Hades is a roguelike action role-playing video game developed and published by Supergiant Games. The game was released for Microsoft Windows, macOS, and Nintendo Switch on September 17, 2020, which followed an early access release in December 2018.
Players control Zagreus, the son of Hades, as he attempts to escape from Underworld to reach Mount Olympus, at times aided by gifts bestowed on him from the other Olympians. Each run challenges the player through a random series of rooms populated with enemies and rewards, and the player uses a combination of their main weapon attack, dash power, and magic ability to defeat them while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use gained treasure to improve certain attributes or unlock new weapons and abilities to improve chances of escaping on subsequent runs.
Hades was developed following Supergiant’s Pyre, a game in which they wanted to explore procedural narrative storytelling, but due to the nature of the main gameplay, found that players did not play through Pyre multiple times to explore this. The roguelike structure of Hades gave them the opportunity to tell these branching stories to the player over the course of multiple runs.
User Score (Steam): 9.8 / 10
This game is very much recommended. Normally I don’t like Rogue-Likes too much, I despise that there is usually no progress made at all aside from knowledge gained.
This game is different insofar as it splits gameplay between the rogue element and sort of a “home base”. You get to keep a bit of what was earned in the field and I enjoy that. The story is great and the gameplay loop very enjoyable.
Have a go at it, it is just as good as everybody says!
Death is only the beginning
This game can be very challenging, but even in death you are always rewarded, with increased power, or a further delving into the story, or both, the game slowly unlocks as you make attempt after attempt, the controls are about as crisp and tight as controls get , the graphics are beautiful, the characters are very true to the original mythology which is a nice touch, all the characters are well spoken, which sounds weird but I didn’t expect this much class from a game like this, but that’s what this game is, class , well engineered, classy , balls to the wall action. low skill floor, tremendously high skill ceiling.
Supergiant Games has created their best game yet with Hades, a isometric fast-paced hack-and-slash action game with an engaging rogue-like loop. You’ll be playing as Zagreus, the immortal son of Hades and prince of the Underworld. Who is trying to escape to see the surface world despite the efforts of his father to stop him.
Combat entails entering chambers\combat arenas and facing off against different enemy types depending on what region you’re in with a boss at the end of the region to face. You are given a reward with completing each chamber and this can vary from currency, added max health, gemstones or a boon from an Olympic god. The Olympic gods are distance relatives to Zagreus and their boons vary from alterations to your normal attack, special attack, dashes & more. What items you’ll be able to carry over after each run allow you to upgrade passive stats like higher tier boon rate, health regained when exiting a chamber, & more. There’s much more going on than what I’m outlining here but I’ll leave that for you to experience yourself.
Outside of combat is where to story is where much of the story is fleshed out, with dialog with Cthonic gods like Nyx, Chronos, & Charon. You’ll find that there is more going on with keeping Zagreus in the Underworld and may have some connection to his real parental origins….. The story here has been engaging throughout my time with this game and the writing so far has been very good. Voice acting is well done & the music is perfect for the setting, it doesn’t falter at matching the combat in any point in a run. Visually it looks great with some amazing digital artwork that nails the look of the Greek Underworld.
There is so much to do & see in Hades, even in early access there was a ton of content to experience. I’m nearing 70 hours and there is still new dialog to hear with more to unlock as well. This is objectively one of the best rogue-likes out there and one of the best bang for your buck purchases that you can get. I’m not sure how Supergiant can top this with their next game but if it’s in anyway as good as Hades, it’ll be an instant success.
I like rogue-like games but I never was too hot into them but I gotta say this game, style, graphics, soundtrack, gameplay, music is really solid !
The main character felt at the very beginning like a typical edgelord but you will soon find out that his is a very well rounded character that is very kind and cool with people and for the most part mature.
Even if you dont like Rogue-likes that much, Give it a try ! It amazing how deaths and the gamplay loops is really well tied into the story. The divers amounts of dialogue with SOLID voice acting. The number of combinaison you can do tweak your gameplay, with the variety of gods ability to your cast, attack, special attack you dashing abilities, the experimentation of synergy with different gods
From this point, very minor spoilers, if you know your gonna buy that game and wants everything entirely blind, well better stop reading now
many of duo god abilities where they merge 2 abilities to create 1 to discover, the 6 different type of weapons and the 4 different types for each one that offer divers changes. The mid run hammer abilities that can significantly change the playstyle of a weapons.
