A sequel, Door Kickers 2 – Task Force North, was announced on January 17, 2016 and was set to release Q4 2016. However, it was delayed until 2017, then again to 2019, without any news about the game’s release. On February 4, 2020, an official trailer was released for the game, and it was announced that the game would launch in Q2 2020 as a Steam Early Access title. The game is to be set in the Middle East and will include improved weapons, equipment, AI, and various new gameplay features in a 3D environment. An improved stealth system was also teased, something that was criticized in Door Kickers.
Door Kickers 2: Task Force North Rating
User Score (Steam): 9.4 / 10
Door Kickers 2: Task Force North Reviews
Early Access / First Release Review!
Also, haven’t played the first one, so no comparisons here.
The game is about laying out careful plans, and then seeing them executed by your squad accurate and methodically. If you were careful, gathered information, breached and flashed uncleared rooms, your team will wipe the floor with the insurgents and look daaamn smooth doing so.
But if you fail to check a corner, don’t spot that RPG all the way over the map, or throw a frag right next to the hostage, it all comes crumbling done in an instant. Death comes quick - for both sides.
Graphics are pretty nice, not much to say about it. The Animation Quality is alright as well, seeing your guys checking corners and entering breached rooms has a “Sicario”-Vibe to it.
The AI is kinda hit and miss. Often enough, an enemy pushed my flank and annihilated my team, punishing me for not setting up a rear guard. Lots of times though, they thoughtlessly push into a corridor where many of their AI-Buddies have perished before, throwing their lives away.
The Controls are really cool when they work, but still a bit limited. The Go-Codes you give your soldiers for executing Actions are great, but I would love to have them execute automatically when a certain condition is hit (e.g. “enter the room after a flash has gone off”). The Ability to breach walls allows for a multitude of possible ingresses, but it’s a bit annoying you can’t tell your guys to breach that wall and go push trough right after (though that’s planned, from what I’ve read).
The Multiplayer-Coop is breddy gud. Same as Singleplayer, but now you have to coordinate with your Teammate. Allows you to split up buildings to clear or areas to cover.
All in all, I really like this unique blend of Action-Puzzle game and would absolutely recommend it. Having a well-planned operation play out smoothly never gets boring. I’m looking forward for this games future development!
Replays and a deeper secondary gameplay loop / progression system / real campaign wouldn’t go amiss.
Very fun game, if you liked breach and clear you will like this. how ever it does take a bit of time to get used to and some missions are very punishing aswell.
Just. Buy. It. You won’t regret it for a second. Even in Early Access it’s well worth it. And there are many more additions to come. Features that were in the brilliant original are yet to be implemented here, so you know they are polished and ready to go, it’s just the development team want to make certain it’s right. More missions, more weapons and upgrades, more armour, more expandability.
5 hours in played some coop no issues other then it didn’t follow the mission 1234… played door kickers a lot not a huge issue, my partner was a little put off due to the extreme levels we went to after the first few missions, but all and all great game graphics look good, sounds are awesome, and RPGs are scary! waiting for the mods and the finished game! EXCITED!
Absolutley solid game in its current state, and here’s why:
I’m coming from DK1 and this game does not disappoint. For starters, and most importantly its runs great, no game crashing, no FPS drops and stutters. Compared to DK1 it has a lot of new game features and mechanics to name a few including: walking/running, crouching/standing, frag grenades, window breaching, and so much more.
Included in EA is a solid amount of content, you get about 25 missions, a bunch of weapons, mission editor, and coop play. If you enjoyed DK1 you wont be disappointed with this installment. Additionally if you’re a big fan of DK1 you still wont be disappointed, and you’ll be able to support the developers.
Love this one, even more than the first since it improves on key points that make the game more enjoyable and less tedious in terms of the assault planning.
I know this will be improving but right now there’s a major need for more maps. I just have 3 left and I’m almost stretching them in time so I don’t “finish the game”.
Multiplayer looks cool but not of my interest, got no friends nor looking forward to make new ones. People hurt.
I have waited a while for Door Kickers 2 to come out. I love the concept of this game, it is really unique. Top down tactical shooter, plan your route and execute with precision. The game is still in early release and is light on missions. I’ve spent almost 10 hours on it so far and have finished most of the missions that come pre-loaded. But right from the get-go they have allowed people to make their own maps and you can load them from the main menu.
