A few centuries ago, an unknown cataclysmic event nearly tore the galaxy apart and spawned unsurmountable hyperspace rifts throughout the entire galaxy. Since then, the center of the galaxy has been cut off from the rest and a mysterious alien species, the Xsotan, has turned up there.
Avorion is a procedurally generated sci-fi sandbox where players start out at the edge of the galaxy and must find their way to its core. Players build their own ships, which they will use to explore the galaxy, trade and fight. Space ships are mainly of large scale, with crews, turrets and energy systems that you will have to manage. The galaxy gets more hostile, but also more rewarding the closer players get to its core.
You’re free to play however you want, as a mercenary, freighter captain, admiral, scavenger or pirate, it’s all up to you!
User Score: 4.7 / 10
Yeeez, devs please, game already starts slow and you have to be in sector with shipyard to add more generators, just in case you can’t find any in your starting sector and have to venture further away with 3 square jumps or taking minutes to reach gates. Also do something about your UI or enable better modding support, mods are broken, game is even more frustrating to get foothold in.
I still believe this game is little hidden indie gem, but damn you keep dropping it into mud. There’s good reason why Factorio sold like hot cakes, they polished everything and went above and beyond to make the game fun while being complex, yet unobtuse.
Taking time to work on DLC with features no one asked for, while breaking the game even more, pay-gating new toys, not focusing on polish and then selling it for $5 seems silly. Game isn’t maturing, you’re moving back towards early access status.
Please start polishing, it’s more headache after DLC than it was before.
What can I say? The Game is good, I just wish I had more time to play it alone, because all the people I’ve played with in the past like to rush it (atleast they don’t play with default settings). The Docking Update Looks Promising although I’m currently attempting to download it. The Game itself plays alot like Eve Online with custom ships; There are no cockpits which is kinda lame but there’s 3rd Person View of Ships and you can own more than 1. +1 for creativity.
I suck at building ships but it scratches an old school lego Itch I didn’t know existed. I love this game so much. The variety of weapons and Qualities of Equipment is awesome. The Devs Are rolling out new content giving the game more love and care. Its exciting to see where this might go. You also build your own trading empire which is optional But a bad ass way to automate money making. You can tell other ships to mine for you which should be done quickly. Its just Pure fun but also very time consuming. What I’d like to see is more unique weapons created That can do game changing things. Even Set Equipment would be interesting. But I absolutely love this game some times get stuck in the tedius trades but nothing exploration and battles cant fix.
Spent the last 7 hours teleporting all around the place trying to find naonite or whatever the hell it’s called. Was told it spawns 375 sectors away from the core… went all the way out to 400 and nothing. Went all the way into 250 and still nothing. Games pre bad tbh. Can’t find a single guide for this game that isn’t a 4 hour long commentary by some random dude with a crappy mic. Yeah I’m over this. Don’t waste your time or money for this garbage game.
This game sits somewhere between Elite Dangerous and No Man’s Sky, and that turned out to be a good thing. A third person space sim, with seemingly limitless customization and creativity when building ships. It does suffer the same problems that the previously mentioned games have, and that is the tediousness of flying around, collecting resources, and completing repetitive missions. Like other games in the genre, you can be a trader, a scrapper, a pirate, a miner, etc. but what is different in Avorion is you can build and control multiple ships and set them to tasks, or have them fly as your wingmen to protect you while you haul cargo, or help you take down bosses, or make them haul your cargo while you blow up everything in your path. Need to mine for resources but sick of it? Build a mining vessel and send it off to an asteroid field. Need protection on a dangerous route but don’t have anyone to play with? Build a fleet of fighters to escort you. Worried about what might be lurking in empty space? Send a low cost ship to scout the area. Seriously, the ship building aspect is what saves this game from the tedium of grinding, and sets it apart from the others of the genre.
Looking for a galactic scale Coop - X3 meets Empyrion meets Rebel Galaxy meets Eve meets Tachyon: The Fringe meets Space Engineers meets FTL meets Minecraft meets an RTS?
Then this is your game.
Avorion has a deep learning curve, crazy ship builder, and enough hard points to keep the people who liked spamming corvettes in Empire at war in the space battles happy.
It has a learning curve, and you will have to be patient with it, but it is very rewarding. If you like builder games, you’ll love this one.
Are you not creative enough to make a giant floating space cheeseburger with gun turrets on the lettuce and thrusters for the sesame seeds on the bun?
Well look on the workshop for ship designs you may like: Star Wars, Star Trek, Supreme Commander, 40k SpaceHulks, Halo ships, Sins of a Solar Empire, and well designed ships that are just plain cost effective.
DLC is not needed to play with your friends (it only allows for certain events to trigger for the player who owns it, this means that your friends who do not have it, can just join in your group / alliance and be part of the event once it triggers. And no, you dont need a DLC-Hosted server / map - Its nice in that it doesn’t divide the community.)
It’s Mount & Blade: Warband on space, and you can play co-op campaign on Galactic Calradia. It’s so stunningly good, that it’s level of stunningness in beauty is only matched by the stunningly small size it occupies on your hard drive. I mean seriously, it’s like less than a GB for this pearl. You can fly around orbits, mine asteroids, do quests, warp thru hyperlanes, kill pirates or become one, build your own faction, chase aliens out etc etc etc. What’s not to like?
