Doom Eternal is a first-person shooter video game developed by id Software and published by Bethesda Softworks. The sequel to Doom (2016), and the fifth main game in the Doom series, it was released on March 20, 2020, for Windows, PlayStation 4, Stadia and Xbox One, with versions for Nintendo Switch, PlayStation 5 and Xbox Series X and Series S planned. Set some time after the events of the 2016 game, the story follows the Doom Slayer once again, on a mission to end Hell’s consumption of Earth and foil the alien Maykrs' plans to exterminate humanity. It received positive reviews, with praise for its campaign, graphics, level design, soundtrack and combat mechanics, though some disliked the increased focus on storytelling and its platforming sections.
A campaign DLC, The Ancient Gods - Part One, taking place after the events of the main campaign, is slated for release on October 20, 2020.
The game is in the Xbox Game Pass as of October 1, 2020.
Doom Eternal Rating
User Score: 7.7 / 10
Metascore: 88 / 100
Doom Eternal Reviews
It’s Doom. That’s all you need to know. Everyone at ID are doing their jobs very well and I cant wait for the DLC to drop so I can continue to kick demon ass with my steel barreled sword of vengeance.
It makes me angry, it makes me pissed, it makes me very satisfied, but most importanly? It makes me want to rip and tear everything until there’s nothing to be done.
Simply the best FPS I’ve ever played, the best Doom I’ve ever played, and the best game of 2020 that I’ve played so far. I paid a lot of money for this considering my country’s currency and unemployment situation, and I can officialy say that this game is “the best mistake I’ve ever made”.
The greatest shooter I have ever played… bar none. Rip and Tear indeed.
The ammo availability takes a bit of getting used to, but the chainsaw auto-fills so it doesn’t make it harder… it just changes the dynamic, making it even more frantic and psychotic. The wall climbing aspects are hard at first but quickly becomes second nature. In fact the whole game is played on instinct. There’s no time to think, you just slay.
The best First Person Shooter, Id Software evolved the formula of Doom to be faster, tighter, more challenging and more diverse in gameplay. The Dash mechanic adds a layer of skill and strategy to the combat encounters, and each weapon has advanced techniques to learn. The game rewards high level play and encourages players to get better at it, and this easy to learn, hard to master system is what makes DOOM Eternal for me.
It’s the best game I ever played. It’s different than other FPS’s. Instead of you gun flailing around the screen like other FPS’s while you run, it barely moves the screen and is easier to look around. I would recommend this to other players.
Great game so far and a very quality follow-up to the 2016 Doom. The story takes a little time to get into and used to, but it’s a lot of fun and challenging.
I love this game. I’m a big fan of both the classic Doom series and Doom 2016 and think that ID has done a fantastic job of taking the core of the original games and adapting the game-play into a unique modern FPS. After playing through Doom Eternal multiple times I can safely say Eternal is one of my favorite FPS from the past decade.
Each encounter is a super fast paced blur that forces you to think about:
What types of enemies are on the field?
Which enemies are the biggest threat/Who do I need to focus on?
What weapons are best suited to the task?
Where do I need to move next?
Am I low on health/armor/ammo?
These are decisions you are making every second of combat and I think that’s what I enjoy so much about it. Going through the game on Nightmare difficulty and conquering demons is challenging and extremely satisfying to overcome. Not to mention the game runs buttery smooth on my PC. Final side note, the new animations for glory/chainsaw kills are much better than Doom 2016 so bravo for that.
Fun game. Runs great on just about anything, great gameplay and solid lore. If you liked 2016, you will probably like this even if the combat feels a bit more challenging with the lean into ammo management and movement mechanics. Overall one of the best shooters in the last several years.
This is some of the most fun I’ve had with an fps in a very, long time. The environments are beautiful, the combat never tires me, and the music is strong enough to stand on it’s own. From my viewpoint, this is Doom 2016 but improved in almost every single way.
If this game gets mod support it will climb it’s way to being one of my favorite games of 2020.
Honestly, when I first heard about DOOM Eternal, I was on the fence about getting it. I had only played maybe a handful of hours of DOOM 2016 and at the time, it didn’t really spark my interest. But come launch day, and after learning about all the delays of the other games I was looking to get, I decided, “Ah hell why not, my buddies are getting it, at least ill have people to play with.” BOY AM I EVER HAPPY I MADE THAT DECISION! I am beyond determined to have all the achievments and am 100% going to be getting the DLC when its released on the 20th. Furthermore, it sparked my interest so much, that I even ended up purchasing DOOM 2016 and man can I say I’m in love.
