Baldur’s Gate III is an upcoming role-playing video game that is being developed and published by Larian Studios. It is the third main game in the Baldur’s Gate series, itself based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for Microsoft Windows, the Stadia streaming service, and MacOS on 6 October 2020. The game will remain in early access for at least one year before the completed version is released.
Baldur’s Gate 3 Rating
Steam Score: 85 / 100
Baldur’s Gate 3 Reviews
Early Access Review:
There are bugs. Mostly visual. None game breaking so far.
Biggest complaint from other reviews is the negative party you are grouped with. These reviews are silly, and are probably written by the same types of people who interrupt the DM to complain about how he’s describing an NPC the wrong way for their imagination. This isn’t Divinity. It’s not a romp through a magical land of rainbows and wonder. It’s dungeons and dragons. Neither Dungeons, nor Dragons are inherently cute or amusing in this universe. It’s dark, and it’s gritty, and it’s fascinating.
The turn based combat is very familiar to those who played Divinity Original Sin, but the things you can do within that combat are actually much more familiar to those who play the table top RPG. Sneak attack, throw spells, expend spell slots, critical hits, critical misses, class abilities, racial abilities, take a carrot out of your bag and huck it at a goblin. All of it leading to some incredible variety in play style.
The story is pretty standard RPG fare, so far, but I have been impressed by the opportunity to come across different bits of side story content so far. The opportunity to roll and win ridiculous conversation options like “intimidate guard” or “animal handling check vs. bristling wolf” makes for interesting divergences between different playthrough’s.
The price is the only thing that might dissuade. It’s full price for a game that hasn’t been properly released yet. There are bugs. There may be problems with quests. There may even be some game breaking issues I haven’t come across yet. Heck, you might lose whatever save you were working on after a new version comes out. Weigh your need to play the latest Baldur’s Gate title against your own wallet. Can you wait a few months? Can you wait a year? The game will be far better off in the future, and no more expensive than it is now. Give serious thought to that. Unless you’re on my friends list, then you should buy it and play with me.
It’s early access, so far from done, but if you go in eyes open then it’s a very cool experience. Awesome to see how they’ve brought the D&D 5E rules to life in video game form, with a much higher degree of ways for players to interact with the world than most CRPGs.
I’m just looking forward to when they add in Paladins–that’s the biggest hole for me right now. :)
The game is still Early Access but I see a lot of potential in this game. It is challenging as well as rewarding, would like to see better weapons and armor, I’ve played DnD for many years and I’m not used to getting my arse handed to me by 3 goblins but hey there is always a first and second and third time LOL. Great game highly recommend.
So far a game that has poor controls, difficult to play, do save constantly so you can play without losing stuff, this inability to maintain control is killing my desire to play this game. The maps and controls and lack of options for control may limit differently abled people from playing it. This engine seems wonky and different just to be different, if it adds to the game play I must be completely missing it. The camera is not good and doesn’t detect characters or what level your selector is at.
The good : better graphics than I need to have fun, seemingly good dialog and options in that regard.
While still in development there is plenty to like here. Aside from some obvious bugs the game has been smooth and stable for me. Great characters and environments, well acted dialog and enjoyable turn based game play. The story has a great into with plenty of action and immediate stakes. much of the game is still off limits in the early access but you are given access to a wide range of spells and skills that look fantastic and there are a surprising number of enemy types to fight. The difficulty is unforgiving, especially since most area are densely packed with enemies. Resting and healing are not always readily available. It makes for a more slow and thoughtful game experience instead of rushing through clearing dungeons. I am happy with the direction things are going and excited for the final product.
I really want to recommend this game, but combat is a mess. Constant misses on attacks with 75% or higher chance of success, and enemy turns often hang for minutes at a time, which means I can either wait it out for on average two minutes (sometimes up to 10 minutes), or reload a quick save which may set me back 30 minutes due to how slow combat is. Aside from bugs in combat, it feels like it’s generally poorly balanced. Most enemies will rarely miss attacks, and do enough damage to roughly half a party member’s health in a single turn. This makes larger fights incredibly frustrating in tandem with the aforementioned issues.
Everything aside from that has been incredible. I really hope issues with combat can be resolved, as I really do want to enjoy the game. In the mean time I’d suggest playing Divinity Original Sin 2
Be warned, early access is a title thrown around everywhere now-a-days. For a 60 dollar game you are getting a Alpha version of the game. The game is no where near complete, ACT I suddenly ends and very buggy. This game has great promise, but for $60 YMMV. I’m happy to support the company but I can see other people that would be very disappointed in the Early Access and what in includes.
