Ghostrunner is a cyberpunk action video game developed by Polish development studio One More Level and co-published by All In! Games and 505 Games, released for Microsoft Windows, PlayStation 4 and Xbox One in October 2020, and will later release for Nintendo Switch in November 2020 and also for PlayStation 5 and Xbox Series X/S in 2021. Ghostrunner is co-produced by 3D Realms and co-developed by Slipgate Ironworks.
Metascore: 80 / 100
User Score: 8.3 / 10
I love this game, to its fast movement, to how cool you feel when you slice someone. It’s just a really satisfying experience, but yes, you might have to redo a level multiple times. But the perk of doing that level multiple times is how you can hone your skills to be more efficient in your cool killings. The graphics are really clean, textures are nice, lighting is amazing, this game should be $60. My graphics card could barely handle it, that’s how good it is. Please get this game, you want to play this game, whether you like it or not.
One of the hardest game’s I’ve played. Absolutely excellent design, music and amazing gameplay. I seriously can’t recommend enough, if you are up for a challenge and don’t get frustrated easily this game has some of the most rewarding gameplay out there.
Ancel De Lambert
This game has PROBLEMS.
It’s a movement oriented game, with frustrating if not plain OBNOXIOUS movement. The wall-running goes much further than you would ever think, and the game doesn’t tell you.
The time stop on the dash only works mid-air, and the game doesn’t tell you.
You can rotate your ability inputs to make them fit the tetris grid, and the game DOESN’T TELL YOU.
All of this in addition to a WAY too short dash that kills your momentum when you use it, unsatisfactory superpowers like the limp, hard to line up Blink ability that recharges WAY TOO DAMN SLOW to actually bother using, and hyper accurate enemies who can spin on a dime to shoot you in the back of the head in a third of a second.
This game is Eurojank as hell, and I had to just give the hell up at the laser elevator, because the hyper precise timing they want you to employ to get up killed any fun I had and the issues the game had just compounded on themselves.
Don’t even bother getting this, not even on sale. It’s really not worth your time. It’s apparently really short, too, I’m about halfway through it if not more according to some people I’ve idly talked with, and that’s with the fifty or so deaths I’ve racked up wasting time.
Oh, and the checkpoints SUCK.
Ghostrunner is a first-person action game set in a cyberpunk world with movement mechanics similar to Titanfall and the difficulty and gameplay style of Hotline Miami. And let me just start by saying I absolutely loved those games and I enjoy a cyberpunk setting so I definitely had a good time with this. That’s not to say there is nothing to fault here and I will definitely point it out. But this was such an enjoyable game even with its downsides, that I ended up playing through twice. So, let’s cut deeper into the game.
You start out with an opening cutscene as the Ghostrunner is slicing his way through a handful of enemies to get to female cyberpunk Doc Ock (Mara). For her to deactivate, rip off his arm, and throw him out of a building. You then wake up at the bottom of the tower without any recollection of your past, and guided by a voice in your head begin your ascent up the tower to take Mara down as you decapitate 100s of enemies on your journey.
Honestly, who cares about the plot? I didn’t. Yes, while there is a story to it. It is pretty uninteresting and predictable. What I think is good though is that the storytelling is actually done through characters conversing in Ghostrunner’s head. So, for those that are like me and just want to get straight to the combat and platforming are able to do so uninterrupted without cutscenes breaking up the flow. However, if you like to hear the nuances of the story you can still listen, take your time and look around.
The gameplay on the other hand is what I was more interested in and is definitely the highlight of the entire game. It consists of about 45% fast-paced combat, 45% fluid platforming and 10% boring cybervoid levels. Overall, the gameplay was a blast to play, it was full of variety and never felt stale, minus the cybervoid.
In combat you will be using your katana to slice-and-dice your way through enemies, all while wall running, dashing, sliding, grappling and using abilities. The difficulty is quite brutal and involves a one-hit kill mechanic for both yourself and enemies, similar to Hotline Miami. So, if the thought of having to repeatedly go through the same section while trying to clear it flawlessly makes you want to hit your head against a wall, then maybe steer clear of this. But if you are a bit of masochist then I’m sure you’ll enjoy it. And once you do begin to master the mechanics and begin to flow seamlessly between kills it becomes satisfying as “H-E-double-katana-blades”.