I don’t like it personally and quit immediately after mission 5. It’s not for everyone. It’s probably a lot of fun if you have fast reactions and (more importantly) very quick decision making, but if you don’t have that, you simply cannot compensate for it in any way while also having fun for more than a few hours.
I’m leaving a blue review because looking at the review percentage I believe it deserves a little bit better. I hope people will read this review though, even if it’s not red. The game really isn’t compatible with all brains. (I’m not stupid, I’m just slow, and it kind of feels like the game is mocking me for being slow as if I was stupid.)
Rip And Tear
Against all the evil that hell can conjure, all the wickedness that mankind can produce. We’ll send unto them, only you. Rip and Tear until it is done.
I was really skeptical if this game can match the quality of Doom 2016 and live up to the hype after I first heard about the addition of platforming sections and changes to combat. But it delivers! It has the best combat loop and weapon feeling/feedback I have seen in a FPS for very long time.
On nightmare, it really forces you to use all different weapons during the fights and to use everything you have, chainsaw, flamethrower, bloodpunch, crucible, dash, ice and frag grenade etc.
If you stop moving, you are dead. If you use the wrong weapons, you are dead. It is a hard game, but if you master the combat, it is really fun, I’m currently on my 3rd playthrough and do not plan on stopping anytime soon…
Oh, and did I mention that the longer the Icon of Sin is on earth, the stronger he will become? :)
This is a huge disappointment for the Doom franchise. Visually it looks amazing, but the gameplay is completely ruined by the game-within-a-game of always being low on ammo and having to farm the perpetually respawning creatures to get enough ammo to take out the bigger creatures. It doesn’t feel like a Doom game, the experience is fundamentally altered. Pick up Doom 2016 instead.
Absolutly loved DOOM. Eternal? Not so much.
It really boils down to the fact that all IO wanted to do was rip and tear. Not stop every 15 minutes to check youtube on what/where I have to go because the path forward is so unintuitive I never know how to procede after a fight.
I would not have gotten this if I could go back. First one was soooo much better.
Low ammo capacity has you constantly farming for ammo, some enemies can only be hurt by certain weapons, lots of platforming, and the difficulty has been ramped up significantly. DOOM 2016 was a better game IMO. I dont know what this is but it’s not DOOM.
This game has redefine its self from the last title which was lacking the fundamental foundation. That is music , sound and the story. Which the story needs to breath into life is which the developers have capture beautifully in this game.
The graphics are extremely good, the gameplay very smooth and the soundtrack incredible. Also, the maps are very well designed, the enemies diverse and perfectly placed, the weapon, suit and rune systems are balanced, and the entire game is perfectly optimized, it plays like a charm.
The weakest point of the game by far is the story. It is mainly present in the additional lore you find in the world, but if you really read them (as I did) you will certainly get into the story and like it a lot.
I would love to see a never-ending mode in a large map. no quest, just infinite hordes and randomly spawning supplies. the timer/kills would determine how often what class of demon spawns. set up a scoreboard for most kills, time, and maybe one for a score too (combined time and kills)
They’re denying my refund requests because I gave it too many chances before discovering I actually hate this game, so all I can do is leave this review. For reference, I’ve played FPS games on the hardest difficulty up until this point. Doom (2016), Wolfenstein New Order + Old Blood, Shadow Warrior (2013), Shadow Warrior 2, Left 4 Dead 2 (with AI teammates — yeah), Halo 1 & 2, the entire Deus Ex series, COD: World at War, Timesplitters, Serious Sam, etc. going all the way back to Wolfenstein 3D on a floppy disk. I never found myself genuinely hating the experience. Until this game.
The gameplay requires you to follow a specific checklist of actions to follow precisely, and punishes you severely for any deviation. This has been affectionately called “the doom dance” or “battle chess”. It can certainly be mastered, and is obviously being enjoyed by those who apparently wanted Doom to be more like Battle Chess or Dance Dance Revolution, but I simply don’t find it fun to master.
