Desperados III is a real-time tactics video game developed by Mimimi Games and published by THQ Nordic. The first installment in the Desperados series since the 2007 spin-off title Helldorado, it was released for Microsoft Windows, PlayStation 4, Xbox One, MacOS, Linux.
Desperados III Rating
Meta Score: 82 / 100
User Score: 7.6 / 10
Desperados III Reviews
Desperados III is among the best games i have played this year and saying that after beating 125 titles during that timeline with few of turdaloos which did remove from the account.
If you loved Shadow Tactics or even liked it, Desperados III will feel the same for the most part while feeling improved variously in gameplay. One thing that Shadow Tactics has over Desperados III is graphical style and seasons of the maps, like ones with snow and other hand very colourful summer maps. While Desperados III did have mostly very rocky/sandy surfaces in it.
Gameplay and UI is really great, while similar to what ST had, it feels that it’s easier to pull out tricks and do them in time than previously and on top of that you have the fast forward to use if you miss tight window to pull out the action without enemies noticing you. Getting timings right in group actions also feels better now from what remember it being in ST.
Story is great with good voice-acting and music is amazing, especially the menu theme. Let it play for a while in background. Mimimi team has surely picked the blast from the past genre and bringed it to this day amazingly well in these two titles which both gave me 30h of great time in one play through, that is very long game time when compared to average.
Desperados is a good game. However, the story is terribly boring and characters have embarrassing dialogue. Balance of the characters is loopsided. Isabela and Hector are so good, you can clear 50% of any level using only their abilities. Finally. enemy design leaves a lot to be desired. One more enemy type would have been great.
Everything else in the game is really good. Level design, pacing, ability design, animations, sound and that’s why I am recommending the game. I am expecting improvements in story and writing from talented Mimimi devs in the future.
As good as I remember Commandos 2 to be (which probably means Desperados 3 is way better). Fun, funny, made with love. The scenarios are beautiful to look at and the challenges vary pleasantly. The plot and characters are brought to life nicely, both in the in-engine cut-scenes (mo-cap in a real-time tactics game!) and in their ongoing conversations during each mission. I love the soundtrack and the synchronization. After trying the easier difficulty levels, I ended up playing the “Desperado” level which I would recommend to anyone who enjoys a sneaky-stealthy puzzle challenge that is never unfair or unsolvable.
Well done Mimimi! I’m having fun.
Well as most reviewers have stated this game is excellent and very very addictive, i played shadow tactics and that was the same, and i wanted something similar so i picked this up, worth every penny tbh.
the company seems to have knack for these kind of games and what i love most each character is very unique in its own way, with different skills to give you options on what to do etc. allowing you to chain moves and skills to get past difficult situations.
the story is great too, gives you a nice story line while playing which only hooks you on to the game even more.
cant wait for the next game :)
This is undeniably one of the best games I’ve ever played. With a campaign that took over 40 hours, gorgeous graphics, and a soundtrack that is comparative to John Williams, Desperados III is one crazy adventure. There are 16 levels, and each feels unique and different from the last. This game will force you to think in new ways, adapting to different scenarios in real-time. There is a great deal of replayability here, with countless challenges for each level, such as not using any of a certain character’s skills or taking a difficult route. I would recommend this game above any else that I have played, and highly encourage anyone reading this to buy it as soon as possible.
Tedious game unless you like stealth games, you have guns, but if use them, most missions will quickly be overwhelmed with enemy. The ammunition is too limited … what is the deal with only being able to carry 4-8 bullets. The first few missions in CH 1 were fine, once I got 2/3 through destroying the rail bridge missions (M5-CH1) I said I just can’t play this anymore. You really just end up doing the same thing over and over (stealth knife throw, long shot -run hide) … with limited ammunition one is forced to run too much until find more. Concept is fine, just think way too many enemies on some of these missions and would like to fight back more vs. always run and hide. If you like stealth type games you will love this one, can takes hours to play some of the missions as you hide from bush to bush… but not for me. I thought the game was going to be more like Wasteland 2 or 3, I was so wrong. You will always win in the end, if use slow motion , save-replay (which you will do a lot of). Note: Maybe a bug but some saved games get lost, finish a mission get into next, log back on computer later and back as same point before finished with no saved shown - the auto save does not always work. If combat was turn-based, each with special skills that would be much more fun with slow motion executions…
Buy on sale.
You play Cooper, chasing “Frank”, with the help of ranch owner Kate O’Hara, and your friend only known as “Harmonica”, who … whoops, wrong story.