Apart from your trusty sword, you have four different abilities to help which include: Blink, Tempest, Surge and Overlord. Blink is your simple dash attack, line up a few enemies and slice through them all. Tempest is best described as a force push, but instead of channeling mysterious spiritual energy, it’s caused by rapid micro vibrations in your inner hydraulics… Um, what? Sure, sounds just as magical. Surge is your ranged attack, it’ll allow you to swing your sword and emit an energy blast at enemies. And Overlord allows you to hack into the brains of enemies, turning them against each other. These abilities could have been implemented better, they feel more like an afterthought and I mainly used them for style points to make myself feel more bad-ass. For example, in the tutorial for Blink and Surge they have enemies conveniently line up for you, but this rarely happens in actual combat.
There are a variety of enemies which range from pistol wielders, shields, katana wielders and more including those god awful creepy explodey dudes. It’s great that they are constantly introducing these different enemies to you, just when I thought I had mastered one particular type I am thrown against a new enemy with different mechanics that required me to adapt my playstyle. Yet it never felt like I was out of my depth, they ease you into each by placing you against a single enemy allowing you to familiarise yourself with them, then increasing their numbers and finally incorporating them into a big section with all different sorts of enemies, all requiring different approaches.
Boss fights were … decent, the problem with them is that since you die in one-hit you are only able to learn a little bit more on each attempt which can lead to a frustrating time. And, I think I have “Welcome to Amida Elevator Station” permanently imprinted in my mind now.
The platforming takes up the rest of the gameplay and it is a challenging, fluid and fun experience … when it works. A few times I noticed that the Ghostrunner’s feet wouldn’t “attach” on the wall as I tried to initiate a wall run or sometimes the grapple left me just short of the intended location. However, I will note that the platforming sections aren’t jarring and don’t feel out of place, the neon billboards, conveyer belts, hooks, fans all make sense given the surrounding environment.
What absolutely hurts the game however is the cybervoid sections where you gain and learn your abilities, these levels just completely break the flow of the fast-paced game with these slow, drawn out platforming sections while you collect cubes, solve puzzles or wait for platforms. I would’ve preferred if there was more combat/platforming and the abilities were introduced through other means, perhaps an enemy/boss could have utilised an ability and once defeated the Ghostrunner was able to take out a chip to obtain that ability.
It’s your typical cyberpunk dystopian future with bright neon signs, streets littered with rubbish and rain, of course. The game looks gorgeous especially in the later levels as you progress through the city and it really showcases some stunning visuals and atmosphere. The environments are incredibly polished with a high level of detail to make a pretty immersive world.
The music brings in some synthwave goodness that just adds and accentuates the thrilling gameplay, very much like in Hotline Miami. My friend likes to troll me constantly because I talk up game soundtracks that I enjoy a lot, but you know what I’ll happily take all the jokes to promote this OST. Apart from that the rest of the sound design is decent and serviceable, voice acting is done well and the sounds of combat, like the impact from the sword and abilities are satisfying.
In conclusion, I had a great time with this game, it filled that void of Cyberpunk 2077 delay disappointment and scratched that Hotline Miami itch. There are certainly some shortcomings in this game and I can’t see everyone enjoying this game but if you are a wanting a first-person, fast-paced game with a high difficulty and don’t mind repeating sections to perfect them then I would definitely recommend this. And I challenge anyone to attempt a full deathless run. Good luck!
Ghostrunner is a slick, fast, but deceptively methodical romp as a super agile cyber ninja rampaging through a dystopian megastructure. The story is pretty standard and predictable, which arguably adds to the charm: Ghostrunner knows what it is trying to do, and doesn’t let an overcomplex narrative get in the way of platforming and slicing. There’s a very heavy emphasis on platforming, especially in the later segments, which suffers somewhat due to some inconsistent collisions or responses, such as sometimes not being able to wallrun unexpectedly, or getting trapped in geometry considered out of bounds, with no way to recover (something that makes secret hunting something of a chore). That aside, when the platforming works, it really works, and pulling off difficult stunts feels smooth and satisfying.