Larian said it would be buggy but If I would have known it was 20% of the finished game I probably would not have bought it yet with CyberPunk being around the corner.
Will update review when a finished product is released.
Good graphics, but game play and balance need lots of work.
1 . It seems most of the creatures and bosses are high level while I am still low level. Should have certain areas where a player can get the experience to grow and the the required items to deal with the tasks at hand.
2 . No alignments.
3 . I noticed that my characters in some cases could have 80-90 percent chance to hit and still miss??!!! I can accept it once in a while, but almost every single time it starts to get damn ridiculous.
4 . Need more than 4 characters. How about 6? I would like to design/create all my characters.
5 . Some choices should be allowed by choice not really high rolls.
I think if this is the type of game you enjoy playing that you will like this game. I, however, struggled with leaving the first section. Movement is frustrating and weird. You can’t change the camera angle as I can tell and that made it pretty much impossible for me to see how to navigate through a multi-tiered ship. I played about 40 minutes and called it quits after not being able to move out a room. Interacting with the world seemed pretty pointless too (at least in those first 2-3 screens I was able to see). I don’t really want to be fighting against a game to navigate my character and interact with the world. I don’t know if this is par for the course with isometric games or what. I was looking forward to playing D&D! I think if you enjoy D&D and isometric games, you’ll enjoy this one. But if that doesn’t appeal to you or if you’re like me and you don’t know how to navigate a game like that, then this will just be an exercise in frustration.
I really wish ANY of the game trailers had some actual gameplay footage so I could have known what gameplay would look like. I may not have bought the game in the first place had I seen it’s play style.
W. B. Yeets
The most trouble I’ve had so is fighting with the camera and character pathfinding. But I’m so glad I spent the money on this. I have extremely fond memories of Baldur’s Gate and Neverwinter Nights and this is shaping up to be the natural evolution of the D&D video game. Loved every moment of it so far, even the blown dice rolls and disastrous combats that I had to restart several times. I like the previous Larian titles but I was far from a fanboy up until now. Everything I was hoping for so far, even in EA.
I have too many good things to say to write it all in one comment. Accept this thumbs-up for what it is. Even under development, the game does the original BG series and 5e D&D justice. Only expecting positive change to what is currently available, I would recommend this game to anyone.
Notes: I have played BG3 only in multiplayer. I have played (also in multiplayer), BG1 when it came out in 1998, then BG2 etc… Most recently, we also replayed BG1 EE, BG2 EE, IW 1 EE and NWN1 EE, at the hardest settings possible. I am also an active DnD 5e player, and GM.
BG3, so far, has pretty much nothing to do with the original series. You are not a spawn of Bhaal, and Sarevok is not busy giving you grief. People who followed the development somewhat closely are probably already aware of that fact, I personally think it would have been better to create a new series, it’s not like the Sword Coast, Faerun, or even Toril lacks of candidate cities to send waves of mind flayers against… I suppose it made for cheap marketing boost.
That aside, it is an excellent game, and a pretty close implementation of the DnD 5e mechanics. There are some tweaks whereas jump/disengaging is only a bonus action rather than an action, or that jumping even though costing you a bonus action, can make you move more than normal movement… A few alterations to the classes and subclasses as well, but nothing game breaking.
I absolutely loved the fact that Larian got inspiration from the spell icons from its predecessors. Having an instantly recognisable Magic Missile button was a very pleasant touch. Although… don’t expect it to be BG1 (DnD 2.5) or NWN1 (DnD 3.5 if my memory serves), the gameplay is different (and yes, you can feel the Divine Divinity: Original Sin influence there… especially map, UI and elements interactions), and that’s ok. In fact, one of the things I really enjoy about this game are the dice rolls in conversations, as it really makes replay fun and unpredictable, and it in line with failing your roll in a DnD session. In our games, we have simply refused to scum save and gone with the flow, and that’s what really has brought some dimension to the experience. We are still to find ourselves completely stuck following a bad (or good) roll.
Yes, there are bugs (that’s the point of beta programs like this Early Access), but it’s still very enjoyable. When first stepping in the Underdark, the breathtaking view makes up for all the mostly minor bugs we tend to experience in a session and the odd crash. What I would have loved to be able to have though, is a difficulty slider, because the game is quite easy as it is at the moment. In any case, if you like RPGs and “**** happens” moments, you won’t be disappointed.