After 12 hours and finishing the campaign and all missions with 3 stars rating i can just say:
Door Kickers 2 is a really good improvement compared to the first game. The new mechanics like breaching charges are really fun also more lethal weapons like grenades, grenade launcher, light machine guns, smoke grenades are a really good addition, too.
The destruction and new graphics are simple but really fun to watch.
There are some small things to critize, like pathing (you cannot drag a path through a breaching charged wall), ready checks on grenades (sometimes team members just stop to move on, even when the area is clear), but who liked door kickers 1 will love door kickers 2 for sure.
People are leaving bad reviews like they just released the full game. They have improved just about everything from DK1. A few things can be tweaked. For example loadout customization should be available outside of the mission. However they’ve added more items like wall charges and movement improvements like crouching and vaulting. People are talking about Gunsmithing, more units and colored pathways like it isnt V0.2
This game is nothing more than a unfinished version of door kickers 1. The only thing they did in making door kickers 2 was break the game with coop and ruin troop lines and then remove all the cool custom gunsmithing from the original. There isnt even suppresors or shields. Save yourself $20, buy the original and get the SOCOM mod. Way more guns, way more game styles, and unlike DK2 there is actually mod support RN. I know allot of this stuff is going to be worked on but if want to play a finished SOF style game like this stick with the original and its amazing mod support.
Does everything DK1 did but better.
Co-op has matchmaking.
Many new options to give you more control over your characters
(e.g. keep aiming at a specific target, hold a certain angle on the move, crouch/sprint)
Also i love the new wall charges, they add so many more options to your approach.
It’s EA in the sense that it has minor bugs and some balancing to be done, but the devs are very involved and responsive on community hub, which is always great.
Lot of planned features still to come, i’d recommend buying this already but if you are REALLY hestitant or short on money, definitely keep an eye on this.
Do you enjoy kicking in doors? This game has it. Do you enjoy killing radical Islamic terrorists? This game has it. Do you enjoy kicking in doors to kill radical Islamic terrorists? Well then, you’re in luck because this game combined the two.
Graphics do their job, gameplay is simple but requires complex thought at times, limited customization right now but I suspect they’re working on more and the missions are a lot of fun especially when you fail only to learn that sometimes you need to pick the lock and not just go rambo. Also, it has an editor with lots of other goodies promised in the future.
Fantastic title that is worth more than the $20 I paid for it and it’s not even out of Early Access yet. I kind of feel like I ripped this developer off and I paid full price.
Not yet (if you’re on the fence).
If you played and liked first Door Kickers game, and you want to support development, provide feedback or just want an early peek, etc., sure buy it, you’ll most likely enjoy what the game has to offer so far.
Also, if you have DK1 you get a 10% discount until 18th nov, and it appears the price is going to increase after early access, so if you’re sure you’ll want this game anyway, might as well get it now to save some money.
But if you’re new to the series I think it’s better if you get the first game first and see if you enjoy that.
Personally I have a bit of mixed feelings about this game, but I haven’t played yet much, I completed only 7 missions so far, and I have plaster on my right hand which severely impacts my gameplay, so I disregard any feelings of controls clunkinees as that may be because of my plaster.
Nevertheless, there are some things that are missing from DK1 that I’d expect to be in DK2 at any form of first release:
1 . colored pathways for soldiers
2 . access to squad customization without launching a mission
There are more features missing than that, but those two I just can’t wrap my head around why are they not in the game yet.
One change from first game I don’t like, is that, let’s call them “environment interactions” (in dk 1 it was just with doors, now its also windows, walls, maybe more), are now accessed by right clicking on unit rather than the object you’re interacting with. And the issue with that is that when you’re in range of object your soldier can interact with, you can’t give orders like “reload”,“change stance”,“change weapon” because they are replaced by “environment interactions”.
What is a great addition compared to DK1 is ability to jump over windows/small obstacles(so far I only noticed its possible for sandbags, but I expect more in further missions), and the ability to destroy walls with demolition charges. It really… “opens up” levels to new approaches :)
This game is a blast.