An easy mode that becomes easier based on the number of time you died if it a thing you need, or a hard mode to make things even more though right away.
Like seriously, this game is an absolute masterpiece for an indie game without a doubt. I’m seriously impressed by the talent behind this game. I usually don’t like repetition but this game finds a way to give me an universe with enough little nuggets of news things to keep me going even after the main story is done and make it feel satisfying, at some point you even get a way to personalize the games difficulty for unique items but that part I’m gonna let you discover what they are, check out Heat levels if you need more convincing.
And the amounts of ways you can slightly perma buff your character or just change forever how certain reward etc.. works, there is a lot to do here.
If had negative points about this game to mention is that I wish there was more enemy types, more mini boss and variety on that front and maybe one more floor and major boss in the game, but later there are ways to changes thing up about he major bosses and how they fight, so that’s cool that there is at least that.
This is become one of my favorite games, even if I do end up getting burn out soon due to the nature of the genre, I had plenty of playtime with it and it will hold a special place in my heart
Before I saw a demonstration of Hades, I considered myself entirely outside of it’s target audience; I had never played a hack-and-slash (or any Supergiant title), only played a few roguelikes, and I generally prefer slower-paced games. This point of view swiftly changed once I stumbled upon some video coverage of Hades' release, and I can only say I wish I knew of it sooner. I’m well-read enough to understand the mythology the game is based on, and I think that Supergiant has achieved the perfect balance between remaining faithful to ancient Greek mythology and personifying the various deities, heroes etc. to create an excellent single-player roguelike. The art style also contributes to this balance; beautifully depicting the protagonists endless efforts to make for the surface, all to the backing of one of the best video game OSTs I have ever heard.
Speaking more functionally, the inherent problem with all roguelikes is present in Hades; it can get repetitive battling through random chambers with random enemies over and over. I feel that Supergiant have done as much as they can to negate this though, implementing various upgrade systems, allowing the player to increase the difficulty for better rewards and having each run be truly unique with random non-persistent improvements, all of which have varied levels and interactivity with each other. All of this supported by the backbone of a developed and well thought-out plot makes Hades a very attractive offering.
Regardless of what brought you here, I would seriously recommend you give Hades a try. Be it for the thrill of the gameplay, the excellent soundtrack or just the story, Supergiant have made something very special here and it will sit among the favourites in my library for a very long time.
I played 43 hours of this on family share before I got it and for 30 of those hours I wanted to write this review. I am not very good at this game and it doesn’t feel punishing; I’ve been slowly getting better and going farther and I’m still not good at it but I am way better than when I started.
Anyway yeah this game is a lot of fun and I’m gonna shut up and play it now.
If you like Rogue like games this one is very good. And well worth the price.
Art direction is very cool
Sound is amazing just like the other games from this developer.
Writing is exceptionally well done, the humour and the interactions between the gods/characters feels natural and unforced.
Combat is fast and smooth, looks like 6 separate weapon’s that can be unlocked and upgraded each with its own fighting style,special and dash attack.
There is No Escape
Supergiant Games has long made a habit of offering up fresh and unique ideas to transform seemingly simple mechanics into rewarding and memorable experiences. Hades is no different, using smart design decisions and interesting story telling to bend a genre into a shape that suits their vision.
The Rogue-lite genre is one built on developing player familiarity. The cycle of play-die-learn-play again creates an ever growing sense of mastery, letting the player grow into the systems and hidden tricks under the hood of the game. Short attempts - riddled with user error and doomed for failure - eventually yield to systematic game clears. Leverage all of the player’s acquired knowledge of the inner workings of the game itself alongside upgrades earned during repeated playthroughs.
This is an addicting formula that creates a “one more run” kind of player engagement. You crave the next level of mastery, one more chance to conquer the game and get revenge for your earlier struggles. Eventually, though, that rush of discovery comes less and less often. The feeling of triumph is less invigorating when it comes in the same package as the one before:
Pick your ideal weapon, optimal supporting gear, efficient map traversal, safest player choice.
Play, Win, Repeat.
You Will Escape.
So how, then, does Hades keep the player engaged once they have cracked it open and figured out how all its systems tick?