Even with the expected bugs and performance issues that come with an Alpha release, this game is amazing. I have played a single player game and one multiplayer game with two siblings. Between us, we have played five unique games (our own singles, and two different multiplayer) and have had 5 unique experiences due to the dynamics of race, alignment, and dialogue options. The thought and care that has gone into the plot and character development is second to none. The Environmental considerations are fantastic with the attention to detail regarding terrain and positioning (line of sight, high ground advantage, etc.) being top notch. They have taken the best elements of several other strategy and RPG games and brought them together harmoniously. I can’t wait for full release and the content that will come with it. I have played BG1&2, as well as all of the Icewind Dale franchise multiple times each, and I can’t even imagine going back to them after this experience. The artwork and animations are beautiful and make it a true pleasure to play visually as much as the other considerations already mentioned. I haven’t come close to completing the first Act yet, and I am completely sold on this game. There are few games that I would recommend as much as this one.
This is an EARLY ACCESS GAME, so if you want all the content and bug free, wait for final release.
This is plainly an amazing game. The attention to detail put by Larian Studios is just off the charts, these guys truly are developers who care about creating the best gaming experience for us, because they just love the DnD universe. It’s full of quality stories and a pretty funny sense of humor.
If you want some silly yearly releases, go back to your usual companies who will love to gauge your eyes out fragmenting the content of the game into every micro payment and DLC possible. This here fellas, is good fine wine, and it has to age properly to savor all of it.
One of the best games I’ve played in years, it’ll be so much more that DOS II! If you’re willing to contribute to the testing effort and help improve the game with constructive criticism, I recommend buying it now. Otherwise, wait til final release.
For an fan of turn based strategy games this is a great challenge. If you go charging in to every potential encounter without being logical or using a creative solution, you’ll soon be punished. Take your time, learn the core rule set of D&D and you’ll soon find that the game offers many types of resolutions for every encounter.
As of this moment its a no. That will definitely change (to a recommended) in the near future.
I wanted to get through the entire early access at least once before reviewing.
There are a whole bunch of little bugs and glitches, there’s some issue with balance when it comes to various fights, and the level for early access specifically maxes out at 4, with plenty of level 5 enemies around. Fighting becomes kind of a chore at that point.
The exploration is wonderful. Graphics, music, dialogue is great, but there are glitches that happen every so often.
It is a very fun game. It just lacks balance and has some glitches. If you are experienced with Early Access games and what comes with it, then its a fair go and will be a lot of fun. If you’re not accustomed to it, I’d encourage waiting a bit until there’s a another patch or two.
Some of the fights are very gimmicky though. Lots of potential, but gimmicky and unbalanced. I suspect when the game is finished it’ll be a lot of fun though.
It has a lot of promise as early access. I can’t wait to see the finished product, honestly, especially with the customization options. The only thing I would add to the character creation is a little more flexibility when creating your character’s face, but that’s it.
I have played Baldur’s Gate 1 & 2 plus all it’s expansions.
I have played both Divinity Original Sin Games and way too many mods.
Baldur’s Gate 3 get’s the most important parts right. It’s early access but clearly shows the care, direction, and intent for how this game will be developed and is an absolute pleasure to play in it’s current state. Worth purchasing if you are probably going to buy it anyways as it’s a game that encourages many play through attempts and there is IMO a good 20+ hours of content here.
On Combat - Excellent
I appreciate the Divinity combat engine and the improvements here are notable. They create an incredible amount of tactical depth with the simple change of bonus actions and primary actions. While this may seem like a remapping of what DOS did - it’s more complex and nuanced as the more you play the more you value consumables, or bonus actions to turn the tide of a battle. It is an unforgiving combat game just like BG was and I was always short on resurrection scrolls (I don’t like save scumming) only to find that there was a MUCH easier way of beating almost every battle if you approached it differently.
On Dialog - Excellent BUT Early Access Jank Takes Away From It
Spells like make friends or ones that influence others like detect thoughts added so much depth to an already engaging dialog and confrontation system. Failing rolls instead of just meeting a threshold is a MUCH more dynamic system than DOS used and while initially I was upset by it, I quickly learned to love it and appreciate it more. It feels far more immersive and I find I don’t just follow a straight paragon path and feel more comfortable with mistakes. Resulting in a game play experience that has been more surprising and rewarding for me personally.
I also don’t mind the cinematic style of dialog (when it works) as it makes no name NPCs feel like they might be important - it’s not always obvious at a glance how critical a dialog will be or a character will be when everyone has a face/interaction - unlike how we are trained to look for ‘real character’ pictures in other games.