I suppose if you’re the type of player who normally sticks to one weapon and never tries anything new, this spoon-fed style of gameplay makes you “experiment” more (in exactly the way the developer thinks you should). But for those of us who like to experiment already, it’s painfully tedious and boring to be restricted to only one style of play. If you prefer a less-linear style of play, then this game can become a chore you’ll regret ever having paid money for, like it did for me.
No disrespect to the people who enjoy this game. I “get it” and I “got gud,” but I still hate it. To each their own.
This is the most moment to moment fun I’ve ever had in a single player shooter. I love the added layer that the resource management provides, and they way it often produces the “snatch victory from the jaws of defeat” scenario. This is a sequel that truly warrants purchase because going back to the now seemingly featureless 2016 Doom is nearly unbearable. You want a better narrative? Boom, Doom 2 has it. Better gun play mechanics? Boom. Added layer of strategy with resource management and a ♥♥♥♥♥♥♥ GRAPPLE HOOK SHOTGUN….. boom boom
Play this game. I love it. Also bullet time slow mo……
Best doom game I’ve played so far, graphics are fairly good, story is a little bit weird still don’t know which timeline is main one or if Doom 2016 is cannon. Game-play is fun and addictive, shooting is clean and satisfying. Online mode is good fits doom’s style very nicely but would prefer to also have 2016 Doom online game modes, the battle mode currently is 2 Demons fight Doom slayer, this can be very much unfair and extremely hard as the Doom slayer. Slayer Leveling in campaign is awarding and gives a feel of progression, The campaign maps are all well deigned. Overall Everything you’d Want in a Doom game.
This has to be the best shooter of all time. Well atleast for me. Sadly I updated my graphics card (I bought a better one than my old GC) and since then I can’t play the game anymore. I don’t know why, I tried several Fixes and nothing works. I can’t recommend it anymore because my heart is endlessly broken. There is no game which gave me so much fun and joy but sadly I am not allowed to enjoy it anymore. If you’re lucky and it works on your computer congrats. I have more then up to date Hardware but it doesn’t matter. I am sooo disappointed and that is the only reason why I will not recommend it.
Don’t know why I’m seeing so many reviews for the games difficulty being raised…
This game IS A HARD GAME.
That being said, this isn’t a game you just pick up. In order to Rip and Tear, you’d have to played Doom (2016). This game doesn’t give you much assistance, if any. Ammo is scarce, enemies are sometimes harder than bosses, and bosses become regular enemies. I cannot recommend this game enough if you just want to kill some demons.
But I cannot stress this enough, PLAY DOOM 2016 BEFORE PLAYING AND RATING THIS ONE.
Don’t buy this game, seriously just don’t. I loved Doom 2016 and I was extremely excited for Doom Eternal. Considering it took me one weekend, if that, to complete Doom 2016 and that it is now about 7 months and I still haven’t completed Doom Eternal should at least on some surface level tell you something. Between the lack of ammo, health, and armor; the simple fact that I feel like I have to type code for NASA to even do anything; that there are multiple enemies (Marauder and Archvile to name a few) that are much harder to kill than actual bosses; and that there is a significant amount of input lag, this game is horrible. Do not get me wrong, the story and lore and the look of the game are amazing, but I can not say that the game play is good. I don’t know how you, as a game developer, take a game series that was built upon run and gun, and then make it into a Call of Duty Titan Fall crossover and can call it good. I might honestly just watch Youtubers to see what the DLC is like which really saddens me, because the I would rather go through more of the story on my own, but when I can’t even play the game and have a good time, I am not going to justify paying for some overpriced DLC just to continuously deal with crap game play. In the end I am very disappointed to say the least.
The very special thing about Doom Eternal is that the game is very fast and the diversification is great, except for the last few hours there was no diversification as much as the first few hours, however I never felt bored, the observations that I encountered is that the bosses you kill will appear as normal enemies in the future, And that was annoying, because some of the bosses were so difficult that I hated the game
Completely misses the tone of a Doom Game. Cartoonish sounds, pointless Justice League style space headquarters, endless banal cutscenes, boring platforming sections, and apparently an ammo shortage which forces you to constantly switch weapons and never have your preferred tool for the job.