I first played a demo of the original Desperados when it came on a CD attached to a cereal box. And I loved it. When I many years later got to play the full version, I thought it had aged very poorly. So I was excited to see a modern version of it, and it’s everything I hoped it would be.
It is fundamentally a puzzle/maze game. You have complete knowledge of where your enemies are and what they can see, and your task is to find a way through it, which often involves your characters teaming up in distracting and sneaking.
Perhaps a bit too often a conflict is resolved by “Nooo, that’s not what I meant to do, oh, hey, it worked?”
Sound: 9/10. Awesome Morricone inspired soundtrack. Very good voice acting.
Graphics: 6/10. It attempts to look like the 90’es game. Was there really any reason for this? And why does it take 17G? Even the cutscenes look off for a 2020 game. The maps are well rendered, but the enemies are very limited as they’re rendered by ability, not as decorations.
Plot: 5/10. Standard schlock. Serves its purpose.
Fun: 8/10. Very captivating and allows you to be creative in your solution attempts.
Penalties: -6/-10. It’s too expensive at full price for what’s in it. Fortunately you can buy more levels. Woo!
I’ve had a lot of fun with this game. You can come and go at any time, put it away and come back and puzzle on.
But if you look at what else you can get as a full price game, this seems extremely budget. And sells a lot of expansions on top of it. So, yeah, I want to dislike it, but I just had too much fun with it.
Amazing game. Just got 100%.
If you liked Commandos and/or Desperados back in the day, buy it! If you liked Shadow Tactics: Blades of the Shogun, buy this game! Polished and great game.
For me, it was the perfect mix of nostalgia and innovation. Desperados 1 was the first game I got for PC when I was 6 or 7. Played with my father on hours end. This was like a trip down nostalgia lane, thank you Mimimi, you deserved every cent I paid for this game, can’t wait for the last episode of the DLC to drop.
So here’s the thing: this game doesn’t need any help. It’s very well reviewed and for a good reason. If you are into what it offers, then it definitely delivers. I therefore don’t feel as guilty for not recommending it and giving the reason why I fell off this game.
I don’t like games that feel too much like games, meaning: games with a heavy set of rules and mechanics wrapped up in a thin layer of some type of theme, instead of taking a real-life situation and simulating it with fun game mechanics. Such “gamy” games cause my experience to feel fake, because there are way too many artificial rules that pull me out of the game, as they break immersion. Desperados is exactly such a game.
Case in point: when I first saw that my character had 2 guns but only 8 bullets, I naturally assumed that this is temporary and that I will be able to pick up more guns and ammunition from the nearest dead enemy. Surely, this guy doesn’t always travel with 2 guns and only 8 bullets. That wouldn’t make any sense in the real world. If that was a permanent feature for the entire game, that would clearly feel like a forced choice made by the developers for balancing purposes. It would feel very unnatural and would break immersion……………….right? (ಠ_ಠ)
In Desperados, I don’t feel like a cowboy in the Wild West, doing cool stuff. Instead, I feel like a collection of pixels, following specific rules to solve the puzzle on a tightly designed map. That is because Desperados III (and presumably also its predecessors) is a puzzle game, with stealth elements. There are specific ways you can solve each puzzle and other ways will just result in failure and in having to restart from the last save-point. Using stealth, by the way, is mandatory. Pistols are nearly useless, as your shot will immediately cause the alarm to be raised, causing waves of enemies to descend upon your position, so you just have to tell them to wait until the long cool-down period on your next shot expires.
Knowing all this, the developers of Despedados announce to you early in the game that you are supposed to quick-save all the time, because you’re supposed to fail and restart a lot. Save scumming should not be game mechanic! It breaks the flow and the aforementioned immersion so much for me.
Also, perhaps because of the perspective, I incorrectly assumed this game to have looting and an open world. I hoped to loot fun stuff from dead enemies. I expected the game to have an economy, chests with money. There is none of that. It’s just not that kind of game. Of course, that may be my fault for not researching the game more before buying.
In short, this is a pedantic puzzle game with stealth elements. If you’re ok with that, it’s a good one of those.
This is my first time playing this kind of game, I gave it a chance because of “overwhelmingly positive” reviews. I am happy that I did, this game is a lot of fun. It was fun as a beginner when I didn’t know anything, and it’s still fun now that I know how to play. I suspect it will be fun as I try for harder challenges like doing missions without saving.
I would recommend this game to anyone, who likes tactical gameplay at least a little bit. I played the original Desperados when I was young and I loved it. Shadow Tactics holds a special place in my hard, so I thought nothing can surpass it, but I was wrong.