What a horrible experience of glitches.
I really wanted to like this, but having half my playtime resetting for glitches, or looking up how to do things only to find I was doing it right and the game was failing.
Worst one is the ‘torpedo test’ mission. where an NPC tells you to meet him somewhere and gives vague instructions on how to fire a torpedo. I put the launchers on the ship, he gives me a free torpedo, I put it in tube 1, i keybind the launcher to 1. I target get wreckage, i press 1 to arm, i press LMB/RMB. What do you know, nothing happens. This game makes you frustrated and forces you do repeatedly find ways to bypass glitches to the point where half your time will be spent in forums finding out why things wont work, some of which don’t even have answers.
This game is great, so why the negative review. Well I must admit it has been some time since i played it last but looking at recent game play this game seems to still have the same problem that ends up being the most annoying thing any game could have.
You build your ship according to certain rules, gun placement, power, shields interior and exterior components. The AI however doesn’t seem to follow these rules in fact sometimes you wonder just how is this thing even moving. They are just a garble or sticks that not only seem to need a lot of firepower to destroy at times but when it comes to eye strain you feel like your constantly having to line up your crosshair with individual pixels on the screen and after a while this just gets annoying for what should be you easily cutting a ship in half by its flimsy attachment ends up being the worst strategy all because the game, cheats because if that was your ship there’s no way you’d win in it. I hated this so much I swore until they do a major revamp of the AI ships I would never play this game again.
Given the current sale, I thought I’d give my feedback on this game. The first thing to note is that this game has a STEEP learning curve. The ship building isn’t rocket science by any means, but it does require you to take into account your budget, resources, desired function, and the size of the various components that determine how the ship handles. I would HIGHLY recommend you go watch a YouTube tutorial for this game before you buy it. There are some good videos out there and I would say you only need to watch the first part of any lengthy tutorial. Just enough to get the basics of ship design, how factions work, and what you might want to do in this universe.
Once you get into it though, this game is a really fun space fantasy simulator. It’s a bit grindy, but it doesn’t take too long to gather the resources you need. There’s a huge variety of weapons and upgrades and the ship building aspect allows you to be very creative with the design of your ship while still having full functionality. What I mean by this is that you can cover your thrusters with a piece of hull and the thrusters will still work as if there was nothing in the way. This allows people to make all kinds of ships, which leads me to one of my favorite parts of this game: the workshop. If you could give a **** about playing through the progressive story of this game, then you can totally just go into this game’s “creative mode”, import a Star Destroyer, and have fun. The only thing to note about workshop designs is that they are just the ship itself. Crew and guns will need to be acquired separately.
The one thing that I never really got the hang of was managing multiple ships. The game gives you a second ship pretty early on and explains some of the basics of managing another ship, but it just never really clicked for me. I imagine, though, that you could totally just create a dedicated mining ship and focus your own efforts on other stuff.
TL;DR: This game is a really fun space sim that allows creativity from both you and the community as a whole. It’s just hard to learn some of the mechanics.
What’s not awesome about this game, can anyone tell me?
The level of things you can do to customize your ship is breathtaking, and if you take off the training wheels go start war and battle with whole fleets of your custom chips. You can pirate, farm resources, start an illegal depot in the middle of nowhere, you can even collect good money and diplomacy by setting up the framework for a bodyguard business where you set assault crafts in friendly sectors hundreds of them and just kill off all their pirate invasions or else mine iron on downtime.
Super fun. My first run before even getting to the middle I spent building an empire around the outer ring of the Ogonite/Avorion sector. Mining asteroids is super relaxing, and the attention to detail and application of physics is really cool. The economy aspect is really well though out as well. Building ships is definitely the most fun, and I have no idea how people build such complex models, but I for sure appreciate it. You could complete the game as a trader/economist without even having to plot a military ship, or be a giant hive ship with drones, or a battlecruiser with mining capabilities. You could be a simple mining rig, or a fleet, or anything. It doesn’t matter. I can’t think of anything I would do better for this game. 20/10
Avorion is a space trading game / empire building / dogfighting game that somehow sits in the space between Elite Dangerous, X3, and a creativity tool, there’s a fair bit of mission progression in a procedurally generated galaxy that does decently well with a few friends in coop, and it’s simultaneously frustrating for its limitations and issues and inspiring for its freedom - so much potential, and yet not quite all the way there yet. Each update feels like a massive new opportunity for the minor issues and major issues to be less relevant and reveal more of the fun gem that is the core game. For me there is enough of a gem here to be worth hundreds of hours :)
If you enjoyed games like Freelancer, X3:Terran Conflict/Albion Prelude and Space Engineers, you will likely enjoy this one. This is literally inspires from features that made these games great and combines them in a very satisfying mixture.
You can design your own ships and stations, you can pilot them, and handle the rest like in RTS games. You can automate ships to mine, fight or make money for you. If you want new weapons or equipment, you can either buy them at a station, or literally blow up some enemies and salvage the stuff from their wreckages.