Ammo management is such a chore in this game. In Doom 2016, you could chainsaw enemies to get a quick burst of ammo – great for a pinch and ingenious game design. In this game they FORCE you to constantly be chainsawing and scrounging for pickups due to frustratingly low ammo limits . It’s hard to feel any sort of power when “Doomguy” (why the hell is that his canon name now, that’s ridiculously lame) can’t hold more than 20 shotgun shells. Where’s the fun of ammo management if you’re constantly running dry? Does that feel like a unstoppable Doom Marine?!!
And why do we need goofy skins?
Just play Doom 2016 instead. It’s much better is all ways.
This is a massive disappointment for me.
A great improvement over the 2016 version as far as player mechanics go. The action is intense, and I like that they rounded out the story in the single player of the origins of the Doom Guy. The online multiple player (one slayer vs 2 demos) is a huge change, and I initially didn’t like it. But now that I’ve played it a ton, I find it to be really fun to alternate between the two styles. The matchmaking could be better, though, if it was based on player level.
I had only played the original game. Expected a simple hallway shooter with cool guns. I chose the easiest mode here on Eternal and ugg. Puzzles to solve, crazy platform jumps, even on easy requiring specific weapons for specific monsters, mostly closed arena combat, numerous upgrade systems, different grenades, fire igniting thingy… it’s too much. Not fun.
They really should have scaled back the systems for lower difficulties, adding complexity as needed for harder difficulties. All I can really complement is the graphic design, the level backgrounds and monsters look fantastic. However failing a jump 100 times over ~45 mins and having to rebind keys to my extra mouse buttons just to be able to press W, shift, spacebar, and mouse directional all in the same jump. I just couldn’t control 3 things with one hand, so rebound jump to an extra mouse button and that helped the platform jumping a fair bit. Just shouldn’t have to do that on the easiest mode in the game. Throw in a few extra platforms for easy mode… put a little thought into it.
If you want a complex arena shooter… slash Platform Jumper… lol, Doom Eternal may be for you, but not sure I’ll be back often
I just don’t get what happened here or why so many people seem to love it.
Doom 2016 was great, it’s story was perfectly simple and it’s humor was perfectly subtle. The game play was fast paced and fun. Meanwhile Eternal seems to drop you mid story, even if you played 2016 you won’t know what’s happening. I honestly thought i skipped a cutscene when i first played because somehow we’re orbiting earth in a massive ship now and every enemy you encounter unlocks pages and pages of lore about them.
2016 had Guns, Glory kills and chainsaw kills. Eternal has Guns, glory kills, chainsaw kills, Flame belch, blood punch, frag grenades, freeze grenades, meat hook, parkour, dashing and even a pseudo bullet time upgrade you can unlock all of which you’ll constantly need to rotate through if you hope to survive unending waves of enemies with the little ammo and health the game provides. 2016 had fun collectables and hidden Doom levels that unlocked weapon upgrades. Eternal has generic orbs, armor and question marks that don’t do anything.
TL;DR: Instead of taking Doom 2016 and turning it up to 11, they turned it up to 11,000. There’s too many mechanics, too many enemies, too much lore and very little actual fun.
DOOM Eternal is a fantastic update to the DOOM series. It really puts your gaming skills to the test having to fight large hoards of varied demons, some of which you will recognise from previous games in the series and some that are new for DOOM Eternal. Not many games have this intense level of combat and to help you enjoy the fighting you get more power-ups and ammo the more you use the different ways to finish off the bad guys. One of the best games of 2020.
When Doom 2016 came around I was hesitant to play it. Although I was a huge fan of the original DOOM games I questioned whether the arcade shooter style of gameplay would be as fun as it once was. I bit the bullet and boy oh boy was that a smart decision. From that, I bought Eternal without a second thought.
Combat: If you thought DOOM 2016 was good, then this is a masterpiece. They have crafted the combat system perfectly. It is nonstop movement with methodical action. When you reach peak focus and get into the “zone” this game rewards you graciously. It just flows and you can bet you feel it. Forget the days of ducking behind cover. If you want to live you better take out that super shotgun meat hook and launch yourself into a demon you can chainsaw. I don’t think it could be possible for a game to make you feel more like a badass than Eternal.
Environment: Let’s be real. Man versus hell itself will always make for interesting scenery. There’s something about the chaos that’s enthralling. I have to say this game has some of the most beautiful, rich and awe-inspiring environments for a game, let alone a game based off the arena shooter concept. I went from dancing in the air slaying demons to standing on a cliff just to stare at the sky box. The level designers NAILED it.