I was instantly hooked - the mission layout is very complex, the position of enemies really makes you think and plan your actions, but it is not too difficult to get overwhelming to stop you from playing. The new characters are amazing, the story is interesting and the gameplay is downright addictive. On top of that, the game has great replay value with the badge system that forces you to think differently if you want to get them. I will certainly spend more time playing it. I hope the developers will continue in this genre, because they definitely know what they’re doing and set the standard very high with this masterpiece.
TL;DR: I loved it and would highly suggest it to anyone who enjoys tactical gameplay at least a little bit.
If you like spanging old ladies in the face with a rake and tying them up, you’ll love this!
Basically Desperados III is Shadow Tactics - Blades of the Shogun from Mimimi Studios, but with a Wild West theme and story line.
So if like me you thoroughly enjoyed Shadow Tactics and were sad and lonely when it ended, Desperados III gives you the opportunity to re-live all of the fun in a massive single player campaign that took me about 55 hours to play through - and i Haven’t started on the DLC missions yet.
All your favourites are in there such as the ability to drop on pensioners from a great height, punch their lights out and tie them up and throw them into bushes, as well as being able to lure guards to their certain death by appealing to their base greed and thieving nature. Enjoy seeing thugs die horribly in a bear trap? Or taking out a group of gunslingers with a single shotgun blast? Or perhaps you fancy showing a bit of leg and enticing randy enemies into receiving a lethal injection from a doctor hiding in a bush…
Desperados III has all that and more.
I much prefer Shadow Tactics over Desperados 3 but that doesn’t mean that Desperados is not a fun game. I find the game really fun. The thing I do not like about Desperados 3 are the forced action sequences that sometimes appear in the game. The story so far is alright. My opinion on the game might change but the first four missions of Shadow Tactics were a complete blast. I think level design in ST was far superior to D3. First 4 missions of ST: a siege, a forest, a snow level, and a mountain. The first four missions of D3 haven’t been bad by any means but I feel that the missions in the D3 are just not as good. The missions of D3 are better than most stealth games out right now but I think ST for the moment is taking the cake. Again my opinion might change when I beat the game.
TL;DR – Worth the money. Deeply satisfying RTS with pause/play tactics and no forced time limits. Quality production value with some minor skimping on narrative and character development. If you’re a fan of stealth tactics games, you won’t be disappointed. It’s also a nice change of pace if you’re coming from something like X-COM or TRPGs like Fire Emblem or FF Tactics.
I remember playing the first Desperados back in the day and it opened my eyes to the RTS genre. I usually go for more SRPG/TRPGs, TBS, or straight sim, but I do love me a good stealth and kill game (OG Deus Ex anyone?). While this is missing the classic character development of RPGs given there are no character build or party build choices to be made, the narrative that they pack into the game is satisfying and each character in your party has a distinct persona.
For those unfamiliar with Desperados, the game gives you a small group of specialist character types (the sniper, the brute, the witch doctor, the charmer, and the Clint Eastwood) each with their own skills in a verge-of-modernity Western setting (a la Red Dead Redemption). You navigate each map encountering preset patrols of varying guard types, which function as a series of mini-puzzles you need to work through to progress. You take down or slink past each group and move on to the next with an end goal of reaching a specific destination on the map.
Player agency is preserved through your ability to navigate each map and each encounter however you choose. Wanna go in guns blazing and take out a group, alert the guards, and keep on shooting? Go ahead. Wanna play pacifist mode and only knock out and hogtie the aggressors? Sure. How about the John Cena? You can’t see me. Why not. Or my favorite, the ninja assassin: silent blades only. Wanna speed run through and only see 30% of the map. You can do that. There’s even some voodoo “magic” that adds some additional interesting options about halfway through the game.
Navigating each map and making choices that do or don’t work out (be prepared to hit F5/F8 often) is deeply satisfying. Figuring out just how to align your party’s characters and execute a tactic you’ve trial and errored about 10 times gives you a series of “aha” moments and propels you through the game. The difficulty is well balanced that you will definitely feel challenged but the solution is always attainable.
Being a $50 USD game feels like it might be a stretch for some, but given an easy 50+ hour campaign with plenty of DLC and freebie missions along with additional challenges for each map (speed runs, hardcore mode, no gun kills, only kill hard enemies using the environment, etc.) means double or triple that with excellent replay-ability.
Production value and immersion for an isometric tactics game is also top notch. The environment is detailed and painstakingly crafted and comes to life as you navigate cities, ghost towns, mining sites, swamps, and southern manors. Voice acting is well done (a bit stereotyped, but still well done). UI is thoughtful and UX feels right, though I did often forget which character I had selected or action I had queued up, which led to some annoying surprise TPKs and plenty of blown covers.