Give this one a try, it is definitely worth it!
Put off making it past the tutorial for over a year. Because the blocky graphics and weird looking textures really do not represent what this game becomes at the 20 hr+ mark. Avorion is actually a very complex game, with lots of depth. As the ships get bigger the battles get a lot better, also faction warfare and trade becomes more interesting. Then you gain the ability to build your own stations and this game really opens up, where it reminds me a lot of another one of my favorites: the X series games, especially X3TC and X3AP. It has very familiar feel, only difference being Avorion’s ship building and slighty cumbersome AI command of your fleets. Great game overall.
This game, although fun to play, is a LAGGY MESS. Each time you come across a system with a dozen or more pirates the server lags you out and you lose your ship due to it being destroyed while your logging back in. EVERY multiplayer server has this issue no matter what the server title says, don’t waste your money and time, or be prepared to consistantly spend all your cash on restoring your ship, especially come end game, and no your auto turrets will not save you….
This game is great. The ship builder is friendly and fairly easy to use, and the scope of possibilities is vast. Combat is fun, even though the AI isn’t the most brilliant. If you’re after a game with a lot to offer by way of self imposed goals, creativity, and exploration this is probably for you.
Does this game start off slow? Yes.
Is this game frustrating sometimes? Yes.
Is the in-game tutorial terrible? Yes.
Can the game be very tedious and boring? Sometimes… this is a space sandbox. If you got this game not expecting a whole lot of flying through nothing at least part of the time then maybe work on your critical thing skills.
This game has an amazing ship builder. It might seem a bit clunky at first but as soon as you get the basic hotkeys down its pretty easy to build fairly quickly. The harder part is getting a good grasp on how the flight mechanics work and how your ships stats/ specific ship parts work into a ships mobility. I thought the flying was terrible for awhile, but then I downloaded a well built ship from the workshop and was like, “Oh, I’m just terrible at ship design."
Everything actually works. It’s weird putting this as a pro but so many games like this just seem to break themselves constantly or just flat out don’t work without mods. The AI actually functions and when I tell ships in my fleet to go do something, they ACTUALLY go do it and, short of being attacked by pirates while mining in open space, don’t just die randomly. I haven’t seen a single bug in my playtime.
Commanding your fleet is simple once you understand it.
I’ve read complaints about it but I feel the equipment slot limitations are reasonable. It feels really limiting at first but, once you make a little progress and get higher tier upgrades, it makes sense because of how ridiculously overpowered small fighters would be if they had the same number of slots as a carrier, destroyer, giant f***ing ship, etc. Also, It forces each ship to actually specialize. You can’t just build a trader/miner/fighter/carrier/destroyer that has indestructible shields, 100 turret slots, and can warp halfway across the entire universe. Sorry if that upsets you, but your ships can only be good at 1 thing or decent at 2, maybe 3, but that’s really pushing it. Because of that limitation you actually need to manage a fleet of ships with varying capabilities in order to accomplish things.
On high settings the graphics are pretty damn good. Specifically the planetary backgrounds. Are there space sandboxes with better graphics, yeah, but none that I’ve found that aren’t also riddled with bugs and issues that you have to find work-arounds for or mod significantly in order to actually play the game.
I bought this game thinking it was single-player only and loved it. I nearly died when I discovered I could host a server and play with other people.
I don’t really have anything to put here. Sure, there are some quality of life changes that could be made to improve overall playability and being able to go to planets or colonize would be nice, but the game works well and complaining about something not being in a game just because you want something to be in a game is dumb. I guess if I had one complaint it’s that I really don’t like the in game tutorial. I’d almost rather have nothing than whats there, but that’s just like my opinion man.
Avorion isn’t the best at space combat or trading or graphics or diplomacy, etc. BUT, what it does have to offer, which is most things you might want in a space sandbox, it does well and consistently. If reading a few guides on how different systems work in a game so that you can get the most out of it turns you off then don’t get the game. If you really want a reliable space sim and don’t mind a bit of a learning curve, then this game is worth buying at full price.
My computer meets the “maximum” requirements listed on the store page for Avorion, even exceeds them in a couple of ways. Yet, when I got the game it staggered and stuttered like an old jalopy, never getting above 18 FPS. And this was with all the settings turned all the way down.
My rig may not be state of the art, but it can run things like No Man’s Sky and the Everspace 2 demo without a hitch.
Since this game doesn’t have a demo to try, what else can one do besides comparing youtube videos of it to games one has already played and looking at the deceptive system requirements listed on the store page?
Was a real disappointment to have to refund this thing because it looked like a good game. Figured others might want to know how the “maximum” system requirements are actually well below what one might actually consider “minimum”.
Even with me lacking my ability to build as a solo player the game aspect is fun and interesting. Not to mention your able to build as many ships as you want. Literally have a bunch of mining and Salvaging ships go in sections you find and clear them out. very large map as well. lots to do if you can stand times of walking away from the game to let your miners and salvage drones get some Ores for you to build even larger ships.
9/10 would b a 10/10 but i have a hard time following some quest lines at times. but fun game