The combat follows something of the Hotline Miami, or more accurately, Katana Zero formula, with one hit kills and a fast restart. Some slowmo abilities and special powers add a tactical edge to a fight, letting you approach a situation in different ways. Coupled with some fun, tetrisey skill customisation there’s a lot to work with, including being able to completely trivialize climactic encounters with the right combination of upgrades, if that’s your thing.
Well worth your time.
Ghostrunner is a creative and visually stunning adventure into a dark and colourful cyberpunk universe.
In the time that I have spent playing it, I have encountered various different level structures featuring platforming, fast-paced action, and unorthodox map design. Through every section, dying serves as a mechanic for you to plot your route and overcome obstacles, be them enemy guards with laser guns, parkour levels above an endless abyss, or abstract puzzles set in a glitching cyber void.
The game does a good job of changing pace and scenery so that no level is too stagnant, and it introduces new enemies with new movement and attack patterns gradually for you to account for. Certain sections feature quieter moments where you are not being shot at and are simply tasked with finding your way through a beautiful map using wall runs, mid-air dashes, and a grappling hook.
While this game can be frustrating at times, the overall experience has been enjoyable enough for me to confidently recommend this game, especially to those who enjoy a good challenge. Given the way that this game plays, I would specifically recommend fans of Hotline Miami, Mirror’s Edge, and gorgeous cyberpunk styled artwork.
Take mirror’s edge, make it really hard, put a sword in it.
That’s this game. You start off confused lil memory wiped ninja robot to a speedy boy(about the same concept as pinocchio just more cyber punk than wooden).
But getting to the point, I seriously recommend anybody to play this game, it’s fast paced, replayable, fun and just satisfying once you understand how the movement and everything works.
Only been playing for around 4 hours and ik i’m gonna play a whole lot more.
The gist of it:
If Mirrors Edge and Hotline Miami had a baby it would be called Ghostrunner, a fast-paced insta-kill/insta-death cyberpunk platformer that will test your skills throughout the game.
The good parts:
1 . The atmosphere is nice to look at.
2 . Difficult but fun as hell.
3 . Pretty good music beats.
The bad parts:
1 . Too short.
2 . Main story is passable.
You wake up and play as, well…a ghostrunner, an engineered assassin, the ultimate tool of killing. As you start the game you are tasked with freeing an AI which will guide you through the game while also being integral to the story itself. The story won’t blow your mind or anything and the plot twist if you can even call it that, can be seen from miles away.
Your main objective is to reach the top of the tower which is where the main game takes place, a post-apocalyptic sole building surrounded by wasteland and the only place on the planet where humanity still lives. Not much is explained behind the backstory of the location and what happened in the past but suffice to say, the AI tells you he was an architect and he wanted to create the ultimate place for humanity but he was betrayed by his partner and she took control. Chaos ensued and the Tower become a cyberpunk hell for all those inside living in terrible conditions under the rule of Mara, the one who betrayed your AI companion.
As you go through the game you learn bits about yourself as well and what you are through dialogue with the architect and a rebel woman who re-built you. It’s a simple story, and I kinda wished they did something else with it as we’ve seen these kinds of things many times before. The ending wasn’t really worth it but this is an indie game. I did not expect much anyway. It’s not bad just not good either.
Story rating: 7.5/10
Ghostrunner combines the platforming aspects you might be familiar with from Mirrors Edge and the combat from Hotline Miami, all in first-person view. If you did not play any of those games, you will have to jump, wall run, avoid, and kill enemies all in a well-crafted and puzzle-like manner.
What I mean by that is, the levels are constructed in a way that you have to think on your feet as you don’t fall to your death or into deadly traps on how to get close and personal with the enemies that will instantly kill you. There are also a variety of enemies that will painfully obliterate you more easily such as samurai looking individuals whom you can only kill after you parry their attacks or soldiers that have a shield in front of their entire body except for the back and “many” others.
The enemy and level difficulty ramp up as you progress, however, you also acquire several skills that will ease the pain such as, mind control, or a ranged slash attack. Besides those skills you also have some upgrades for your ghostrunner which complement the said skills. Nothing too complicated and they’re all hardly mandatory. You can easily finish the game without even using all those stuff.