They give the player a story that doesn’t unfold in full until they have bested the game dozens, if not hundreds, of times. When the surprises in the mechanics draw thin, the twists in the narrative become the driving force to get you to charge into the fray for another trip through the punishing halls of Hades.
Pick your ideal weapon, optimal supporting gear, efficient map traversal, safest player choice.
Play, Win, and - hopefully - Catch the next part of the story. Learn more about Zagreus.
You Won’t Want To Escape.
As even that formula becomes routine, the story slowly boiling its way toward conclusion, new twists in the game tempt the player toward even more variation to continue picking away at the knots tying the cast together. The game quietly coaxes you to play against your best interest in order to find out even more about the denizens of their Ancient Greece. A suggestion to use a different weapon, a reminder that one god offers boon combinations you’ve not tried yet, a challenge offering more rewards for a prohibitively difficult escape attempt.
Supergiant knows you are getting complacent, and they can’t have that. There are still story bits they promised you - character payoffs that have been waiting in the wings. They’ve created a playground of lovable characters, of interesting combat builds, of familiar places made new again. So they give you the tools to convince yourself that it’s time to spice things up.
Pick your worst weapon, least favorite supporting gear, a terrible map path, make the riskiest choices.
Continue to play, to enjoy every win, to revel in a Rogue-lite that gets even more engaging over time.
There is No Escape. - and that is by design.
This game is straight-up otherworldly. Everything about it I love to death. The gameplay, the story, the music, the art, the characters, all of it! It’s all simply perfect, especially for a roguelike. The plot is incredibly captivating and you progress it with each run you do, so nothing is wasteful there. The weapons are all very balanced and can be super powerful with a good build, which you’ll run into a lot as all, if not most, of the boons you obtain are pretty great! The voice acting is just… I don’t even have words to describe it. All I can say is that it’s the BEST I’ve ever heard in a video game. Ever. Every character sounds so natural, their voices so distinct, and any tuning done to fit the godly aesthetic is perfect. Complimented by their insanely good designs, all of them are just so lovable. I was dying to get the game for a while and now that I got my chance, would you believe it, I caught it on sale too! So I got the soundtrack aswell (and I recommend you do the same!), as the music is BEAUTIFUL, along with everything else. Supergiant Games has done an outstanding job at bringing such a masterpiece to save the latter half of 2020, and I’m so happy it’s here. And with more updates to come, this game will explode with more and more content that I can’t wait to experience. Keep up the godly work, Supergiant!
I’m obsessed with this game, it has everything! Interesting story, characters you can love, a plot you care about, challenging gameplay, a huge range of weapons and boons to customize exactly how you approach it, making every run different every time! It’s achieved the hard task of making a dungeon crawler where you keep doing the same thing feel spicy new fresh and exciting over and over. I ADORE this game. Everyone should play it. Also I am a huge greek mythology nerd and loved the way they did it. AND I adore the art style and character designs - I haven’t loved a new game this much in a very long time. Good god everyone please play it.
Extremely fun. Think League or Diablo combat but with a Dead Cells-like gameplay loop. The feeling of progression is real, all the while still making you feel badass. Not to mention, the characters are great along with their voice acting, and the story is great. You don’t even feel too bad about dying, since it 1) progresses the story, and 2) lets you hear more voice lines from the great characters. I don’t think that I’ve ever heard a single voice line repeated in my time playing this game. All in all, great game, worth the money.
although I’m writing this review only 30 min into owning it, I can say for sure its an amazing game. out of the over 10k hours I have in various other games, this is the very first game to strike me as purely amazing, especially in such a short amount of time. Failure is good, as it literally builds strength for the later runs. It makes me keep wanting to get further and further. its both randomized, but also has a metric ******* of genuine story content. compared to other rogue likes, this doesnt feel like 2 runs are going to be the same, basically ever, as each time you converse with gods and such you learn more.
If you enjoy rogue-lite / action games like Binding of Isaac, you will love this. Super fun the whole time. Enough weapon variety to keep it interesting for a super long time – each is a totally different play style with different synergies, builds and combos. Plays best with a controller I think (though for some ranged weapons aiming is slightly frustrating–it uses auto-aim that sort of locks on. Works pretty well in general, but 1% of the time is a bit frustrating.)