On Story - Promising
It’s hard to say so early on, but there are excellent story elements here. Excellent characters that are engaging and interesting, some dark moments (Gnoll birth was unsettling and really reminded me of how dark some parts of BG were). The agency you have in so many quests feels great. I tried hard to put my finger on my biggest issue and here is what I think the development team should consider: Add blood, wounds and dirt to characters in all the cinematic dialog where it makes sense. I think this minor change will make MANY interactions feel more dire, more immersive and more intense. The problem with the cinematic dialog in many instances is that characters look so clean - they look healthy, not tired, exhausted, injured, etc.
Truly if this is a taste of what is to come then this is a MUST play game and in my opinion an excellent successor to arguably the pinnacle of RPGs.
I think we’ve arrived at the RPG singularity. The replayability and longevity of this game alone are going to put Skryim to shame, and with Larian’s system and support of modding I honestly can’t see any finite limits on the system they’ve constructed. Modules, community mods, challenges of the week, you name it, every iconic encounter you can imagine doesn’t just seem like a possibility, but an inevitable outcomes of the potential we’re sitting on here.
All technical issues aside, the game plays well, I’d like advantage in conversations where I’ve used detect thoughts or a sleight of hand check to see if I’m casting charm person in some dialogues however I’m still very happy with the amount of play allowed within the system that exists currently.
The NPC’s are memorable, charming, and incredibly well voiced, I feel awful when I can’t remember their names and actually look forward to their individual futures even if they don’t pertain to the campaign at all.
Combat feels good, as someone with a fair amount of XCOM under my belt I’m aware of the deceptive nature of the percentages and as a DM I feel it’s fairly reflective of standard 5e combat with some adjustments. I’m unsure if you’re being granted advantage on prone creatures and a few other questions have arisen but may just be adjustments made by Larian. I’d like to say that gauging the balance of the current encounters without some the tankiest classes in the game feels weird, as someone who thoroughly enjoys playing paladins and barbarians I can only guess that the difficulty will be ramped up to some degree.
I would really like cooking to some degree, as well as crafting to become major parts of the game if the blacksmith or artisan backgrounds are taken but if they’re not, we can wait until the modding community gets into this.
10/10 early access experience, I haven’t felt this excited for a game since Gold and Silver came out for the Gameboy color
Though i was having a hard time staying connected to the game it is a beautiful turn based game. The fact that it is in beta and still having this amount of detail and options for characters is very impressive
42 hours in, a good bit of which was idle, and I believe I completed all the early access content so here’s my take so far. The game in its current state is only worth buying if you’re a fan of turn-based RPGs, Larian Studios, or both. Throughout your play through you will consistently encounter visual and combat bugs, soft locks that require reloading, and spots which will drop your frame rate so low that you’ll need to restart.
That being said, I still really enjoyed my experience playing through this game. There’s nothing like that sense of exploration in a new world, mysterious companions, and optimizing your build and strategy for each unique fight. The game mostly allows you to play how you’d like to, but isn’t afraid to punish you severely for missteps which is okay . This world is supposed to feel like a treacherous place and the game expects you to save scum.
Overall my experience was very positive but if you have little experience in these types of games, or little patience for an unpolished and unfinished product, I would wait for the full release before trying it out. I myself really enjoyed this test run so that I could figure out how I wanted to approach the game on my actual play through on release. Happy adventuring and may the dice rolls be in your favor.
This game has a lot of bugs including game breaking bugs and glitches. The story is very good so far can’t wait to see what they do next for the next couple acts of the game. For the price of 60 dollars I kinda expected more polish and less bugs, but i do understand it’s early access. Larian Studio’s even tell you not to buy the game if you want a polished experience right now.
Things i hope they add in upcoming updates to include more diverse spells and abilities to each class. Because they all kinda feel the same with slight differences.
I hope they add a dark ending where you can become a mind flayer or just to yeet your humanity away in the second act and join the dark side or something that entails this(I think this would be pretty cool).
For an early release it gives a good window into what the final version will be. Obviously there are bugs to be worked through but if you were a fan of BG1 and BG2 then I’d say this has a different feel to it but is still a promising follow up. Looking forward to the final release and hope that they use this as a platform to more fully develop the world over time.
Only 20hrs so far and I feel like I’m at the tip of the iceberg (in a good way) since this game is so huge with so many possibilities and interactivity with the world and how immersive it is. It is a lot of fun and I’m enjoying (and annoyed) at some of the companions which is also great because of how diverse they are in their personalities.
I hope that later on more classes are added. Character Creation is a big thing for me and if they add more options then awesome but even if they don’t I still love it.
Highly recommend this games for fans of D&D and for those that aren’t as well and for people like me that want to play ttrpg in person but currently can’t so this has helped with that “itch”. <3
Whats here is great, and I’m very excited to see where it goes, but be warned the game is extremely unpolished. Certain quests are unfinished or just dont work, there’s a lot of placeholder items and cutscenes, the combat is good, but extremely sluggish. It takes so long to process moves when there’s alot of enemies, which happens a lot.