It’s a lot of trial and error and you will die a lot but what’s nice about all of this, the restart is instant. The only issue is while there are checkpoints for the death restart, there are no saves in the levels. That means if you quit the game half-way through the level you’ll have to play it from the start. Luckily each level usually takes from 20 to max 50 minutes depending on your skills.
It’s a fun game no doubt it and I really wanted more of this but sadly Ghosturnner is way too short. I took my time and I finished it in 6 to 7 hours. Most will probably do it in less.
Gameplay rating: 8.5/10
There’s voice acting in the game and it’s surprisingly good. Your own voice is robotic, yet very cool in its simplicity and short replies. I liked it and it worked well with your character. The AI or the architect as well as the woman you’ll hear also do a good job at voicing their characters and the same can be said about the others.
The music beats are really nice to listen to and will easily pump you up while dodging and running and jumping all over and it all feels perfect with the atmosphere around you. The only issue with the soundtrack is that each track is way too short and since most levels will take well over 20 mins it will get repetitive.
As for the other sound effects, all is as good as it can be. I barely had any time to listen to environmental audio with the song beating in my ears and just focusing on not dying constantly.
Audio rating: 8/10
Graphics, performance and tech analysis
Don’t bother using raytracing in the game, you’ll never notice it and the devs did not bother optimizing it even with DLSS. The screen space reflections or planar reflections the game offers are pretty great as it is and you won’t stare much at the reflections anyway especially in such a high adrenaline game.
But boy does the game look pretty. I am quite impressed with the level design and the cyberpunk atmosphere. You can clearly see the indie touch of it all but most of the time you’ll just stare at those colorful neon lights all around the levels.
Performance is not the greatest, as it can fluctuate from 150 to 80 quite a lot which may ruin the flow of the game. I was saved by gsync so I did not notice it as much but just a fair warning.
Graphics, performance and tech analysis score: 8/10
Despite being a short game, it’s really fun. Don’t let the difficulty scare you, as restarts are fast and you’ll get the hang of it quite easily. Well worth it at any price.
Final score: 8/10
I really liked playing this game, it offer a lot of satisfactions, if you are a fan of high risk high reward gameplay this is totally ur game. Really cool how you can put upgrades and different ways to approach an area or a fight. Of course is not perfect, some levels are frustrating and not fun at all and bosses are not the best. Hoping they’ll fix some bug that I found about the parkour. If I have to vote this game i would give it 7/10.
If you’re prone to rage quitting then I do not recommend. I’m not entirely sure if I just suck at this game or if its normal to consistently die. Regardless, this game is beyond fun and the multiple ways that you can beat levels gives it a ton of replay value.
The demo was fun and i was expecting it to continue with that same energy. I’ve played other fast paced games and in those games its very clear that the music is very important, this game, however, lacks on that aspect very much. Music in games like “Hotline Miami” or “Katana Zero” make the games go from good to amazing, and in “Ghostrunner” it is lacking that spark. When you hear “Ghostrunner"s music, it’s the typical cyber punk music, even after you change levels. now looking at the game levels, Its very clear that there is a certain way of playing in each level and there’s not much deviation from that said way. You play killing this first, then that, and then him, you do something different you die. That’s it. I wish there was more too it. Also the levels are very long, and when the saving icon shows up in the top left corner, if you think “Ok, it saved my spot now i can leave and come back to play from there again.” WRONG. you’ll have to replay the entire level again from the start. I really do wish this game had more to offer.
Not the perfect game but it sure is awesome. Practice your reaction time and complete the levels by using trial and error. On the final level I died 135 times but I did not think it was as hard as other players have said. I find the enemies and their one hit kills to be the hardest part. The platforming is pretty great and probably among the best first person platformers I have played. I have a midrange PC with a Ryzen 2600x and a Vega56 running at stock with 1440p resolution and this game never started to lag and it has not crashed a single time. Splendid release technically speaking, at least for me.
One complaint I have is that some times the guy refuse to wallrun even when you think you hit the wall perfectly. Tho I played with a controller I can see mouse and kb being helpful to keep up with the very fast pace. Highly recommend for the price it was released at.
