Factorio is a construction and management simulation game developed by the Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Microsoft Windows, macOS, and Linux on 14 August 2020 following a four-year long early access phase. The game follows an engineer who crash-landed on an alien planet and must harvest resources and create industry to build a rocket; however, as an open-world game, players can continue the game past the end of the storyline. The game features both single-player and multiplayer modes.
User Score (Steam): 9.8 / 10
I should be coding.
Factorio from the onset seems to be a pretty basic and simplistic game, and you’re right. Its got the tried and tested game mechanic of collect items, smash items to make an item, and then combine those items until you get additional items which you can use in your exploits. Continue this cycle until you achieve the ultimate goal of the game which is creating a rocket. Oh, yeah, there are these ugly ass aliens hellbent, on feasting on you, (Inconnvenient.) There is an intial learning curve, where you’ll spend a good 45 minutes going ‘Oh so that’s how that interacts with that.’ but once you’re past that, it quickly becomes one of the most addictive games i have ever played in my life. People joked about it being the gaming equivillent of crack, and they were not kidding. You’ll could start this at 5pm, and come to your senses at 2am. literal eyeblink.
If you have someone you want to destroy and completely derail their lives, just gift them this game.
There’s not much I can say that all the other positive reviews haven’t mentioned. The game is great. The devs have put so much time into polishing the game and adding content before taking it out of Early Access and it really feels complete. So many times I felt that it was along the way and then they surprised us with more. They have always been very active with the community. If you like this style of game…buy it!
Very engaging, don’t see a whole ton of replayability but my hours played should speak for themselves.
Kind of like those factory-esque puzzle games, but fused with a sandbox-survival game. There is technically a goal, but you can achieve it pretty easily (still quite a few hours if you don’t know what you’re doing). You spend nearly all of your time expanding an ever-growing factory that produces the necessary machined parts to either research further in the research tree or defend your base from the angry inhabitants of the world you landed on. Your path to the goal is kinda the same every time you play, there isn’t much of a difference between the different world types to me, mostly just speedbumps. You start small but soon you are automatically mining minerals, smelting them into plates, then crafting those materials into things that either expand your factory, kill the insectoid bad-guys, or research more things for you to craft. The gameplay is pretty cyclical though; you set up an area to craft something you need, find you are lacking materials somewhere else in your factory to do so, follow the problem & fix what is slow until you are crafting a surplus, then start crafting the next thing.
Don’t get me wrong, the game is really fun, I just don’t see myself spending a thousand hours playing it… maybe just a few hundred. It’s very tech-focused and supply-line oriented, and there is no story, very little exploration, and only as much combat as you want. There are lots of options that tailor your world or gameplay to your liking, and great mod support if you want something else.
PS: the tutorial is kinda boring but you still need to know how to get going, so I’d recommend watching a video or something instead.
It has an incredable amount of possibilities to build, edit, rebuild, combine al the devices and products. You don’t have to be an engineer in real life to understand this game. Just take care about suppliing the right ingredients at the right place in the right amount. In combination with all the steam achievements, it’s ok to start a new game once-a-while to test other tactics.
Yes, in the beginning it can be a little overwhelming, but that’s exaclty what you need when you played a few hours and being familliar with the basics. That makes this game playable from 20 to serveral hunderds of hours if you want.
The factory must grow. You’ll spend countless hours in this game, probably most of it spent tearing down and re-building everything. You’ll start with a reasonable time-goal in mind, say play at 9pm for an hour or so. You play, but you want to automate! So you begin with something that seems menial, then realize that it branches off to 4 menial subtasks, which branch off to more tasks, etc. “Finally!” You exclaim, as you’ve now got some science packs fully automated. Then you’ll realize it’s 6am. Welcome to Factorio. Definitely a very satisfying experience overall when you get stuff done. On top of that, there’s a lot of variety in the base game.