I never played the first game but after seeing just a quick clip on Youtube of this one, knew that I had to get it. If you love the coordinated and tactical aspect of “breaching and clearing” of R6 siege (and even Insurgency sandstorm), you will have a natural draw to this to Door kickers 2 because that is the thing you will spend the most time doing…. but it actually works in this game (more than siege arguably). Of course this isn’t a FPS so its a stretch to compare those 2 games, but the top down view works very well and FOV for each soldier adds a lot to the game and makes you think more about positioning. The layout and UI are clear to see besides when you have to paths overlapping each other. My one complaint would be it gets very hard to control units when you have more than 2 units that are near each other, it can get annoying and difficult to click on one of the soldiers and to manage all of the paths and abilities when they are in close proximity. I 3 stared all the level in about 9 hours (if you’ve played it you know that the market map can be a real pain) but of course it is in early access and I can’t wait for more levels, weapons, and units to come out. There is an editor so you can make your own maps/levels which I believe would have been a great addition if you could actually download maps that other players have made but to my knowledge you cant/I don’t know how to. I definitely suspect that they will add this feature later and can’t wait for it, so don’t expect to have it now when its this early in early access. Overall its a blast and definitely worth the price!
The game has potential to be great. My only issue was the lack of tutorials. The one window that pops up in the very early missions that is supposed to educate you on the game mechanics does little to help new players. One window to describe that there are “A,B,C,D” actions is not enough. How do you set these actions? How do you set these actions in motion so that the squad goes from A to B to C. My guys bum rushed every scenario. Other than that, the game is wonderful for people that love tactical games! its neat to see your squad clear rooms in perfect synchronization……..although that was never my case, im sure people figured it out haha! Fix the tutorials, and I can recommend!
There is a lot of improvements and additions to gameplay compared to the first one which is great. The level of details is also much greater with the graphics now being 3d, and you can actually see your Rangers carrying different weapons unlike the first game where the SWATs all have the same model. Small details but it really makes the game more immersive. The game also seems to be more difficult, with enemy being more varied and deadly, especially suicide bombers. Not a lot of content right now but it is in early access so that is expected. Can’t wait to see what the devs have for the future
I loved the first Door Kickers and this one is better in a lot of ways. The change to a military setting is definitely a welcome one as is the editor which is fairly easy to pick up. Looking forward to more content, and workshop maps in the future.
DK2 is a very brilliant game even in Early Access state. Lack of many features from DK makes it slightly harder now (I really miss stealth, customizable armor and random maps) but it’s potential is overwhelming.
I’ve been waiting for this and it does NOT disappoint…
You are in charge of planning and executing breaches from a top down view and you are free to pause and re-plan at any point. When you get a complex plan to work with coordinated breaches through multiple points of entry it is sooo satisfying…
It’s basically the same game as the first one but more polished and with added features such as jumping through windows and WALLCHARGES!!! F-ING WALLCHARGES!!!
They have also changed the setting to a military one instead of the SWAT from DK1.
To sum it up: If you enjoyed the first game (which I totally loved!) you’re going to enyoy this one. If you haven’t played the first one YOU SHOULD!
Can’t wait for the workshop to go live…
Early Access Review
Lots of additions and improvements on top of DK however expect a lot of missing features from DK that are still in development.
Some New Features
Wall charges - You can destroy pretty much any wall and make your own door.
Window Breach - You can jump through windows, as long as you can navigate the curtains.
Optiwand - Its not just limited to doors anymore, you can use it anywhere.
Crouching - So you can tie your squad leader’s shoe laces.
Attachments - You can adjust a weapons sight or ammo types.
Press L for instant slow motion!
Doors can be opened with your hand - feet are no longer a necessity.
Mule kicks - Finally opening a door like a pro operator
Game code seems more or less like DK1, so it appears no extensive relearning.
Models seem to have ‘bolt-on’ areas for character/weapon models for hats, scarves and attachments.
Sprites replaced with actual 3D models and animations.
What I would like to see that may or may not be in development
Securing a door jamb that stops a door being opened (think SWAT4)
Magazine reloading that drops a mag on the floor once empty
Additional attachment slot for suppressor, compensators etc
NVG for cool night missions
IR Lasers that are visible through smoke clouds and in night missions with NVG
Explosion and smoke effects contained within a rooms walls
Character ragdoll effects