Overall highly recommended if you like run-based action games. I’ve played maybe 5 or 10 hours, each run has been 20-40 minutes roughly. I’ve reached the “boss,” but haven’t beaten him, and my understanding is there is a ton more to explore even after that.
One of the best Rogue-like games ever. On par with ror2. It saves every encounters which is always awesome. It runs great even on macbooks, I ran on native res with v sync on my macbook and it runs 60 fps. Its just perfect, addictive gameplay. Beautiful voice acting and writing. Interesting characters/gods. The combat is also great, however I have just played over 3 hours and I feel like their should be more content before escaping house of hades. Such as more ways to upgrade your weapons or change your moves. I’m loving this game and the style and the way how optimized it is for macs.
Hades is by far one of the most enjoyable THROUGHOUT the entire game. After you encounter the final boss, the story is ‘simple’ yet not in a bad way, it is concise and engaging; the story/game play is just beginning, but in a different way than i have encountered before. This game gives me a feel of something like Path of Exile, mixed with Enter the Gungeon, with a dash of story to the likes of something like Sekiro (however that’s on a story/game play of its own, in a different league) but can be compared to Hades. 10/10 would play again, couldn’t give more of a standing ovation to the developers, music producers, voice acting, producers, etc.
Great game! Hades has so much in common with Bastion and many unique features as well. Awesome gameplay with randomness implemented so deep that every attempt is different.
Music and sound design are so crucial and well done, that without them the overwhelming immersion into the plot would be impossible.
Every character is unique and interesting to interact with. Some of them, including the narrator, have great sense of humor. Relationship between the narrator and Zagreus are worth every second of gameplay.
I highly recommend.
If you like the gameplay loop of roguelikes, character-driven story, and the family drama of the Greek pantheon, this is the game for you. Like other roguelikes, there is a “permadeath” system in Hades, but only insofar as your progress through the titular Underworld is concerned. The upgrades and currency you gain on each run is lost upon death - but not the story progression. This is what makes the game work for me. I love a tight, repetitive gameplay loop with a bit of variety and customisation to keep things fresh in the long-term, but the issue I’ve had with other roguelikes has always been the lack of a meaningful (or interesting) story driving that gameplay. Supergiant Games addresses this problem by not only setting their latest game in a slightly altered version of Greek mythology, but tying the unfolding of the story to the progress you make each time you attempt to escape Hades. It’s a pretty particular combination of game elements, and I’m only 5 hours in at the time of writing this, but so far it’s pretty much the game I’ve always wanted.
Most likely game of the year for a lot of people, and I don’t blame them. Definitely a contender for me, too. On the outside this looks like a “too good to be true” scenario, but really, it isn’t. Any praise Hades gets, whether that’s the story, gameplay loop, progression, or otherwise, is most likely true to a fault. More than worth its price.
The only other thing I’d like to add: if you’re scared or unfamiliar/uncomfortable with roguelites, I promise this is not nearly as daunting as, let’s say, Dead Cells or Slay the Spire. You do not have to be good at the game to achieve or even feel proper progression. You will most certainly appreciate what goes on in-between runs regardless of your skill. I only say this because I hear it being a turnoff for a lot of my friends.
The game is very fun and enjoyable to play in freetime, its not necessarily a skill heavy game as it just takes a little to learn the mechanics. The plot to it is very intriguing and had me interested to it form the very beginning of the game. It can be difficult at times to defeat certain enemies though so it could be considered a rage game. but it takes skill and practice to overcome those issues. As with the plot there were a few holes in it but i do not mind it as the game was more focused on enjoyable gameplay and not as much as making a wonderful story. The power buffs you receive could use a bit of tweaking such as the chaos one where 400% bonus trap damage seems like a bit overkill. however the buff received from that price is a good one so it evens it out. The whole plot idea about trying to escape hell and leave to olympus really interested me in this game and i was not disappointed. the plot had me driven to fighting till the end no matter of how hard the enemies are. playing this game had me in a deep trans that i had never really experienced with another game like this one.the gods giving you stronger power ups everytime you die and the constant grind to new weapons and getting stronger abilites along with buffing your characters strength made the grind feel more fun than annoying. The plot never got too deep into it though and the game felt more focused on the action of fighting than actually building up an immense plot. so overall i would recommend this game to people for a fun game to play in their freetime but it will take time to learn and grind up to be really strong and op