Story: As above, the concept will always be interesting. I will admit the story is not as deep as your typical game these days. Yet in my opinion I feel like that makes the game more refreshing. The lore is still there in collectible content for those who want it. The game tells you what you’re doing but its shine comes from how it gets you there. That’s the whole point.
Overall I give this game 9.5/10. It would be a 10 if there was more side content to do. Horde mode was recently released with a DLC pack coming. I really hope they keep adding to this game. It’s addictive and I’m hooked. Meat hooked? Whatever.
They’ve complicated this game far too much from what Doom (2016) was. So many weapon mods, runes, etc, not to mention more movement mechanics. As a result, it’s a very hard game to pick up again after not playing for a few months. Challenging is one thing; this is just frustrating. I was able to go through the entire previous Doom game on Ultra Violence without too much trouble. Yet this one on “Hurt me plenty” is kicking my ass, and not in a fun way.
NOTE: My playtime for the game on Steam does not reflect my opinion. I’ve played much of the PS4 version. The PC version, of course looks and controls better, and I would honestly recommend it over the console versions, but those are the only differences. That’s why the playtime is lower.
I’m quite mixed on DOOM Eternal as a whole. DOOM 2016 had its own issues, but it was and still is a welcomed change of pace in the FPS genre. So the hype for a sequel was high, and when DOOM Eternal eventually released, I played it, enjoyed aspects of it, but I was more frustrated by it than anything. This was probably one of the hardest FPS' I’ve played in a long time, and I wasn’t even playing on the hardest difficulty. I think I was one difficulty above the easiest, and it’s not like I’m new to the genre, I’ve been playing them for years.
I think one of the biggest problems with Eternal is the fact that you’re forced to juggle weapons and glory kill entensively. You’re given less ammo this time around and you don’t even earn that much with upgrades (You only get 24 shells with the Super Shotgun for example). I get they wanted to have the players utilized more than just two weapons, but this approach just seems a bit nerve-wracking and I can’t even tell what’s going on most of the time, I just press buttons and hope for the best. Yes, DOOM 2016 was hard, but at least it wasn’t throwing enemies at you like you would throw food into the garbage disposal. It had a smooth pace, where as this had a nauseating pace. I had to take several breaks throughout my run of the game just because I felt like I was getting sick from the action.
The platforming aspects of the game also seemed tacked on. I get they were trying to vary things up and not just be shooting all the time, but sometimes, it just feels like the designers were running out of time and needed something to make the game longer than it needed to be. It took me like 20 hours to even get through the campaign, which for me, is a long time since I don’t play games for more than two hours a day. If I wanted smooth platforming, I would play something like Mario. Not this.
That being said, I can’t call DOOM Eternal a bad game. They obviously took a lot of the criticism from DOOM 2016 and remedied those issues in this game, but in the process, I think they didn’t balance things out properly and just went you an in-your-face attitude about the gameplay. I play games for fun, not for a stress-filled experience. Still, if you’re up for a challenge, I would recommend DOOM Eternal. It’s not the game I would play all the time, but there’s certainly some people who would be up to the challenge.
I’ve been playing first person shooters since Wolf3D dropped in ‘92 and I have never been as disappointed with a FPS title as I am with Eternal. There are so many gameplay aspects throughout the game that are detrimental to the overall experience.
The game loses momentum frequently as you’re constantly running out of ammo and are then forced to farm for more by glory killing or chainsawing, the latter of which is usually out of ammo itself. The platforming feels like it was thrown into the mix as an afterthought because we needed more… puzzles…? Everything that made Doom ‘16 work so well is now just thrown out the window.
As a result, the game is not even remotely enjoyable but instead it serves to annoy, frustrate and infuriate the player. Look, I understand they were going for something different this time around, but how did this game actually make it to market in it’s current incarnation?
Eternal really feels like it has a horrible combat mod running on top of a very beautiful and polished looking game. I could not even force myself to like this game or even continue playing it and wish I still had the opportunity to get my money back. It doesn’t take much to ruin a game, but unfortunately Eternal makes all the wrong turns and winds up being a big step back for the series.