Like the cyberpunk aesthetic? Like Titanfall 2/Mirror’s Edge movement? Like playing Tetris with your upgrades? Have the patience to die over and over again due to One-Hit Kills with no difficulty selection? This game is for you.
However, like almost all parkour-based games, the movement can get spotty at times (eg. wall running in between the wall and the platform instead of on the platform, getting stuck on level geometry, etc) This game really would benefit if you could just use the r key to instantly go back to last checkpoint instead of waiting for the screen to pop up.
Story is serviceable. Upgrades are meh (they help slightly, but if you’re really good you don’t need them).
Honestly, play the demo. It’s free. You can judge whether to buy it or not from playing it.
Mitch the apple
This game was so much fun. Yes, there are sections where it may be hard to progress through the story because of mantling issues and respawn points, but it is all worth it. You feel like you are a real ninja in a cyberpunk world with seamless speed and power. I loved this game so much, I played the demo 5 times before buying it.
Its a good game has a few bugs that make some parts harder but overall a rlly good game its like 12 hours long to beat it but there are hidden items like skins and some items that tels us more about the world and the story
Its pretty fun and first playthrough does a great job of giving a nice hit of dopamine for a few hours, however total play time is like 20 hours max not including speed runs. i was able to find every artifact, sword, and audio log, as well as every achievement within like 15 hours, so if you’re looking for alot of content, you’ve come to the wrong place, however if you’re looking for some fun content and a nice break from standard games than this is the right place. The game play is really fun and i really enjoy the concept, but there isnt enough in the game to keep people playing for long, and there are still a few game breaking bugs but besides that its pretty fun.
Very fun and engaging, has everything I would want from a game like this. I’ve already finished the game and still enjoy playing back through the old levels and getting the artifacts/swords, I also enjoy just trying the levels with new ability combinations and strategies. A solid 9.5/10, would highly recommend!
I really enjoyed playing this. This short but sweet game feels like an unofficial, worthy successor to the Mirror’s Edge series. Movement is super smooth, combat is satisfying, level design compliments each encounter, graphics and art style are visually pleasing. I thought the bosses were a little underwhelming but otherwise appreciate all the love the developers put into this game. Would probably wait for a small sale before purchasing.
I would recommend this game on a DEAL, but at full price I can’t. Half of this game is feels like filler content with unnecessary platforming levels where you have none of your parkour abilities and have to simply run through these mostly detail-less areas with puzzles that kill the normally fast-pacing of the game. The gameplay itself in the main levels is FANTASTIC and exactly the high-octane experience I was craving, but the pacing is so constantly interrupted by these puzzle levels that it kills the mood. This dichotomy is accentuated at the end with the mother of all ******** platforming levels that bring to mind the phrase “artificial difficulty” from the days of when people were bashing Dark Souls II - the catch though? This takes it to a whole new level of BS, and I can only assume the devs focused way too hard on the challenge aspect of the game to make things as hard as possible without considering if the content in these specific levels was actually fun.
More to the level design issue, many platforms/walls in the game feel erred in placement where half the time you can be sent flying over your target when you jump over or are propelled towards it, a seeming oversight by the devs. When you have to jump across from wall to wall over and over, there are several areas where the walls feel both too small and either too far apart or too close to give you ample time to prepare for the next jump. You end up being right at the bottom of the wall ready to fall off to your death unless you shift dash, at which point much of the time you end up dashing right past the wall or ruining your own speed for the rest of the jumps and falling anyway. All in all, there are many areas level-design-wise that don’t feel they were thought out/tested enough.
In the end the game is a 5/10. The gameplay in the real levels is an extremely fun experience and the music/voice acting are pretty damn good, but everything that was great about the game gets weighted down by the poor level design and pacing.
The music, gameplay, level design, and pretty much everything else is great about this game. The only thing that I can really sort of say is that there’s a bug where you try to wall run but instead you slam your face into the wall ruining a potential great run of a section or level. Oh and one other thing is the story isn’t the GREATEST thing in the world, but it does tell a somewhat interesting narrative without the need to stop what you’re doing(but you’re not really going to play this game for its narrative). Other than that I have no complaints. Definitely recommend if you’re a fan of cyberpunk aesthetics, fast-paced gameplay, and a semi-challenging game!