was really excited for this game, but it ended up being a really watered down RTS. In order to play the game you need to keep progressing forward in randomized maps, and basically it comes down building a barracks, a house, a guard tower, and a happiness producing building in each new area, rinse and repeat while building a very small army. Even if you do that, the randomization of the maps will limits your ability to upgrade your buildings as the resources are also randomized and restricted, and after playing about ten matches, conquests, and several story missions, the limitation of stone (the one resource you really need to upgrade anything) is so restricted it demotivates you from playing on. If you are a fan of deep mechanic RTS, this is not going to tickle your pickle. I am glad I bought this for a deep discount, but sad I cannot get a refund for it
It’s a great game but becomes quite the same after a little while. I loved the story mode but outside of that the matches such as in conquest become a very random rush - matches must be finished in an hour or so otherwise the enemy wins with multiple victory conditions so you cannot take your time and on top of that the maps can be pretty random which means losses can be somewhat unfair at times (and losses are recorded which I hate).
Overall a pretty fun game - I would pick it up on offer.
It was nice to find a new RTS these days as they aren’t exactly popular anymore. There were things I liked about this game such as multiple ways to win. However to accomplish this they kind of made combat difficult, grindy, and very unfulfilling. I enjoyed the story very much and played it all the way through, but I didn’t enjoy the games systems enough to continue playing much after the story was finished. I usually play a game in the ground. I still recommend the game because it’s not bad, but just not my style overall. Also I believe the story part is fun to play through, but probably not worth the full price of the game unless on sale.