This is the type of game, that after you reach the end, you’ll feel like it’s to short, give me more please, I want more bossfights. I personalLy think it’s a consequence of that you really enjoyed playing it. I spent 28 hours climbing to the end of the game and after that I have to say, that the game is worth it. Doom Ethernal is very well put together, it’s tempo is fast and brutal and it really fulfilled my expectation. I am not a type of person who likes shooters, but I hope more staff like that will come, 100% recommend.
Never played any of the other Doom games, but I really enjoyed this. The difficulty settings leave a lot of room for improvement. I finished the game on “Hurt me plenty” and I can say I am definitely a better fps player now as a result. I would like to go back through and play at a more challenging difficulty eventually, but my first time through took me about 40 hours of game play. It is a long story and you get a lot of game play for the money.
Its generally a good game but i was heavily dissapointed. this is not what i expected after finishing DOOM (2016)
there are many unfair deaths becaose enemies teleporting on top of you and blindsiding you
instead of exploring a large open-ended level you are forced into enclosed arenas
being constantly low on ammo and only being able to replesnish it by chansawing demons is annoying and repetetive, not to mention restrictive and stupid. i get the idea that its part of recource management but this is not how you do it.
low ammo limit also forces you to constantly fight demons in close range because when they become stunned from taking damage, you must use a a melee glory kill on them very quickly, otherwise they will regenerate their health even if you keep shooting them., which is also tedius and unfun.
the story was bad, insultingly so. its really sad how they screwed up the most simple concept of invasion from hell and made it needlessly complex and “deep” to the point the lore stumbles on its on plot holes. the game would have been better off from not having any story at all. a bad story is unacceptable.
The final boss was straight up garbage and not fun to fight against at all.
very little replayability and the multiplayer is only 1 mode which is just 2v1 demons vs. slayer. it gets old very fast.
DO NOT expect this game will be similar to DOOM(2016) or any of the previous Doom games it’s way more similar to Unreal Turnament except all the human enemies are replaced with demons
Not a fun game. Doom unfortunately is suffering from a major case of “games where people have to press lots of buttons are the best games”, combined with “only by having a massive APM can you really feel like you’re spiderman/playing doom”.
I look forward to the next doom game, where another mechanic in addition to the flamethrower is added - maybe some kind of special kick button activated only by pressing spacebar and enter and P at the same time.
Speaking of button combinations, my recommended combination for this game is Alt+F4
This is one of those times I wish there was a neutral rating. DOOM Eternal expands on Doom 2016 and is a good game - but while it was good as a standalone, I think if you’ve already played 2016 then there honestly really isn’t much point to play this. Eternal is faster paced (almost “bullet hell” type gameplay in spots) but at it’s core doesn’t really offer anything new in terms of the core gameplay. That said, it is slightly better than 2016 in terms of a few extras like new weapons, suit upgrades, etc. and fans of the series will definitely enjoy it - but if you’re someone with somewhat limited time for gaming or have already played DOOM 2016 and are looking for something new, I’d pass on this.
I want to start off by saying that this game is fantastic. The combat system is really fun, each weapon feels like it has a place and isn’t overshadowed by any of the others.
But that being said, I feel like it has some annoying quirks/flaws.
While there are more bosses than in DOOM 2016, two of them get buried into the combat system as regular enemies, which, to me, feels kind of undermining(?). Like the doom hunter, there’s this big lead up to him, you fight him in this big arena, and then when you beat him, they throw two of them at you at the same time and turn them into uncommon enemies. Same thing with the marauder. As a boss, the marauder is interesting, you have to learn his pattern and dance with him, but as a regular enemy he’s just kind of annoying. Another issue I had with the bosses is that there’s a huge difficulty spike for two of them. I beat this game on ultra violence, and for the most part the difficulty is really solid. you have to learn to cycle between your weapons and equipment to stay effective. but during those two boss fights it feels like they shoehorned in the combat puzzle for no reason. on top of fighting these huge bosses, you also have to manage hordes of enemies, armour, ammo, health, and it just feels unnecessarily difficult.
Later on, one of the characters gives constant exposition dumps while you’re going through one of the levels, and it just feels kind of stupid. In DOOM 2016 you’d get like a brief thing before, but for the most part you’d just blast through the level with short bits of dialogue from Samuel Hayden or Vega. But here it feels like they constantly tell you how bad the demons are, and how important everything is. It just feels like lazy writing.