My only minor gripe would be the stereotyped characters. The only black character is a New Orleans witch doctor who plays second fiddle to the pretty white charmer that you know becomes a love interest for your standard gruff Clint Eastwood protagonist. The Mexican brute is really only there for comedic relief. Given it’s a classic western, it’s not surprising and seems to stay true to your standard character tropes with some subtle differences, just seems like a missed opportunity to change the narrative a bit. There’s definitely a higher standard for inclusion now, but I also think it creates a more interesting story when writers don’t rely on old tropes regardless of their political correctness.
The rest of the writing is solid, but also feels like the actual narrative was probably much deeper and they cut a lot to ensure gameplay moved along. Cut scenes never feel too long and dialogue is whittled down to a core that gives the characters enough distinct identity without boiling them down so much that they become automatons. The small bits of environmental dialog and side conversations between the characters helps add to the immersion throughout the game as well, though it’s definitely not as deep as something like Dragon Age or D:OS. Given it’s a AAA game, the bar is high and while Desperados is satisfying, I wouldn’t say it’s a marvel in this regard. If you’re like me, you’ll find yourself casually watching the cut scenes with patient engagement and restraining yourself from hitting space to skip through and get back to the mechanics.
All in all it’s a very satisfying game. Worth the money, though probably also worth waiting for the inevitable price cut or Steam sale when you’ll likely be able to pick this up for $20-$30 USD in 6-12 months. Definitely something I’m glad I now have in my Library and looking forward to finding this again in 2 years during a long weekend in winter long after I’ve forgotten I have it.
Not quite as good as Desperados 1 but better than 2 for sure.
It does scratch the Commandos itch. Though I feel it is a bit too similar to previous MiMiMi game than the source material. Specifically it feels like Desperado Tactics to be honest. Only some of the original Desperados characters make the cut and the new ones feel like a rehash from Shadow Tactics. The big strong guy taking care of the big strong enemy units. The stealthy not so combat last character. The main character doing the heavy lifting , the damsel distracting the enemy, etc
The game is competent though a bit samey. I can almost see the same scenario unfolding. An area with X enemies , all are staring at each other , you have to pick the loose string and unravel the net. Again , and again and again and again …..
The is some creativity with the trains in one mission or oil puddles in another. Also the incognito DeVitt mission. But besides that it is samey. The original game had you avoid gattling guns and have two sides fight each other while you sneaked through. More creative environment IMHO
Also , they gunplay is just not fun. Again , unlike the original , here the guns make more noise than the cannons used to siege Constantinople. Everyone on a 50 mile radius can hear the damn pistols. So better not use them and use knifes, sickles and bear traps. That would be fine for Shadow Tactics , but not so much fun here sadly.
Also , whoever came up with the last boss fight ….. kindly sit down on a cactus ….. anus first.
Overall ? Lukewarm recommendation. It is fun , it is fluent , it does work BUT it does feel samey after some time and there are few interesting elements added to the mix.
And no , i am not replaying the damn mission for a stupid achievement.
Really good RTS with an interesting story, varied characters - both in terms of personality and abilities - and fantastic gameplay. Each map is like a puzzle that you have to solve using the characters available and their respective skills, each section can be solved in so many different ways that you can get really creative. A must buy if any of that sounds interesting!
Feels more like a puzzle game than true stealth game sometimes but it has all the makings, the gameplay is fast paced and tactical without being too fast for someone like me who’s not good at RTS to not be able to handle, I like the Western setting and the story and characters are not amazing but solid enough to have kept me going till the end. If you’re a fan of Stealth games this might be for you.
As someone who has always claimed that Desperados: Wanted Dead or Alive is in my top-3 all-time favorite games, I’m super happy that Desperados is being seen by so many people and it’s getting this much love. Not only I loved Desperados but I always thought the original game was the most underrated game I’ve ever seen (the original one, not Desperados 2. That was the worst).
I loved the gameplay, the mechanics, and the level design. It was perfection. I enjoyed every second of the game and I don’t think I’ve ever seen such a well-designed game in the genre. I can’t express enough how much I loved their showdown mode and how satisfying it was to pull off a successful one. Oh, and the game summary at the end of each level was lovely.
But, there were 2 things I didn’t like about the game as a Desperados fan:
1 . I wish they recreated the amazing cutscenes the original Desperados had. Those were one of my favorite parts of the original Desperados as a kid and since I heard the news that Mimimi is developing Desperados 3, I was hoping they do the cutscenes again.(They did a similar one for their announcement trailer a few years ago). I mean the isometric cutscenes were cool too, but it was far from those magical cutscenes from the original game.