If you’re desperate to try it out, go ahead. If you just want that one, solid playthrough, wait until launch.
The game play is fun, the story is interesting, the choices good/bad add to the feeling of you actions matter, I would be happy to see it become even better after its out of early access. The only downside is If I run the game for more then 2 hours the game will start to lag then crash, but I just see that as the game saying get off and get something to eat or drink.
Its rough around the edges as expected from early access and i found a few bugs that were present in multiple play through’s (couldn’t save woman from hag as it wouldn’t let me talk to her). I found the game play great although the ability to push and hide as bonus action seems unbalanced. Difficulty was pretty tough but once i realised planning and positioning was important it was much better. It shows huge promise for the final game and i don’t regret jumping in early. Hope they can implement all the character and sub classes from PHB as i feel there is a huge variety to how this could play out with different classes. Whilst i found the narrative companions interesting from a story perspective i would prefer an option to tailor their class. I felt limited in party composition based on these.
It bears enough similarity to DOS2 that most fans of that will be pleased but personally i never quite clicked with that game like i have with this (D&D setting and rules are a huge positive for me). DOS2 had too much reliance on surface damage effects that overwhelmed the screen and made traversal difficult. This finds a better balance.
The short rest mechanic is good although you should be able to short rest more than once and perhaps the ability to teleport out of dungeon to long rest at camp should be reviewed. Its a little immersion breaking to escape underdark to nap! although its still better than DOS2’s ability to bedroll anywhere!
If they can complete the rest of the game to this standard and iron out the bugs and fill out character class option this will definitely prove to be a genre defining game i’m sure!
The game is very promising and engaging. I have finished phase 1 of the game. I would not have played so long of any beta version of any game. The game is well put together for beta version. I would love to see in its full glory. There are problems but that what beta version are for to work out the kinks. I would like so more random encounters and like the see the making of equipment. I gave me great consideration of buying your other games because of this beta version well put together. Thank you for small adventure
I need to remind everyone that this is EARLY ACCESS. The game has been out for 2 weeks. I truly don’t understand how some reviews can hate on this for bugs, incomplete cut scenes, and/or simple quest lines. Do you know what it means to sign up for early access? You’re essentially helping to test the game. Grow up.
That being said, here’s my review of Baldur’s Gate 3, EARLY ACCESS.
I played the heck out of BG 1 and BG 2 over the years. This game is not a completely true to form continuation of those games, but that’s not a bad thing. The DOS2 model that Larian has been improving on polishes up an aged system for BG 3 and provides an added depth that I didn’t really get way back when I played the original games.
When I started playing this game, I had (laughably) only had 8GB of DDR3 RAM installed and was getting really frustrated over the stutters, hiccups, bugs, and crashes. I upgraded to 16GB of DDR3 RAM and the game runs a lot better. While it still has it’s graphic errors (especially during cut scenes), I know this will improve as the game is streamlined through the early access process.
I enjoy the companion characters, even if they are often unnecessarily rude. I have started a few different profiles to have separate plays of the game and have focused on 1 companion for each play through, to try and explore their stories and content more. The only thing I dislike currently (and have to remind myself will improve with time) is that the voice lines with them feel terribly boring at times. There isn’t a whole lot of variety once you get past night 6 at your camp.
The story in the first chapter is interesting, but it feels a little railroad-y right now. I hope more side quests open as more content is added, so that the MSQ isn’t -basically- all you’re working towards. Side quests that can lead to more dynamic conversations with your companions would be excellent.
Otherwise, I’m in love with the overall experience so far. Of course there are things I don’t love, but as time progresses I know they will get ironed out.
Final thoughts: Get the game if you’re willing to be patient through the early access process. This is not yet a final cut.
Baldur’s gate 3 is an awesome experience and the closest thing you can get to playing single player DnD. However, combat is very clunky and incredibly difficult as the action economy is very much balanced against you. The camera controls are frankly pretty bad. The biggest issue I find is that the game is ultimately unfinished and is lacking general polish, if that bothers you then maybe it would be in your best interest to wait for the full release.
Don’t finish this unless you want to be disappointed for a year until the game comes out.
But also, it’s really good. So finish it?
Regardless, the game is very good. Dialogue is awesome, scenery is awesome, gameplay feels smooth, choices are nice. I will say, I wish stats would affect your dice roll a bit more prominently, as being max level in the demo- and still save scumming 19 times to get one roll right, feels kind of bad (Even though, you’re not forced to do this.)