Other than that I love this game. The enemies are diverse and fill specific roles. The violence feels like an old school video game. I like how seriously DOOM 2016 took, itself, but I also like how goofy DOOM eternal can be.
I’m a Doom fan. Doom was one of my first every games I’ve played on PC. At that time, Doom was so amazing my 386SX and 128kb RAM computer couldn’t handle and I had the shrink the screen size as small as an iphone in order to make it work more than 30 FPS. With that size, I finished the game 3 times…
I’ve played every Doom title ever published and Doom Eternal is one of the most satisfying one I’ve ever played. There’s one thing you might be disappointed that the “horror” elements doesn’t exist in this sequel. For me, that was even better. I remember how much I got scared when first time I played Doom 3 and instead of acting like the most-badass-character-in-history, the Doom Guy, I was screaming like a 5 year and turn off the game frequently… So, don’t expect much of a scary atmosphere but instead get ready to bathe in demon blood.
Apart from our usual “amazing” weapons, we have a very special “Super Shotgun” addition to the game. Meat hook and Super Shotgun made my gameplay 10 times more fun. Instead of using my BFG10k, I was shooting my Super Shotgun again and again to the face of Demon Prince. I think the “Arbalest” was the only new weapon in the game, but it was ok. I actually didn’t expect new weapons, because it is “DOOM” in the end.
The scenario was even better than the prequel “Doom 3” which was my favorite Doom story before. But please, oh please, read every Lore piece in this game. You find them randomly but they’re mostly easy to find and this additional knowledge makes you understand about your enemies and the worlds you visit. And finally we’re learning what Ardent Energy is and why humans afraid of Hell… Ohh my goosebumps, look!
Oh yes, WORLDS. This time the game takes place not only on Mars or on Earth; you travel everywhere!
Yeah, I’m still very excited while writing this review, because it is that good!
Recommended to any FPS fan, especially for Doom fans
If you want feel like an immortal killing machine, then this is the game for you. Throughout the game you will hear boss music because your the boss in this game. The controls are so fluid I was able to execute everything I had in my mind without any difficulty - that includes constantly switching weapons and activating their mods in order to kill an enemy, and the action in this game is never ending. Not only does this game keep you tensed up when fighting in the main battles, but it keeps you in suspense in between those battles because you never know when an enemy spawns and jumps at you out of no where, but this game isn’t just constant killing, it also has some amazing puzzles too, but perhaps the best part of this game is the glory kills, not only are they super satisfying, but it makes you truly feel like your super powerful. You can also play the original doom in the game as an easter egg.
A Bloody Masterpiece!
I really enjoyed Doom (2016) purely because it went back to being what it does best: you shoot, you rip, you tear and splatter anything in your way with a plethora of weapons at your disposal. Doom Eternal takes that formula to the next level in many ways and for me it was one of the best FPS experiences to date.
The combat is as fast paced as it was before only now you need to plan ahead to use your weapons tactically & strategically on the fly, which adds to an already pulse pounding game. It does require quick reflexes and you will find yourself dying quite a bit of you’re not quick enough as the hordes of demons can get overwhelming (I played on Hurt Me Plenty, which is Normal difficulty). Don’t let this deter you because it is insanely rewarding when you carve up that last demon before moving on to hunt down a ton of collectibles, upgrades and Extra Lives.
Most issues (if any) have come from the platforming aspects of the game, which for me really weren’t that bad. The jumps do require good timing and use of the skills you acquire later in the game so it’s expected to take a few tumbles early on but I can see why this would frustrate new and existing players of the series.
A special mention for the soundtrack alone, it goes hand in hand with the gameplay and will melt your face the entire time. Mick Gordon once again works his metal masterclass and truly captures the satanic setting of Doom Eternal, so make sure your volume is high whilst playing!
This review is solely regarding the campaign as I’m not much of a multiplayer kinda gamer, although I have given Battlemode a good few matches and it is decent but you’ll find yourself having to search for a match again and again as players don’t stick around for more than one game. The learning curve for plating as the demons is also a little steep so do be sure to check the Tutorials out before you jump online.
Overall, this is a contender for Game of The Year. I’d highly recommend this is you’re a fan of the Doom series, it will certainly satisfy your appetite for destruction. New players might be intimidated by its pace and tricky platform jumps but persevere and I promise you won’t regret it. 10/10.