It’s not for everyone, so try the free demo first. If you don’t like it, but want to like it, there’s plenty of in-depth video reviews across Youtube which provide a lot of good information.
Oh, there’s also mods, so now that you’ve spent 300 hours in vanilla, you’ll spend another 100 searching for, adding, removing, and tweaking mods and their settings. Then comes the 400 hours where you equally love and hate the game. At the end of the day, the factory must grow.
This is my 2nd most played game on Steam (as of writing this). Seemingly complicated at first, taken piece by piece, everything falls into place. Constant troubleshooting and problem solving as you continue to increase the size of your open face factory. As you build, you have to keep an eye on the native “bugs” that will come after you for your pollution atrocities. However,, clearing out their “camps” will keep them at bay, as you push them back as you expand. The mechanics are simple yet effective, and even before 1.0 this game felt amazing. I can see them adding more to an end-game situation in the future. But even once you launch that rocket, you’re more than happy to start again from scratch and do it bigger and better.
Factorio has a huge learning curve, but is incredibly rewarding. The systems are not well explained in game, so I resorted to online resources (which thankfully there are an abundance of tutorials and explanations from people in the community). Clearly tons of work has gone into balancing the systems, as the progression never feels too slow. There’s always something new to work on, which gives Factorio that addicting factor. Factorio is well worth the learning curve.
Buy it. But buy it with caution and full understanding that you are about to play the most addictive game ever made.
This game is incredible, I would need an essay length post to fully explain why. The depth, the thought, the care, it’s all above anything else I’ve ever played in 20+ years of gaming. It’s an experience like no other. This rabbit hole goes DEEP. If you are so inclined, you could spend years playing this, and only this, and still not be at that stage where you could say “there’s not really anything left to learn or discover”.
What an incredible experience I’ve had with this game. I topped 100 hours in around 2 weeks, saw the sunrise a few more times than I should’ve and began to forget the facial features of my girlfriend.
This is not a video game like any other.
This is not a game.
This is your new life.
The factory must GROW!
If you could make the perfect form of Crack for computer programmers you would produce an exact copy of this game. It’s a ‘one more thing’ game because every problem in the game breaks down to smaller and smaller tasks, so that it’s easy to lose track of time. The Dev team is amazing, consistently getting fixes out the day bugs are reported and stayed in weekly communication with players for the entire early access period. After hours of play on a map it’s very satisfying to zoom out and just watch your factory chug along.
The Ghost of Mr. Sparkle
This game is the digital equivalent to crack cocaine. I trust that there are plenty more people with 1k or even 2k hours on this game but let this serve as a testament. I guarantee you, by 2021, I will have amassed at least 10x times as many hours as my current 55. I can feel my tuition and financial aid slipping away into oblivion as I look for more efficient ways to immolate insects while creating more pollution and smog than a certain nondescript country with a disdain for Winnie the Pooh. You will lose your sense of time as the hours melt away and you will no longer be able to tell if the sun is rising or setting.
All in all, this is a 10/10. Its 10 because that is the max stack of atomic bombs that you can load into your Spidertron and use to wipe exterminate any insects that dare disturb your factory automation.
Imagine Transport Tycoon on steroids, except you don’t just transport the materials to the industries and the goods, you have mine the materials, transport them, convert them into basic goods, which you use to research and build more advanced goods, which in turn let you mine and transport better materials in more efficient ways, which again open a set of possibilities, and so on and so on. Oh, and also while trying to keep your pollution to a tolerable degree and your factory defended, because if you don’t, giant f*cking cockroaches will try to munch on you.
Oh, and there are like, a trillion mods, for once you have finished your first run.
This is probably going to keep my OCD occupied for months or years. Thanks to the crazy Brazilian from Nerf Now who shilled me on this with a bunch of his strips.
Very good addictive game. Takes a little bit of a learning curve (which is my view is part of the game!). Now I am doing more advanced buildings and using more of the game. Would recommend this for those who want to play a good “logistical” builder game and also at times kill a few enemy bugs!