2 . The story wasn’t good at all. I know that the original Desperados didn’t have a superb story either, but at least it had some interesting twists and the theme of each mission was much more interesting than this new version.
Overall, Mimimi Games did a great job with this game and I can’t recommend this game enough if you’re a fan of the genre.
Bonus point: Their soundtrack is 10/10.
Mimimi delivers another addictive Real Time Tactics title that shows they have a knack for this style of game in the strategy genre and therefore making the wait after their previous title, Shadow Tactics: Blades of the Shogun, ultimately worthwhile.
Note: I did beta test a level for this game well before launch or even a release date announcement, but that’s irrelevant to this review given that there is no bias nor any relevant data from the beta that pertains to the full game.
Desperados III is both a direct spiritual successor and prequel to the original Desperados, as well as a Real Time Tactics strategy game in the same vain as those of the classic Commandos and Desperados series. It stays very close to the formula of its predecessors while adding a lot of modern touches and quality of life features as well as general improvements to it, making for a nostalgic yet palpable return to form within a contemporary gaming landscape. Mimimi Games' prior experience in developing a similar title, and their clear love for those classics for which they’re inspired by, allows the execution to stick the landing in every way that matters for Desperados III.
I was pretty much anticipating the release of this game from the moment Mimimi announced they were going to develop it, since after playing Shadow Tactics, I knew it was in good hands. I’m glad to say that they came through in spades. Now one complaint that can be (and has been) made is that Desperados III is too much like Shadow Tactics, so I can both understand that and see where it’s coming from, but I personally don’t see it as a negative and it’s not to the point where it’s a new skin over an old game. Obviously there will be similarities when a developer makes two or more different games in the same genre and/or with same game engine, but Desperados III distinguishes itself with its character and presentation. Point in fact is that their previous experience no doubt contributed to making this game the polished and well-optimized finished product that it is. After all, Shadow Tactics was itself directly inspired by those aforementioned classics.
The Western setting feels very believable from its ambient sounds, to the score throughout its campaign, the proverbial Southern accents, and the boom of gunfire. Its Spaghetti Western influences are realized, and the story is very much enjoyable thanks to that level of detail. If you’ve never played any of the Desperados titles in the series, this is absolutely the best starting point since it predates the rest of the series, but veterans of these games are going to love all the references and seeing the old cast again after almost two decades, along with all the modern quality of life improvements. There are also new faces to be seen here though like Hector’s dry humor and whet taste for Whiskey, as well as Isabelle’s more “unconventional” yet extremely fun combat methods. The voice acting is great for the most part with very few misses here and there, while the combat, stealth, and mission planning give you extensive hours of gameplay. Most missions can take anywhere from about 30 minutes to upwards of an hour, which is further expanded upon depending on how you want to play each mission. Going completely unseen and unheard is just as viable as gettin' it in guns blazin'. You literally play however you want about 90% of the time, with some mission-specific objectives thrown in occasionally. Just be ready to put in some solid strategic planning depending on which way you decide to go for on each map, but there’s also the quick save function to help along with that which is very much encouraged by design. The AI is pretty competent most of the time too, and will give you a run for your money if you’re sloppy. Then there’s the added bonus of each mission having specific challenges to complete, so there’s a ton of replay value here for the asking price if you want it, but it’ll take you some time to fully complete this game either way.
The majority of my hours on this game are in Offline mode so they aren’t accurately reflected with what Steam has logged on my account thus far, but for full price you get about as many hours per dollar, and that’s before any DLC is brought into the equation. I only own the base game at the time of this review’s posting, but I’m definitely purchasing the Season Pass once I’m ready for more new content. The practice of customers waiting until after all the DLC is released before purchasing a season pass is a smart one that I normally tend to partake in myself, but I’m pretty much sold on this one personally given how much content and polish Mimimi has put into the base game. With all that said, Desperados III gets a Highly Recommended from me. Believe me when I tell you that you won’t regret your purchase, it’s not Overwhelmingly Positive for nothin'.
More fun than a barrel of dynamite. Solid stealth RTT game that’s incredibly fun, engaging and challenging. The story is nothing earth shattering for a western, but it’s very well written and oh so enjoyable. Gameplay wise, I really liked how the game makes you consider and utilize the skill sets of each character in order to have mission success. There’s really not much to put in the con column. Nice to see this genre make a comeback with this title. I rate this game 6/6 rounds!