If you explained “factory” genre game play to me, I would’ve assumed it boring: Harvest resources, progressively automate their transformation into end products, and slowly up complexity until you reach the end of a tech tree of sorts.
However, the immense satisfaction of watching a small army of machines rapidly do something you used to have to manually slog through is something that must be experienced for you to understand the most brilliant aspect of the game. Every newly automated process is a testament to a difficult past and a better future. Every newly automated process grows the complexity of the entire factory, proving you have at least moderate management skills.
There is something absolutely cathartic in watching a raw pile of iron ore go on a long and convoluted journey that you designed.
Love the complexity of this game, you really don’t notice the hours passing you by as you are trying to figure out the next best way to expand your base and keep it safe.
The achievements are a thrill to chase too, if you haven’t done it yet I’d recommend the ‘Lazy B*stard’ achievement, it will change the way you play! (for the better).
Also love the stability of this game even on multiplayer. It’s never crashed on me yet and we very very rarely get disconnects over LAN (or the little amount we’ve played with friends over the web). I’d be happy enough to say any disconnects have been from external sources than the game itself. its robust and well built!
Highly recommend this game.
Factorio is a game about making factories that make things for making things, then the things get made and you want to make more, faster. So you need more things to get the stuff to make the things to make the stuff faster. There’s also things to shoot stuff at, they need stuff for shooting and things to shoot, you can make these with your things and stuff. Trains move stuff for making things, they need things for making trains. I made some things and I can’t stop, it’s never good enough.
No More Tears
I knew i’d like this game because I have some obsessive or autistic tendencies and it indulges heavily. There are times where I sit back and observe my belts and just marvel at my own ingenuity before coming up with a list of improvements and optimizations I can implement. Then I implement them. Then it repeats. If that doesn’t sound satisfying to you, you probably won’t enjoy it. I don’t know if it has the most depth of its genre, or the cleanest interface or any other metric. I don’t really care. I’ll play those too. Factorio is excellent.
One of if not the greatest games of all time if you enjoy building games. Main gameplay loop consists of finding resources, building machines to harvest, refine, and turn them into ever more complex components as you progress through the tech tree from a lowly pickaxe to launching a rocket ship, all the while defending your ever expanding base(s) from the hostile local wildlife with weapons ranging from hand guns to turrets, atomic bombs, and mechanized spider death machines.
One of the highest quality game engines ever built, deep mod scene, hundreds and hundreds of hours of fun. Can be digital crack for programmers as it scratches some of the same problem solving itches. As close to bug and performance issue free as is probably possible for any software.
Excellent game filled to the brim with resource management, base building, gun-play, and a massive open world that can be randomly generated or custom made. You can build many things ranging from weapons, parts, and resource factories that have either one sole purpose, or form to make multiple results. Players can find themselves armed with numerous weapons including pistols, SMG’s, shotguns, bazookas, and flamethrowers. Turrets can be erected with various types, drivable cars, tanks, and artillery are available, and even railway lines can be made. For those looking to bring an untimely demise to the local hostile wildlife, one can even bring on the power of nuclear weapons if they so choose. All in all, there is much to do and a lot of baddies to shoo away from your precious facilities!
I play a lot of games like this, but this is a little too confusing and not very user-friendly. I didn’t even want to get to the point where I can try multiplayer, partially due to how boring it was. Even experiencing combat and defending my structures felt less exciting and more like yet another chore.
$30 also feels like a bit much, though I understand some people are willing to defend this point.
Also, personally, this game is piss-ugly. The drab appearance isn’t exactly complimented by it’s menial gameplay.
Quick tip, factorio has a great filter for new players, this is oil. Oil is complicated and messy, and is a requirement for farther development down the tech tree, unlike bots, circuits system, trains, modules and uranium processing (all of which are super fun and not nearly as scary as they sound, especially trains and bots). Just brave through the oil stage and you should be ready to expand your factory to infinity.